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[Released] QuickPoly V1.0 | Quickly Create Dynamic 2D Primitives

Discussion in 'Assets and Asset Store' started by QuickPoly, Jan 12, 2016.

  1. QuickPoly

    QuickPoly

    Joined:
    Sep 17, 2015
    Posts:
    8


    Download Now:

    Website: http://www.quickpoly.com
    Asset Store: http://www.assetstore.unity3d.com/#!/content/48655

    Requires Unity 4.7.1 or higher.

    Quickly create dynamic 2d shapes with a highly optimized inspector allows for quick development of 2d games / menus and the ability to prototype rapidly. Instantiate and dynamically adjust in game using our simple and easy to understand API.​

    Benefits:
    • Quicker Development Cycle
    • Reduce Build Size
    • Resolution Independent
    • Multi-Platform
    • Free Updates & Support

    Features:
    • Instantiation
    • Preset
    • Mesh Type
    • Rounding
    • Fill Type
    • Border Type
    • Size
    • Collider
    • Layer
    • Lighting
    • Facing Direction
    • Position
    • Rotation

    http://www.quickpoly.com
    http://www.twitter.com/QuickPolygon
    http://www.youtube.com/c/quickpoly


     
    Last edited: Jan 14, 2017
  2. QuickPoly

    QuickPoly

    Joined:
    Sep 17, 2015
    Posts:
    8
    Last edited: Jan 14, 2017
  3. QuickPoly

    QuickPoly

    Joined:
    Sep 17, 2015
    Posts:
    8
    QuickPoly | Getting Started
     
  4. QuickPoly

    QuickPoly

    Joined:
    Sep 17, 2015
    Posts:
    8
    Launch Sale | 50% Off Until Next Update!
     
    Last edited: Jan 14, 2017
  5. jeffweber

    jeffweber

    Joined:
    Dec 17, 2009
    Posts:
    616
    I just purchased this asset this morning... first impressions are very good. Simple to use and works as expected. Thanks.

    I do have a question though. I'd like to use some of the quick poly shapes for my UI, but they don't seem to behave the way normal UI objects do. They don't seem to support all the anchoring and sizing that normal UI objects do.

    Am I missing something here?

    Here is what I tried. I created a quick poly shape, dragged it on to one of my UI canvases and added a RectTransform to replace the normal Transform. From there, I expected the anchoring, stretching, and sizing to work but it did not.

    Is this something you could ad support for?

    Thanks again for the cool asset.

    -Jeff
     
  6. QuickPoly

    QuickPoly

    Joined:
    Sep 17, 2015
    Posts:
    8
    Good Morning, Jeff Weber

    Before I get to answering your questions, I would like to take the time to thank you for purchasing QuickPoly. I am so glad you are enjoying it and that it is meeting your expectations. Currently QuickPoly is not designed to work with Unity's UI, however I will be integrating Unity's UI or a similar feature in the next release.

    Thanks Again
    Christopher McLaughlin
     
  7. jl008

    jl008

    Joined:
    Jan 31, 2013
    Posts:
    25
    Hi your support email is down, hopefully you will see it here.



    I'm trying to animate the alpha of my QuickPolygon.

    DOTween.ToAlpha(() => myPoly.SingleColorFill.color, x => myPoly.SingleColorFill.color = x, 0, 2).SetLoops(-1, LoopType.Yoyo).Play();

    Where myPoly is just a simple QuickPoly triangle.

    I can see how the property is animated in the Editor's Run mode. However the changes are not reflected on the screen. Color just stays solid.

    I also tried more direct

    DOTween.To(() => myPoly.SingleColorFill.color.a, x => myPoly.SingleColorFill.color.a = x, 0, 2).SetLoops(-1, LoopType.Yoyo).Play();

    With the same results.

    While in the Run mode. I can click on the Tringle (select it) and it somehow forces refresh so depending on when I click I can see it fully transparent, solid or in between.

    Please advice how I can make changes done to the alpha be reflected dynamically on the screen.
     
  8. QuickPoly

    QuickPoly

    Joined:
    Sep 17, 2015
    Posts:
    8
    Good Evening, VJJ

    I apologize for the delay in response and I really appreciate you purchasing QuickPoly. In regards to your question, a QuickPolygon needs to call Recalculate In order To Apply Changes. By calling the bellow method and passing true, the recalculation method will be automatically called.

    Use This Instead:
    myPoly.SetFillUnicolor(new Color(0, 0, 0, Passed Alpha Value), true);

    If you need anymore support, I am available at support@quickpoly.com
    I would love to see your review change to a five star :)
     
  9. jl008

    jl008

    Joined:
    Jan 31, 2013
    Posts:
    25
    Hi, thank you for reply! It works!
    FYI, I emailed you before posting here but the email is bounced back: "550 5.1.1 <support@quickpoly.com> Recipient not found." Might as well check if it works.

    Thanks for you help!