Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

[RELEASED] Puppet Face - All-In-1 Facial Animation for Unity

Discussion in 'Assets and Asset Store' started by jamieniman, Dec 17, 2020.

  1. thanhle

    thanhle

    Joined:
    May 2, 2013
    Posts:
    159
    I use Macbook M1
     
  2. jamieniman

    jamieniman

    Joined:
    Jan 7, 2013
    Posts:
    969
    Is macOS ticked?
     
  3. jawasjnsdjn

    jawasjnsdjn

    Joined:
    Mar 7, 2013
    Posts:
    34
    looked around can't find out anyone but that Other VR guy complaining about anything like this.
    Error: performance capture button is missing from the component. component only shows the cam and mic dropdowns.
    Code (CSharp):
    1. IndexOutOfRangeException: Index was outside the bounds of the array.
    2. PuppetFace.PerformanceCaptureEditor.OnInspectorGUI () (at Assets/PuppetFace/Scripts/Editor/PerformanceCaptureEditor.cs:96)
    3. UnityEditor.UIElements.InspectorElement+<>c__DisplayClass71_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <f7044ab663d344a2badf1160e57d1c1d>:0)
    4. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    5.  
    22.2.1f1
     
  4. jamieniman

    jamieniman

    Joined:
    Jan 7, 2013
    Posts:
    969
    Right, I hadn't been able to reproduce the issue -
    If you make a new clean project with just puppet face and without vr enabled do you get the error? If not, could you then enable vr and try again. If it then errors, seems like it is vr that's the issue.
     
  5. jawasjnsdjn

    jawasjnsdjn

    Joined:
    Mar 7, 2013
    Posts:
    34
    • created a blank urp project and it is the same.
    • same thing in the console
    • 22.2.1f1
    upload_2023-1-27_9-24-44.png
    but it does show with the virtual cams.....
    upload_2023-1-27_9-25-33.png
     
    Last edited: Jan 27, 2023
  6. jamieniman

    jamieniman

    Joined:
    Jan 7, 2013
    Posts:
    969
    Do you get a console error?
     
  7. jawasjnsdjn

    jawasjnsdjn

    Joined:
    Mar 7, 2013
    Posts:
    34
    as noted it has same error in console... but i reopened the project again and the info and button doesn't disappear. WTF? so now it is working. something has got to cause it to disappear.
     
  8. codeBlues

    codeBlues

    Joined:
    Apr 10, 2017
    Posts:
    3
    If I modeling a face with teeth, tongue, etc, import it to Unity, and attach the Puppetface Asset, does it automatically lip sync?

    I'm asking because I don't understand what kind of asset it is. Have a nice day.
     
  9. jamieniman

    jamieniman

    Joined:
    Jan 7, 2013
    Posts:
    969
    You then setup the phoneme shapes and then yes.

     
  10. troy_halsey

    troy_halsey

    Joined:
    Oct 21, 2014
    Posts:
    63
    Hi, I am using Unity 2022.1.1f1 and I am getting this error:
    Assets\PuppetFace\Scripts\LipSyncBehaviour.cs(12,26): error CS0115: 'LipSyncBehaviour.ProcessFrame(Playable, FrameData, object)': no suitable method found to override

    Any suggestions for trouble shooting?