Hi all! Some of you may already be familiar with Projector Simulator (PS), an asset which allows you to have realistic image/video projectors in your Unity project. As it happens, PS started being used for designing and visualising real-world projection systems, and I got several requests for features specific to design work that were outside the scope of PS as the intended audience (game developers) would not need such features. This is where Projector Simulator Pro (PSP) comes in. PSP is based on the same underlying code as PS, but has many features tailored to working with real-world projection design. As I work in projection design myself, I know what tools can come in useful and what features are missing from other projection design software. PSP is only now in its initial release, but there are plenty more features coming such as procedural screen geometry and mirrors. If you work with projectors then you might want to check out the store page here! Tool to create projector definitions, including chassis size and lens characteristics (zoom, shift, protrusion etc) Analysis mode to analyse expected image quality (resolution/luminance) from given eyepoint, results in heatmap on screen geometry (with ability to measure individual screen points) Includes equirectangular rendering from eyepoint position (analysis mode or not) Shader-based implementation, allowing the smooth editing of multiple projectors simultaneously Create projector groups using Unity's heirarchy. Edit whole groups by selecting the parent.