Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Feedback [Released] Procedural Terrain System

Discussion in 'Assets and Asset Store' started by electorchstrauss, Feb 10, 2023.

  1. electorchstrauss

    electorchstrauss

    Joined:
    Mar 13, 2021
    Posts:
    11


    My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn stuff on the terrain. There's multiples ways to do so, I'll show you one.
    You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. Since I did not fully understand the endless terrain, level of detail and threading, I got rid of it. Let's just spawn a square sized mesh with random seeding.
    What's *not* inside:
    • EndlessTerrain
    • LOD
    • Threading
    What's inside:
    • Runtime import/export of the generated mesh
    • Object instantiation on generated mesh
    • Path instantiation on generated mesh
    • Path generation instantiation
    • A MiniMap
    • Runtime modification with randomization buttons
    • A working up to date package
    Itch.io Link to test the game
    Documentation
    Discord answer channel