Next question. I don't really get how I am expected to use the asset. I shattered a simple cube object with the shatter component in 150 pieces. Then, I assigned a RayfireRigid component to the newly created root object and set it to: Kinematic, MeshRoot, No Demolition. Every one of those objects reduces the FPS noticeably. Five such objects reduce our FPS from 80 to 45. All of this is without demolishing anything - nothing even moves. Profiler shows 2400 calls at the RayfireRigid.DemolishableCor coroutine what can be explained if you look at the pre-fractured fragments in play mode - they all got RayfireRigid components attached. Is it really necessary to have a coroutine running on every single fragment? Or am I missing something?