Actually I just bought it (before your response)... but I'm now concerned. Are you saying your asset can't slice in the actual game ie. a character slicing off the enemy's head? Do you plan on sorting that out so it can do that? Are you saying that it can't shoot pieces off a building with the gun feature in the game? I wouldn't think a building, barrel, car, etc. would have a character skin mesh? Working just in the editor and not working in the game itself... isn't helpful when we're trying to make a game. And if it takes me a few weeks to test it... the sale would be over by then... and it's already a bit pricey in comparison to most assets in the asset store (especially if the asset is still in beta). If it does what I need - it's worth it all day long... and it sounds like you're working on it and trying to make it better but I wonder how long will it take to be a fully formed asset... and then I wonder if when you do get it there... will you come out with Rayfire 2 where we would have to then buy that. And the other question... about integrating it with a character controller to use the "gun" feature still remains as I think your response was more towards slicing enemies up. I would imagine everyone that is going to use your asset for the "gun feature" is going to want to know how to integrate it with a controller. And I didn't bring up about demolitions, but since you brought it up... I thought your asset pre-fractures them in the editor and then "blows up" the object in real time? And now I'm wondering... if that was the reason why most, if not all of your videos shows everything in the editor but not being used in an actual game / scene being played. What actually works in the game... and what doesn't... the limitations and such aren't really talked about in your product description in the asset store.