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[Released] R.A.M River Auto Material.

Discussion in 'Assets and Asset Store' started by NatureManufacture, Oct 13, 2017.

  1. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    1,426
    post_nm_03X.jpg

    Hi!
    Pack support unity:
    - Unity 5.6
    - Unity 2017
    - Unity 2018
    - Unity 2018 LW SRP
    - Unity new terrain system support 2018.3+

    RAM pack gives you ability to create very advanced river and lakes with flowmap automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool with profiles system and a stream is done. Spline tool could create even simple road - check our image examples. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls and much much more. You could locally customize river or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, swamps, all depends on user setup – pack contain many examples. Reflections come from reflection probes. Asset contains HQ ground textures with perfect height blend, best in use for our CTS terrain shader. Particles and road textures are also included Pack is also suitable as fountain shading like we shows at video and it support floating island structures. Floating demo is inside the pack. Simulate option, will generate whole river from 1 point, it will analise shapes, colliders and create most acurate river. Object flowmap and vertex color painter allows to create floating islands with waterfalls and correct water movment. Our script and shaders allows automatic wetness when object hit the spline surface.

    Pack is compatible with road systems - easy road etc, world creator river systems, vegetation studo and vegetation studio pro.


    Asset Store link: R.A.M - River Auto Material

    Pack co-op with lava solution based on same spline system (lern one system to rule them all):

    Asset Store link: L.V.E - Lava & Volcano Environment


    PACK FEATURES:

    # 1 River spline tool:
    • create very advanced connected river / lake networks (lakes,sea,rivers,swamps,);
    • customize your river /lake via vertex paint;
    • change local river direction or customize flow by flowmap painter;
    • blend your river with any other waters like AQUAS;
    • scale, move, rotate any river point;
    • snap/unsap into the terrain or models in all or separated points also via model layers;
    • change spline shape per point or in all points to create best looking road or river;
    • change triangle amount and distribut them in spline space to get cheapes and best looking spline;
    • create fabalous waterfalls, slow, fast river, lake, swamp area;
    • rotate, invert uv to make compatibility with every texture direction;
    • profile system - save your river/road/swamp setup and new river in 2 seconds;
    • automatic river network refreshing system to avoid river connections problems;
    • automatic flowmap river generation, controlled by curves ;
    • terrain shaping tool with future shape visualisation;
    • automatic object wetness with our shader, when it hit our river;
    • simulate river tool, setup 1 point and R.A.M will analise space to create river;
    • API;
    • CSV points import option;
    • vegetation Studio support;
    • vegetation Studio PRO support;
    • streaming friendly - cut your river into submeshes;
    • new unity terrain 2018.3 + support

    # 2 Shaders and material features :
    • totaly cheap in render it will even run on VR or mobile;
    • tesselation support;
    • vertex paint support;
    • stylized water shader and materials variants;
    • flowmap support;
    • swamp shader variants;
    • mobile shaders for sea, swamp, river;
    • simple sea or lake material;
    • few river mesh examples;
    • river shaders could rotate UV from U/-U into V/-V directionsl;
    • river materials in few versions (U,V,-V, Linear,Gamma);
    • river works on linear and gamma rendering (you only need to change falloff slider);
    • wet stones shader;
    • wet stones with moss shader;
    • unity 2017 support;
    • unity 5.6 support;
    • unity 2018 and LW SRP support;
    • floating island support with demo;
    • stylized shaders with examples;
    • instanced indirect with VS support;
    # 3 Artistic addons:
    • 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for river and its borders;
    • set of river textures (foam, normals, cascades);
    • set of stylized textures (foam, normals, cascades);
    • set of river/lake textures for swamp ;
    • PBR and NON-PBR particle effect sets;
    • cts profile file to get terrain height blend result by 1 click;
    • example road material with HQ textures;
    • example photoscanned rock;
    • floating island mesh with UV Free shader;
    • 2 galaxy skybox for floating Island demo;
    • many demos with different setup examples and tips;

    # 4 Additional compatibility:

    We are totaly open for suggestions and your needs/feedback like always:)!

    1.3.5 changes:
    - fixed cascades noise!
    - profiles support instead of buttons, now you could setup road or any other material,
    - simple sea example with incoming river blend,
    - road example with HQ texture set,
    - updated demo scenes,
    - fixes in network systems,
    - new manual,
    - updated demo scenes,
    - fixes in uv mapping,
    - easy road compatibility,

    RIVER_03.jpg

    v1.4 changes
    Please re-alply your ramspline scripts into splines, they could be droped. Sorry for problems
    - we will add movies in monday

    List of new cool features:
    - swamp shading (shaders, textures)
    - wet stone shader,
    - wet stone with moss shader
    - flowmap system [beta] for river and swamps
    - full mobile shaders and materials for swamp, river, sea with example profiles
    - terrain shaping [early alpha] with multiple terrain support
    - vertex paint tool for models
    - flowmap painter with debug shading
    - automatic flowmap generator
    - updated manual
    - example photoscanned rock
    - new demo scene with flowmap
    - new demo scene with swamps

    v1.5 changes
    - LW SRP support
    - stylized textures version
    - stylized shaders version
    - automatic rock wetness
    - mobile demo (please adjust terrain at it)
    - flowmap painter will paint at multiple rivers network
    - vertex color painter at multiple rivers network
    - flowmap painter for models
    - more advanced terrain shaping system
    - more advanced swamp shading and materials + big shader fixes
    - more acurate reflections with examples (will be also upgraded in 1.6)
    - option to cut river into many submeshes which is usefull for streaming
    - vegetation studio support
    - vegetation studio pro (biome - we show that at Unite Berlin 2018) with example biomes.
    - vegetation studio instanced indirect support
    - floating island demo with example models and galaxy skybox
    - river simulation tool (setup 1 point spline will show how will river behave)
    - CSV point import panel (you could import data from gis etc)
    - API (small but will be extended)

    (Online) v1.6 changes
    - Version for unity 2017.3+
    - LW SRP 4.2.0 support
    - New unity terrain support 2018.3+
    - Huge terrain shaping speed up
    - Realtime debug shader for terrain shaping
    - Terrain painting system
    - Lake system
    - New options to setup points between actual existing points
    - New option to remove points
    - VS PRO full realtime support
    - VS standard realtime support update
    - Now profiles contain information about terrain paint and carve
    - New manual
    - Lighting setup for splines

    Note:
    New video Tutorials will come very soon.
    HD SRP support will come as soon as we will fix few bugs.

    Upcomming v1.7 changes
    - low poly stylized version? ( textures done)
    - more rocks content (work in progress)
    - more acurate reflections (work in progress)
    - option to cut river in every point (done)

    RIVER_01.jpg
    plansza_03.jpg

    jpg1.jpg

    Here are few videos that will help you to check what is this about:
    Render:

    Tutorial - whole system in few min:

    Shader Technical:


    River Auto Material as fountain shading is available here:
    Asset Store link - Park Photo Scanned Assets



    Foliage plants from movie (but not trees) from movie is available here:
    Asset Store link - Advanced Foliage Pack 1

    Our rocks from movie:
    You could find them at asset store from today 19.10.2017
    Asset Store link - Advanced Rock Pack 1




    Visit us:

    Facebook
    Twitter
    Our website - naturemanufacture.com
    Discord - support


    You could also look at our other packs:

    Unity Tools:
    River Auto Material
    - create fabalous river in few seconds, (ground textures included)
    Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave.
    World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times.
    Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching.
    Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes

    Terrain Shading:
    CTS terrain shader
    - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.

    Environment:
    Meadow Environment - Dynamic Nature
    - huge library of trees, rocks, grass, flowers
    Ice World - ice shaders for water and models with huge ice textures library
    PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls
    Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included.
    Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported.
    Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD's in the planet :D
    Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime.
    Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result.
    Realistic Grass Pack - pretty old grass (billboard) texture library
    Realistic Tree Pack - big library of trees, optimised and cheap in render
    Mountain Tree Pack - group of mountain trees, optimised and cheap in render.
    Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+

    Ground Textures:
    Winter Ground Pack
    - library of winter ground textures like rocks, snow, paths , grass etc
    Landscape Ground Pack - big library of ground/forest textures
    Landscape Ground Pack 2- big library of ground textures

    VR & FP Models:
    VR Hands FP Arms
    - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.
     
    Last edited: Nov 24, 2018
  2. mkgame

    mkgame

    Joined:
    Feb 24, 2014
    Posts:
    555
    Looks good, finally we have a river solution for Unity. It looks like AQUAS, PlayWay Water System and RAM can fulfill the water solution for the Unity game engine.

    I guess the much more mature terrain shader MegaSplat and MicroSplat are also supported.

    Can we also branch the river?
     
  3. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
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    - Our river could connect with other water solution so you will have sea and rivers:).
    - Textures fit every terrain system. They will look best on cts as it's our cts terrain shader focused.
    - In few upcomming next versions we have that in plans but we are shader and it's variants focused mostly. Anyway even now you could blend few rivers together by few smart tricks.
     
    Last edited: Oct 13, 2017
    CraftingPixelLab likes this.
  4. unicat

    unicat

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    Apr 8, 2012
    Posts:
    318
    Looks fantastic, going to buy :)
     
  5. wwg

    wwg

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    Apr 2, 2014
    Posts:
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    @NatureManufacture this looks great...nice work!

    I know this is a subjective question, but in general, how is the performance on mid-level PC? Any major impact on CPU and/or FPS?
     
    Last edited: Oct 13, 2017
  6. NatureManufacture

    NatureManufacture

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    Its totaly cheap:) specialy when whole river have 1-3k tri max. Everything depends from user too.

    Anyway everyone should check wireframe and check number of tri at tesselation. Just use as much you need even if its cheap.
     
    CraftingPixelLab and Mark_01 like this.
  7. wwg

    wwg

    Joined:
    Apr 2, 2014
    Posts:
    96
    Great news! I'll probably buy this soon.

    An assortment of splash/spray/mist effects would be a very nice bonus - to be used around waterfalls, rocks, etc.
     
  8. NatureManufacture

    NatureManufacture

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    Sure you will get it:)
     
  9. Mark_T

    Mark_T

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    Posts:
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    What do you mean by that?
     
  10. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,023
    Looks nice so I just purchased it, though I won't have time to try it properly today.

    I hope its not rude of me to report a spelling error in the inspector - Shallow should have 2 l's.
     
  11. NatureManufacture

    NatureManufacture

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    When water have small slope and you will put few stones etc it will be invisible. Also when whater is not deep its easy to mask this.
     
  12. NatureManufacture

    NatureManufacture

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    No problem :) will fix that. Atm we rebuild ui and add new features:)
     
    Mark_01 and Shawn67 like this.
  13. Mark_T

    Mark_T

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    mkgame was asking about branching a river.
     
  14. NatureManufacture

    NatureManufacture

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    I know and I said that you could do this by 2 splines with masking uv problems by models and small river slope. It will not going to be perfect but in most games they deal it like that. Anyway its on our roadmap.
     
    ftejada likes this.
  15. gecko

    gecko

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    Posts:
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    I'm so excited to use this....but apparently it doesn't work with Mac Metal. See screenshot. That's with both the Tesselated and non-Tess shaders. Unfortunately, Mac Metal doesn't support tesselation, but the river looks great even without it (as I can see with Metal Editor disabled).

    Is it possible to do a shader that'll work on Mac Metal?

    river on Mac metal.png
     
  16. Shawn67

    Shawn67

    Joined:
    Jan 2, 2014
    Posts:
    2,190
    Just picked this up! Good timing getting it to the asset store just before pay day.. lol Looking forward to playing with it later this weekend and next week with some betas I'm working with! I want to play now but need to get some other stuff done.. Must... maintain... focus... lol

    I'll rate and review as soon as I get a chance to dig into it!
     
    coverpage likes this.
  17. NatureManufacture

    NatureManufacture

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    I dont have such divice to test it but.... catch me at skype and we could try from monday play with it;)
     
  18. magique

    magique

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    I see that this advertises a tessellated river shader. Does that mean this requires a GPU/SM that supports tessellation?
     
  19. Migueljb

    Migueljb

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    Do you know if this runs in unity version 5.5.0?
     
  20. Jaimi

    Jaimi

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    Does this generate and use a flow map?
     
  21. lawsochi

    lawsochi

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    Oct 24, 2016
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    exactly what I was looking for ... long and unsuccessfully)) as always, bravo!
    please make a video as the river flows into the lake. I think everyone will be interested. Thank you.

    P.S. and, have you thought about doing AI? ;)))
     
  22. ftejada

    ftejada

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    Jul 1, 2015
    Posts:
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    hi @NatureManufacture !!!

    I'm interested in this asset, but I have a question about performance.

    Before you have been asked if you had an impact on the CPU.

    But while it is somewhat ambiguous, what impact does it have on the GPU in performance?

    Shaders + Tessellation usually = GPU kneeling as soon as you fill the world a little or even without filling it

    I do not know if I explain myself

    regards
     
  23. deraggi

    deraggi

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    Apr 29, 2016
    Posts:
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    Hi, the screenshots look fantastic.

    Does this support Single Pass Stereo Rendering for VR? Many water solution don’t support it unfortunately.
     
    Last edited: Oct 14, 2017
  24. mirts

    mirts

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    Looks really interesting! Is it compatible with mobile and XBOX One and Mobile?
     
  25. ranaUK

    ranaUK

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    I did a quick run with vive without any issues; there is no reflection I could find - speed wise, it runs faster than two other water assets I have.
     
    S4G4N likes this.
  26. ranaUK

    ranaUK

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    Mar 1, 2017
    Posts:
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    Hi @NatureManufacture ,

    Couple of quick questions.
    1) how do I change width at specific node. I tried edit spline, select node, and trying change width with no luck.
    2) I replaced one of my existing scene waterfall particles with ram. Now the part where waterfall flows into my river - waves do not blend. How to handle it?
    3) I missed any reflection references. Your thoughts?

    Thanks.
     
  27. Hitch42

    Hitch42

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    Like others, I've been waiting for a river asset like this for some time now. I'm also wondering about flow maps and how customizable they might be. Would it be possible to "paint" flow maps, like in this example?

     
    PeterB, Magic73, Rowlan and 2 others like this.
  28. NatureManufacture

    NatureManufacture

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    Hi!
    Thanks everyone for the interest! Im switching to new pc's which our company gets from cooler masters company:) (they suport us) so until monday im a bit frozen anyway lets answer this:). We convert tons of project unity/unreal etc atm

    I've made fountain yesterday :p with it. Ai? Naah:p I will show fountain at upcomming park scanned assets.
    https://gyazo.com/af1405e6d1ade1f8eafaccf0b1604c65

    You could setup how.much verts you need on river and do not setup too much. Shaderlooks better in my opinion with low verts usage. As you will generate more or less dens
    Non tesseled will work, tesseled will have error.
    Nope, flow is by uv mesh direction.
    Should work but tesselation at mobile probably will have problem.
    Sure hmm i will try to show more tricks in monday video:) i hope i will publish new version in monday.
    Reflections? Add reflection probe - realtime (if you have light changes) 64pix low range just for river the same for image catch. We used them at movie like that. Trust me you don't need more even at forest;) Just show few screens i will try to give a tips.
     
    Last edited: Oct 14, 2017
    runningbird likes this.
  29. NatureManufacture

    NatureManufacture

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    We have many of this in mind. Anyway unreal have vert pain inside so it give ability to make much more features... I could suport this and much more but..... but... somone will have to buy vert paint ;/ or export mesh (available in 1.1) and paint it yourself in 3d software
     
  30. Hitch42

    Hitch42

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    That's understandable. That option would be very useful, though, even if it did involve needing Vertex Tools or such.
     
    ftejada likes this.
  31. f1ac

    f1ac

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    Is it possible to add refraction to the material? Would be much more realistic looking.
     
    TalkieTalkie likes this.
  32. trilobyteme

    trilobyteme

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    Does it have or is it possible to have depth masking? That is, some sort of way to do a cutout for a boat hull so the inside of the ship doesn't have water in it.
     
  33. wwg

    wwg

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    I bought this asset today and within about 10 minutes had a stream flowing from a mountain lake into the ocean (both Aquas). Super easy to use and works perfectly! Very nice work NatureManufacture!
     
  34. NatureManufacture

    NatureManufacture

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    Screens:)
    As texture is tilled and uv is world maped too how it should work? ofc i could do this in few ways i will try.
     
  35. NatureManufacture

    NatureManufacture

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    I will add;)
     
    runningbird, ftejada and Hitch42 like this.
  36. ranaUK

    ranaUK

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    Hi @NatureManufacture ,

    Couple of quick questions.
    1) how do I change width at specific node. I tried edit spline, select node, and trying change width with no luck.
    2) I replaced one of my existing scene waterfall particles with ram. Now the part where waterfall flows into my river - waves do not blend. How to handle it?

    Thanks.
     
  37. mirts

    mirts

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    Dec 26, 2012
    Posts:
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    I bought the asset. Very easy to use! I don't get any realtime shadows on it though. The water runs under a bridge which should cast a shadow on the river. Or it runs in a canyon which is in the shadows. Am I missing something? Should shadows work on this shader?
     
  38. trilobyteme

    trilobyteme

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    I'm not sure how it's done. I see that Suimono has it, and so does Playway/Ultimate Water System. I would guess it's through some kind of object that gets added to the boat (or whatever is being masked), so that when it moves the cutout moves with it.
     
    NatureManufacture likes this.
  39. wwg

    wwg

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    ram_lake1.png
    Image of water flowing out of a mountain lake. I lowered the spline starting node slightly below the lake surface and then raised the second spline node slightly above the lake surface. In some lighting conditions I do see a faint line, but it's hardly noticeable and could be completely hidden by placing some rocks at the seam.
     
    Last edited: Oct 15, 2017
  40. lawsochi

    lawsochi

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    Thanks for the screen wwg, really simple trick)

    Just a stupid idea :oops:, maybe, as option for the first and last spline of the river, add a gradient of transparency from 100% to 0%, which will visually mix several different objects? if it helps and is not technically difficult...
     
    Last edited: Oct 15, 2017
    runningbird likes this.
  41. runningbird

    runningbird

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    Just purchased looks awesome can't wait to play with a new tool :)
     
    NatureManufacture likes this.
  42. runningbird

    runningbird

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    works excellent as a road system as well
     
    NatureManufacture likes this.
  43. NatureManufacture

    NatureManufacture

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    I have an idea how to do this but i must talk with the team
     
    Mark_01 and runningbird like this.
  44. wwg

    wwg

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    Some more feature ideas (which you probably have already thought of) :):
    1. Automatically "carve" out the river channel below the spline. Use some noise function to give it some natural looking irregularities (e.g. width, depths, bumps).
    2. Ability to automatically texture the river bed with a blend of textures (e.g. stream bed, pebbles, sand, etc.)
    3. Automatically place a selection of prefabs along the river bank (e.g. rocks, logs, etc.).
    4. Automatically move a river audio source along the spline to keep it near the player at runtime (there is a Volumetric Audio asset that does something like this, but I've never used it).
     
    Last edited: Oct 15, 2017
  45. NatureManufacture

    NatureManufacture

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    I will check:)
     
  46. StevenPicard

    StevenPicard

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    I just bought this yesterday. These are all great suggestions!
     
  47. RealAspireGames

    RealAspireGames

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    Dec 24, 2013
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    262
    Hello, I just purchased this asset and it seems the materials are invisible on import? Even in the demo scenes I can't see the water material. Can someone please help me with this?
    -Thank you
     
  48. Hitch42

    Hitch42

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    May 12, 2015
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    I don't know if these things are outside the scope of this asset. If they are, I'd gladly purchase an add-on to Gaia/Gena that generated rivers like this.
     
    NatureManufacture likes this.
  49. RealAspireGames

    RealAspireGames

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    Ignore my last post, I seemed to have gotten it working now. Great looking rivers!! :D
     
  50. NatureManufacture

    NatureManufacture

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    I've upgraded roadmap.
    1. You will get vert tool to play with river.
    2. We are focused on shader and river. Auto paint it's rather terrain system like Senteri
    3.Gena/Gaia/Awsome Vegetation Studio or other cool stuff. We used Gena in our demo.
    4.Audio and reflection probe could be ok from our perspective.