Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

[RELEASED] QuickNav - History's Favorites

Discussion in 'Assets and Asset Store' started by Rowlan, Jun 2, 2022.

  1. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    QuickNav - History's Favorites got released to the Asset Store and has a -50% release discount! About the price: It was free before on GitHub, but supporting assets in my spare time takes its toll. So I decided to move to the Asset Store. The minimum of 15$ is required by the Unity Asset Store to be allowed to offer a release discount. In order to be allowed in future sales, an asset must have a price of 20$. So the price will go up to 20$ after the release discount period. That being said, I intend to keep it cheap, but there are limits within Unity. Just get it in sales :)


    Description

    In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.

    So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.

    Among the features of this asset are:
    • Navigation History
    • Favorites List
    • Ping items, i. e. select them
    • Inspect items, i. e. select them and open them in the Inspector
    • Add history items to favorites
    • Add current selection to favorites
    • Support Project and Scene
    • Favorites list is Reorderable

    Example

     
    Last edited: Jun 2, 2022
  2. Altera

    Altera

    Joined:
    Jan 13, 2014
    Posts:
    5
    I have some questions.
    1. In Hierarchy Window, Can I find disabled objects?
    2. In Hierarchy Window, Can you distinguish and find objects with the same name?
    3. Can you support UNITY 2019 LTS version?
     
  3. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Yes, yes and yes:

    quicknav.gif
     
  4. TimNedvyga

    TimNedvyga

    Joined:
    May 18, 2015
    Posts:
    95
    Great plugin, would be nice to have “double click to open” functionality for scenes, prefabs etc.
     
    Rowlan likes this.
  5. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Thank you! Already working on it. Opening scenes was the first request I got. I intend to make it a dedicated open button though.
     
  6. TimNedvyga

    TimNedvyga

    Joined:
    May 18, 2015
    Posts:
    95
    Nice, dedicated button is even better. So it will not mess with project tab selection.
     
  7. TimNedvyga

    TimNedvyga

    Joined:
    May 18, 2015
    Posts:
    95
    I also prefer more minimal look. But that's just a matter of taste. I’ve modified UI for me, if you’d be interested it looks like this.
     

    Attached Files:

  8. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Minimal has also been a request, ie rather have only the buttons.

    Regarding your screenshot: I had small ones at first, but it felt better with the navigation buttons bigger. It's a matter of preference. I have to check how I can support older Unity versions with different stylesheets.

    Thank you very much for the feedback :)
     
  9. saulmcentee

    saulmcentee

    Joined:
    Jul 7, 2015
    Posts:
    15
    Hi, I bought your asset and I'm not sure if its a bug or something I'm not doing right but some of my Favourites keep disappearing randomly (see image - 4 missing favourites) I cant narrow it down to when it happens exactly but the last time it did it was when I switched on my PC this afternoon and booted up Unity as per usual, Hope you can help thanks.
    Oh using 2021.3.1f1 if that matters ?

    Screenshot 2022-06-15 172152.png
     
  10. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Thank you. I'll check with that Unity version. Which favorites did you have there? And were they from the scene or the project?
     
  11. saulmcentee

    saulmcentee

    Joined:
    Jul 7, 2015
    Posts:
    15
    Hi, they were from the project.
    I had things like the terrain, microsplat, some gaia biomes and my prefabs folder, all but microsplat vanished.
     
    Rowlan likes this.
  12. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Thanks, I'll look into it.
     
  13. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    According to your screenshot those came from the scene, not the project folder. Did you by any chance load a different scene? Unity had a bug like this. When you restart Unity, it loads a different scene than the last one when you closed Unity. In that case the IDs of the objects change and the references differ naturally.

    Are you in discord? Maybe it's easier you hit me up there.
     
  14. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    I pushed an update to the asset store, version 1.1.0. Should be approved within a few days by the asset store team. Now you can open a file directly from within the history or the favorites tab. It stood to reason to use the project / scene icons for that, ie i turned the project icon into a button. Looks like this:

    qn - new feature dark.png

    So when you click that open folder icon, the scene will open, so does eg the C# script, etc.

    I also fixed the light theme support, so that the scene (hierarchy) icon is visible:

    qn - light.png

    The feature request with keyboard shortcuts wasn't submitted yet, needs more testing.
     
  15. saulmcentee

    saulmcentee

    Joined:
    Jul 7, 2015
    Posts:
    15
    ok cool thanks guess it's the unity bug thanks for the quick reply. I'll give you a review now. Thanks again.
     
    Rowlan likes this.
  16. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    You're welcome. Should the need arise I can resolve eg the asset path instead of the id as a fallback. However that could turn into confusion if a different object with the same path is referenced in a different scene. So I rather want to avoid that.

    By the way, that issue is easy to be reproduced: Just save the same scene to a different file name.
     
  17. TimNedvyga

    TimNedvyga

    Joined:
    May 18, 2015
    Posts:
    95
    @Rowlan Hi, have another suggestion, what about drag and drop for favorites?)
     
    Rowlan likes this.
  18. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Thank you! Was already requested along with other features. I'm investigating them, can't make any promises though (yet).
     
  19. TimNedvyga

    TimNedvyga

    Joined:
    May 18, 2015
    Posts:
    95
    Would be cool to have drag&drop, and use + button to add separators, for example, with ability to name them, like so

    upload_2022-7-26_19-21-4.png
     
  20. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    I pushed an update to the store, version 1.2 should be live within a few days. It contains
    • Separators
    • Drag & Drop
    Looks like this:



    Please note that a separator is just that. Unrelated to the other items. I guess I'll have to investigate how much it'll take to convert this to a treeview. No promises though ;)
     
    TimNedvyga likes this.
  21. mush555

    mush555

    Joined:
    Feb 4, 2020
    Posts:
    23
    hello. I am interested in this asset.
    can jump and zoom view when double click(or other way) the name of an object?
    (similar to double clicking in hierarchy view)
     
  22. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    You mean in the scene? Then maybe SceneNav is what you want. Sent you a dm.
     
    mush555 likes this.
  23. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
  24. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Vouchers for NavTools Bundle:

    ASV-73WJ-UUQA-CKHP-K6PA-RARJ
    ASV-K9G9-JLEF-XL4L-3EA7-PYFA


    Enjoy :)
     
    Last edited: Dec 9, 2022
    UnitySynopsis likes this.
  25. SanchoP

    SanchoP

    Joined:
    Oct 24, 2016
    Posts:
    27
    Thank you Rowlan
     
    Rowlan likes this.
  26. UnitySynopsis

    UnitySynopsis

    Joined:
    Jul 22, 2019
    Posts:
    35
    Thanks
     
    Rowlan likes this.
  27. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
  28. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Here's a voucher for QuickNav:

    ASV-VWTU-NEKR-RKRA-JDAG-P9QM

    Enjoy! :)
     
    Last edited: Jun 8, 2023
  29. NeoJD

    NeoJD

    Joined:
    Apr 21, 2014
    Posts:
    4
    Thank you very much! I am very grateful
     
    Rowlan likes this.
  30. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Here are some more:

    ASV-AXAU-W6XR-E7GC-TAMV-QJ6X
    ASV-YTQR-R3Q4-LNEJ-FA9G-HAHN

    Enjoy! :)
     
  31. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Hi Rowlan,
    Can I have ability to name items?
    For example, I have 3 named "Texture" folder. I would like to name them to "Enemy Texture", "Hero Texture", "Building Texture". Not rename. but a remark, a note, a description.

    Maybe a new input field at right side?

    Thanks.
     

    Attached Files:

    Last edited: Jun 20, 2023
  32. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    You mean for favorites? Sure, I'll look into it, ie having it only show up when something is set, just to keep the compact view as well.
     
  33. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Yes, for favorites. I'm looking forward it. :)

    Another request, Is it possible to add a option (or Collapse) to hide "Left Right Clear" bar and space? I would like to make QuickNav the smaller the better.

    Thanks.
     

    Attached Files:

  34. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    I removed the header of the list, it's visible in the tab anyway. Will be live with the next update. I'm not sure though with the navigation bar. You'd lose the option of the add and clear buttons. But if you don't want them at all, open QuickNavEditorModule.cs and in the OnGUI() method remove all from the first GUILayout.Space(6); to the second GUILayout.Space(6);. I'll think of something. I can add editor preferences, still need to figure out a way to have add and clear buttons. Maybe as popup.

    And thanks for your feedback :)
     
  35. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    A editor preferences to show/hide navigation bar (prev/next, add and clear buttons) is a good idea. :)
     
    Rowlan likes this.
  36. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Another options: To have favorite tab as the primary when switching layouts. (me and other reviewers) :)
     
    Rowlan likes this.
  37. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Implemented it and and a few others. Will be live when Unity approves the update, usually 1-3 days.

    settings.png

    Thanks again for your suggestions :)
     
    chihchanglin likes this.
  38. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    I have download new update 1.3.0. It's great. :)

    The next update is "favorites' remark". I'm looking forward it :)
     
  39. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Any news for this option? ;)
     
  40. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    I've implemented renaming. Didn't have time for the description yet. It's not a coding problem as such, rather how it works with Unity's reorderable list among Unity versions.

    Renaming looks like this. If it helps, I can submit this to the asset store.
    d.png
     
    chihchanglin likes this.
  41. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    After "Edit Text", Is "My Preferences" still "My Preferences" in project folder?
     
  42. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Yes, it's just an override of the text. If you remove the text it'll revert back to the object name
     
    chihchanglin likes this.
  43. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    This is what I need! Great! You can submit this to the asset store. :)
     
    Rowlan likes this.
  44. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Thank you, I've submitted it. Will take 1-3 business days to get approved.
     
    chihchanglin likes this.
  45. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    It's live
     
    chihchanglin likes this.
  46. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Good Job! It works really well.
    One more thing, The "Delete" icon. Is it possible to popup a confirm window for delete?
     
    Last edited: Jul 28, 2023
  47. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Sure, I'll make it optional as editor preference.
     
    chihchanglin likes this.
  48. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    The update is live. You'll have to activate the checkbox "Confirm Delete" in the Preferences:

    cd.png

    By default the behaviour is as usual, ie without confirmation. I also bound this to the Clear button which has that optional confirmation dialog as well.
     
    chihchanglin likes this.
  49. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Good Job! The best! :)
     
    Rowlan likes this.
  50. chihchanglin

    chihchanglin

    Joined:
    Jul 24, 2015
    Posts:
    28
    Is Favorites list Reorderable not working after Toggle Edit Mode?