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[RELEASED] Real Snow and Rain Particle Effect

Discussion in 'Assets and Asset Store' started by oharinth, Jan 29, 2020.

  1. oharinth

    oharinth

    Joined:
    Jul 8, 2015
    Posts:
    25
    Real Snow and Rain

    Build your own snowy scene and rainy scene.
    Every single snow flake make different spots on surface of the objects differently by object water or ground.
    And they will create spots on surface precisely normal direction on colliding object's surface.
    Realistic and beautiful!


    Get Real Snow and Rain









    Features:
    - All single particles collide with mesh objects and make spots on surface.
    - They make water splash on water surface.
    - They make spots exactly normal direction on the surface.
    - Snowflake has 3 types of shapes.
    - Supports Blizzard snow.
    - 12 types of rain splash images.

    - Supports WindZone.

    - This asset is light-weight and show good performance even in mobile devices.

    includes:
    4 Snow Particle Collider Prefabs
    1 Rain Particle Collider Prefab
    3 Background Photo Images
    10 Example Scenes
    1 Type of Rain Texture
    12 Types of RainSplash Textures
    6 Types of Snow Textures
    2 Scripts
























     
    Last edited: Feb 2, 2020
    Mauri, Lars-Steenhoff and Neviah like this.
  2. oharinth

    oharinth

    Joined:
    Jul 8, 2015
    Posts:
    25
    The most powerful feature of this asset is rain drops collide with objects and make spot on surface.


    And rain drops make splash on water surface:
     
    Lars-Steenhoff likes this.
  3. oharinth

    oharinth

    Joined:
    Jul 8, 2015
    Posts:
    25
    <Release Note>

    Ver 1.1.4.1
    * Layer Manager enhanced.
    * LayerManager.cs changed to RequiredLayers.cs

    Ver 1.1.4
    * Bug Fix: LayerManager.cs script added to fix layer problem by setting layers properly in Garden scenes.
    * Manual updated.

    Ver 1.1.3.6 Updated
    * Background enhanced.
    * Scripts integrated.
    * Manual Updated.

    Ver 1.1.3.5 Updated
    * Blizzard snowflake added.
    * 2D multiple snowflake added.
    * Supports WindZone.
    * Background and Skybox enhanced.

    Ver 1.1.3.4 Updated:
    * Background objects updated.
    * Manual updated.

    Ver 1.1.3.3 Updated:
    * Some background object's textures updated to reduce resolution and size.
    * Manual Updated.

    Ver 1.1.3.2 Updated:
    * Intensity option in script modified.
    * Tree mesh modified.
    * Minor bug fixed.

    Ver 1.1.3.1 Updated:
    * Bug Fixed : Bug on CollisionGap variable was fixed.
    * Intensity function enhanced.

    Ver 1.1.3 Updated:
    * Each rain flake and snow flake will create spots on surface precisely normal direction about colliding object's surface.
    * Each snow flake will fall with various shape of snow flake(3 types) and they will fall with rotating. And they will create spot with various shape of snow spot. So they are very beautiful and real!
    * GardenRain, GardenSnow scene added.

    Ver 1.1.2 Updated:
    * More realistic rain ripple texture (Splash with ground) added.
    You can check it in "RainColliderScene". You can change rain ripple in inspector. And check RainWaterSplash object in RainColliderParticle in RainColliderController prefab. And check material in the Renderer component. You can find more various rain ripple textures in "Texture" folder. WaterSplashGround_64x64 ~ 512x512 images added. If you need more detailed image you can use 512x512 texture. if you need more simple image for mobile devices use 64x64 image. default is 128x128 image.

    Ver 1.1.1 Updated:
    * Rain intensity can be changed by inspector or script in runtime
    If you change RainColliderController.cs Rain Intensity in runtime, it will be applied immediately to the particles. You can change the intensity with inspector or with script. By script, you can change the variable "RainIntensity".
    * More realistic rain ripple texture (Splash with water) added.
    You can check it in "RainColliderScene". You can change rain ripple in inspector. And check RainWaterSplash object in RainColliderParticle in RainColliderController prefab. And check material in the Renderer component. You can find more various rain ripple textures in "Texture" folder. WaterRipple1~3 images added.

    Version 1.1
    * Rain effect and snow effect can collide to objects that having layer that named "water" and "ground".
    RainColliderScene and SnowColliderScene were added.
     
    Lars-Steenhoff likes this.
  4. VoidGameStudios

    VoidGameStudios

    Joined:
    Aug 26, 2018
    Posts:
    3
    Hey, I noticed that you are currently online, can I still use this with Unity 2020?