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[RELEASED] RayFire for Unity. Runtime demolition and fragmentation plugin.

Discussion in 'Assets and Asset Store' started by Mir-vadim, May 8, 2019.

  1. Mir-vadim

    Mir-vadim

    Joined:
    Apr 18, 2017
    Posts:
    227
    Sorry, but for now there is no support for feature you need. It cuts over infinite plane or fragment object to pieces, you can cut holes using plugin.
     
  2. villaman

    villaman

    Joined:
    Apr 21, 2021
    Posts:
    44
    ok, thank you.
     
  3. vlastan

    vlastan

    Joined:
    Nov 15, 2015
    Posts:
    37
    Hi, i am using rayfire to produce a series of video shots. I use Unity Recorder to record 4k frames with raytraced graphics. As a result, the rendering is quite slow and as a consequence, rayfire demolitions are not triggering during the sequence. I think the physics calculations are somewhow dampened by the lower number of fps during record.
    Is there something that can be done to ensure Rayfire would work framerate independently?
    Or a way to precalculate the demolitions and bake into an animation, so that it won't be needed to perform any calculation during the recording process?
     
    Last edited: Nov 18, 2021
  4. mikeohc

    mikeohc

    Joined:
    Jul 1, 2020
    Posts:
    167
    I've watched the demo of Rayfire and is wondering if it can partially break the mesh instead of breaking the entire mesh.
    Screenshot (392).png

    Is this possible? Or would I need to divide the wall into chunks beforehand?
     
  5. suppertbw

    suppertbw

    Joined:
    Mar 16, 2016
    Posts:
    16
    I follow the tutorial of Connectivity.Basic to set all scripts. Then I find that all of my models will collapse if the game runs. However, the object "columns_root" in that scene won't collapse, why?
     
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