Important Notice:PGI Has been discontinued and is no longer officially supported or available on the asset store. However, due to continued interest it is now available through the following github repository for free. https://github.com/Slugronaut/PGI Introducing Power Grid Inventory & Power Grid Inventory - LitePower Grid Inventory instantly provides your game with an intuitive Grid-based inventory system suitable for a wide spectrum of projects. It's Easy Have your inventory UI setup in under a minute. No need to learn an entire inventory system or complicated data structures to get it up and running. Many standard features come built in. It's Flexible Does not dictate your project's item structure. Utilizes Unity's new UI and event systems to provide complete customization of look and feel. Unique Model-View approach makes it easy to network data and synchronize views. It's Powerful Provides a myriad of hooks that allow you to react to everything that matters. Many options for tweaking the format and function of your grids and items. Documentation Features Intuitive Drag-and-Drop grid interface. 'Equipment' slots. Grid is not necessary. Item swapping. Multi-cell items. Easy inventory-to-inventory transfer. Stacking. Socketing. Nestable inventories. Built-in save/load functionality. Highly customizable look. Integrates easily into any uGUI-based system. Supports Sprites and Meshes for icons. Seperated view and model makes networking and saving/loading inventories a breeeze. Extensive inventory events that can be used to trigger important game actions. It's a snap to write extensions that: Filter items that can be equipped. Provide crafting functionality. Fill multiple slots with a single item (think two-handed weapons). The posibilities are endless! Works identically for WebPlayer, Standalone, and Mobile platforms! Works in Unity Personal Edition. Is compatible with Unity 4.6. Best of all - It does not dictate how your game should store, generate, or create items, inventories, or menus.