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[RELEASED] RampBrush: a sculpting tool for creating slopes and ramps on terrains

Discussion in 'Assets and Asset Store' started by Phong, Dec 6, 2011.

  1. johnmeyer

    johnmeyer

    Joined:
    Oct 17, 2016
    Posts:
    4
    Seem to be having same problem as other users.

    Unity 5.2.3f1, Windows platform

    Watched the video and followed instructions.

    When Ctrl+Alt to start slope gizmo turns green, and coordinates populate in the script in inspector window

    When I think Ctrl+Shift to populate ram end, either green gizmo moves to new location and start location in inspector changes with it, or even if it does update the end co-ord it fails to draw any ramp

    Help please

    Thanks

    John
     
  2. Phong

    Phong

    Joined:
    Apr 12, 2010
    Posts:
    2,012
    Hi John.

    I just gave it a test and it is working for me. Check the brush settings:
    • An opacity of 0 will produce no ramp.
    • a very low brush size combined with high softness could produce no ramp
    • high sample spacing could produce no ramp.

    If these don't work can you post a screenshot of your inspector?
     
  3. txarly

    txarly

    Joined:
    Apr 27, 2016
    Posts:
    197
    Hi,
    I would like to suggest to update the tool to work in multi tiled terrain(hope is not so difficult to implement).Awesome tool

    Thanks
     
  4. Phong

    Phong

    Joined:
    Apr 12, 2010
    Posts:
    2,012
    Thanks for the suggestion. Do you mean a situation where there are multiple terrain objects adjacent to each other to appear as a single larger terrain?
     
  5. txarly

    txarly

    Joined:
    Apr 27, 2016
    Posts:
    197
    Yes, i use terrain composer and i have many terrains (10 x 10) , so it´s tedious to apply ramp brush for every one.Would be better to apply it to the parent object(that have all the terrains) and work as a whole terrain.
     
  6. Tubsiwub

    Tubsiwub

    Joined:
    Aug 1, 2017
    Posts:
    3
    Is this how the curved ramp should work?
     

    Attached Files:

  7. Phong

    Phong

    Joined:
    Apr 12, 2010
    Posts:
    2,012
    I think the poor result is a combination of a lot of path points and very wide spacing on the brush.

    I would try reducing the number of points on the spline, decreasing the spacing between brush samples. It also looks like your brush has a very hard edge. I would soften that a bit.