Hello! I had a look though but couldn't see this addressed - I've got a small water stream overflowing from one pond to another. To hide the hard edges I've been painting along the sides with vertex colour black-zero-alpha (0, 0, 0, 0). This works great in the scene view and fades the edges out as i'd expect. However in the Game view the hard edges are shown, as if there's a different shader being used that's ignoring vertex colours. What's going on here? Is there another way I can fade the edges out that will work in the Game view? Thanks.