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[RELEASED] PuzzleSystem - free, open-source

Discussion in 'Assets and Asset Store' started by romatallinn, Mar 20, 2019.

  1. romatallinn

    romatallinn

    Joined:
    Dec 26, 2015
    Posts:
    161
    The project went open-source! You can find it available on Github!

    Hi everyone,

    I am currently working on my first Unity Asset. It is a system that allows you to create common, but yet customisable, puzzles for your projects.



    So far the asset includes:

    • Editor Utility -- create systems quickly with an easy-to-use tool; select wanted components, press "Create" and get a working puzzle.

    • A few different types of puzzle logics:
      • In Order -- you have a few different triggers, you must activate them in a specific order.
      • Simultaneous -- keep all triggers activated simultaneously.
      • Simultaneous Delayed -- keep all triggers activated simultaneously (as you activate the triggers, they will reset automatically after some delay).

    • A various types of triggers:
      • Default -- for activation from within your own custom code
      • Collider based triggers:
        • On Trigger Enter/-Exit
        • On Key Up/-Down
        • On Mouse Click
        • On Trigger Stay (combination of Enter/Exit) *
        • On Key Hold *
        • On Mouse Hold *
    * - Variation of the delayed activation included (wait/hold for n seconds in order to activate the trigger).
    • Extra Assets
      • Components for "mirror" puzzles, where you need to lead the beam through the mirrors by rotating them (e.g., LineRenderer Beam incl. its reflection functionality).
      • TimerForSolving -- solve the given puzzle within a specified period of time.
    The assets are easy to extend/inherit from, for creating more complex and thoughtful puzzle logics.

    You can combine different types of triggers and logics together for more diverse experience.

    So, I was wondering if somebody has any ideas what other puzzle logics are commonly met in the games that I can add? Or maybe you have any ideas on what else to implement in such an asset?

    I really need your help in order to create a quality asset!

    You can read more about it in the DOCUMENTATION. It is much more full than what I have described here.
     
    Last edited: Mar 20, 2019
    konsic likes this.
  2. romatallinn

    romatallinn

    Joined:
    Dec 26, 2015
    Posts:
    161