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[RELEASED] "Prototype X1" A sky shooter game! NEW Trailer!

Discussion in 'Works In Progress - Archive' started by Azami1986, Feb 20, 2016.

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Would you play Games like this?

  1. Yes

    14 vote(s)
    60.9%
  2. No

    4 vote(s)
    17.4%
  3. Maybe

    5 vote(s)
    21.7%
  1. Azami1986

    Azami1986

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    Last edited: Dec 18, 2016
  2. zenGarden

    zenGarden

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    It looks beautifull.
    Do you use 3D models for space ships ?
     
  3. Azami1986

    Azami1986

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    Yes, 3D models for the Space ship and enemies.
     
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  4. Chaosgod_Esper

    Chaosgod_Esper

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    so far, looks cool!

    some questions:
    1. Are there any Obstacles you need to avoid? Like bigger mountains, Constructs or heavier Spaceships? Cause in the trailer you simply couls fly over everything.

    2. The Animations will be improved? Like the Tank-Walker.. His movement is not fixed with the scrolling, which causes his Feet to float back on the Ground.

    3. Was that a Weapon-Chose Menü? *_*
     
  5. Azami1986

    Azami1986

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    Thank you for the answer.

    1) I'm planing to add some buildings or obstacles, which you have to avoid. Another point is, if the Spaceship hits an enemyship, than it explodes and the player loses lifepoints.

    2) You are right, the animation of the walking Tank isn't synchronous. I will try to improve it.

    3) The Weapon-Chose menu is on the left side. If you push the button, a Weaponselector will open and the time getting slower. The Weaponselector is similar to a joystick, which you can select another superweapon.
    You don't like this style?

     
    Last edited: Feb 21, 2016
  6. Azami1986

    Azami1986

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    Next Level...
     
  7. Azami1986

    Azami1986

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    70% finished (Without enemies and towers).
     
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  8. Chaosgod_Esper

    Chaosgod_Esper

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    Looks sweet Dude!
    ;)
    Go on with such good work.
     
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  9. Azami1986

    Azami1986

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    And now the Endboss :D
     
  10. CrisisSystem

    CrisisSystem

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    Looks great! I am a sucker for games like these, actually, and the art looks great. I'd play it.
     
  11. Chaosgod_Esper

    Chaosgod_Esper

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    looks a bit to fast down, isn't it? ;)
    How you create the art? Is it 3D or rendered to sprites?
     
  12. Azami1986

    Azami1986

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    In the gif-animation it looks a little bit to fast, but in reality it looks better and smoother.
    The environment is a mix of 3d models and high-res-images. First I created the environment with 3D models (see post 6). After that I take high res-images of them and put them into planes.

    The endbosses, enemies and some of the environment are 3D models.
     
  13. Azami1986

    Azami1986

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    What do you want to see as an endboss in the next level?

    - A big walking Robot/Mech?
    - A big crawly Spider
    - A new big Plane?
    - Something that can transform like Transformers?
     
  14. Chaosgod_Esper

    Chaosgod_Esper

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    What about a Battleship?
     
  15. Azami1986

    Azami1986

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    A Battleship is also a nice idea.
     
  16. CrisisSystem

    CrisisSystem

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    Haha, I was going to suggest something that transforms before I saw that you had mentioned that already. I'd go for something that transforms quickly on the fly... in an unpredictable / menacing way.
     
  17. Azami1986

    Azami1986

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    Here we go again. This time it is a city level (cars and other "living" objects are missing yet).
     
  18. Rombie

    Rombie

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    A mechanized octopus.
    As you attack it front on you have to avoid mechanical tentacles coming out of the water trying to snatch you out of the air. :)
     
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  19. Chaosgod_Esper

    Chaosgod_Esper

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    Another Boss Idea:

    a giant Missile that you fly along from back to front, avoid obstacles on its surface, kill enemys launched by it..
    Goal is to reach its front and destroy the detonation head.
     
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  20. Azami1986

    Azami1986

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    Thanks for the cool ideas.

    The big tentacle or a giant Missile are interessting.

    A giant missile with a timer would be something new in this game. The player have to destroy this missile within some minutes. Sounds very interessting.
     
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  21. Azami1986

    Azami1986

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    A scene of level 7 (all ingame footage, no photoshop or something else...)
     
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  22. Chaosgod_Esper

    Chaosgod_Esper

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    Shut up and take my Money!!!

    :D
     
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  23. Azami1986

    Azami1986

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    New enemies added (Walking Robot and Big Laser Tower)
     
  24. Azami1986

    Azami1986

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    Another Level completed.:D PrototypeX1 is 80% finished...

     
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  25. Azami1986

    Azami1986

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    Hello everybody,

    We are at a point at which we have to search for a marketing strategy. What would you recommend?
    Maybe it is difficult to give an answer, but I hope the trailer or the images can help you.

    - This game should offered for free and financed by advertising
    - This Game should sold without advertising. What price would be appropriate for this game?
    - Further ideas?

    We would be grateful for any response.

    Regards
     
  26. JoeStrout

    JoeStrout

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    I suggest doing both: have a free version supported by advertising, and a "Gold" version that removes the advertising, and also gives you some extra perk (maybe an optional gold skin for your ship or some such).

    My reasoning here is that some players refuse to pay anything for any game; they only download free apps, so advertising (and maybe IAP) is the only way to get any money out of those cheapskates. But others detest the modern "freemium" model and would prefer to pay for a game to have it straight-up paid for, no ads, no IAP, no wheedling for more money.

    In addition, you can't gift a free app... but the Gold edition would make a nice gift opportunity for birthdays/holidays/whatever.
     
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  27. zenGarden

    zenGarden

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    I like these boss designs, keep it up :)
     
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  28. Azami1986

    Azami1986

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    Do you like this Game-Icon? What should I improve?

     
  29. ToshoDaimos

    ToshoDaimos

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    Looks sweet! Music is also very cool! I hope it sells great! :D
     
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  30. MinhDao

    MinhDao

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    It looks great. Very well done.
    I have one question:
    - I see Camera can move left and right. How you control horizontal view? Does it look same visible area regardless of aspect ratio (especial on android) or fixed FOV (field of view).
     
  31. Azami1986

    Azami1986

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    The (isometric) camera have a rigidbody and moves with a constant speed to the z-axis. With the current position of the ship I can show more of the the left and right parts of the landscape.

    See also: http://stackoverflow.com/questions/31125323/how-to-create-a-camera-window-in-unity3d

    I insert a part of my camera code. Maybe this can help to answer your question.

    Code (CSharp):
    1.  
    2. using UnityEngine;
    3. using System.Collections;
    4. using DG.Tweening;
    5.  
    6. public class CameraController : MonoBehaviour
    7. {
    8.  
    9.     public GameObject player;
    10.     public Vector3 min;
    11.     public Vector3 max;
    12.     private Vector3 offset;
    13.  
    14.  
    15.     void Start()
    16.     {
    17.         offset = transform.position - player.transform.position;
    18.     }
    19.  
    20.  
    21.     public void startCameraMoving()
    22.     {
    23.         GetComponent<Rigidbody>().velocity = transform.up * 3;
    24.     }
    25.  
    26.     public void stopCameraMoving()
    27.     {
    28.         GetComponent<Rigidbody>().velocity = Vector3.zero;
    29.     }
    30.  
    31.  
    32.     void LateUpdate()
    33.     {
    34.         if (player != null)
    35.         {
    36.             float step = 5 * Time.deltaTime;
    37.  
    38.             Vector3 newPos = player.transform.position + offset;
    39.             newPos.x = Mathf.Clamp(player.transform.position.x/5, min.x, max.x);
    40.             newPos.y = Mathf.Clamp(player.transform.position.y, min.y, max.y);
    41.             newPos.z = Mathf.Clamp(player.transform.position.z, transform.position.z, transform.position.z);
    42.             transform.position = Vector3.MoveTowards(transform.position, newPos, step);
    43.         }
    44.     }
    45.  
    46. }
    47.  
     
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  32. MinhDao

    MinhDao

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    Thank you! I'm waiting to hear a release date soon
     
  33. Azami1986

    Azami1986

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    A release is planed on September 2016.
     
  34. DroidifyDevs

    DroidifyDevs

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    The game looks really cool, I like that it has a pretty unique idea. I didn't see much of the upgrade system, but I'd say that it should have enough weapon types (lasers, missiles, rocket launchers etc...). Also you might want to add some customization options to the plane.

    A very far-out idea I had was to be able to build your own base and defend, basically turning this game in reverse. However that might be an idea for a whole new game.

    Looks really well done and I look forward to its release!
     
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  35. Azami1986

    Azami1986

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    Some experiments with the Flamethrower and Gatling-Shell :)

     
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  36. theANMATOR2b

    theANMATOR2b

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    Added to the discussion about free vs paid, I wouldn't offer the complete game for free.
    If you give 2-6 hours of gameplay with ads - with the option to buy the complete game after those 2-6 hours and disable ads, that gives value to the complete game and still allows for revenue to be gained from ads and those who refuse to pay for games.

    Might even convert some who refuse to pay for the game - to paying customers after they experience how FUN the game is!
     
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  37. j03d4d

    j03d4d

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    Looks sick! Reminds of a game I used to play when I was younger. Could never remember the name to go back and play it through again. Can't wait until this games released!
     
  38. Dennis_eA

    Dennis_eA

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    ummmmmm why? ;-)

    The ship should have an rigidbody and shouldn't be moved outside Fixed Update, otherwise I think you run into collision-...issues when it's moved at a faster speed.

    what is the reason for the camera? seriously asking
     
  39. Azami1986

    Azami1986

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    The camera needs to move forward with a constant speed and therefore I used a rigidbody. I don't add a rigidbody to the ship because I use Transform.translate to control the ship. I used this method due to it is easier to control the ship on smartphones.
     
  40. Dennis_eA

    Dennis_eA

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    I don't understand both arguments, not what you said about the better control on smartphones without a rb and not why you can't move the camera at a constant speed as a transform ;)

    but hey it seems to work and your game look good mate:)
     
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  41. mgear

    mgear

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    Wants pc versions with local co-op + controller support.. : )
     
  42. Azami1986

    Azami1986

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    A PC version is not planed yet. Maybe later ;).
     
  43. DroidifyDevs

    DroidifyDevs

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    You guys have some GREAT ARTISTS!!
    If you'd want to control on smartphones with Rigidbody.AddForce... the controls would be very wonky.
    So on phones usually people use Transform.Translate, that way the controls are always uniform.

    However Transform.Translate doesn't take into account collisions and physics... so then you need to use clamping and other stuff to keep it steady.
     
  44. Dennis_eA

    Dennis_eA

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    I disagree, perhaps you did put the physics stuff outside Fixed?
    I am using rigidbodies on mobile, and didn't discover any problems, never. even with 60 physics steps per second..no wonky-ness at all.

    If you need -at a later point - add a rigidbody to your player transform and control it that way, and problems do occur, I and I'd say also others are happy to help out:)
     
  45. Azami1986

    Azami1986

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    Hello everybody,

    I'm thinking to add some destroyeable objects like buildings in our game. What sort of destroyeable objects should I add to this game beside buildings?

    Maybe somebody have ideas or wishes, which he want to share with me?

    Regards
     
  46. DroidifyDevs

    DroidifyDevs

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    Maybe shoot a pile of rocks and have the rocks fall down and cause damage to the enemy
     
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  47. MinhDao

    MinhDao

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    Hi Azami,

    I have one more question. I see player can shoot tank. Are they same y position or you use raycast to check if bullet over the tank?

    Thank you!
     
  48. DroidifyDevs

    DroidifyDevs

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    There are many methods to do this:
    You could put a script on the shot with the OnTriggerEnter(Collider other) in a script.
    You could use raycasting.
    You could check if they are the same Y position.
    You could put a script on the tank with OnTriggerEnter(Collider other)

    Those are all the methods I know to detect shots... lol
     
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  49. MinhDao

    MinhDao

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    But if the tank under player, mean that they not same height. OnTriggerEnter may not work.
     
  50. Azami1986

    Azami1986

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    Thanks @DroidifyDevs. He already shows a lot of ways to solve your question. I have put a script to all enemy objects with an OnTriggerEnter(Collider other).

    The shoots have also a collider. The point is I have resized the height of the collider, which is included in the shoot.