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[RELEASED] Poseidon - Low Poly Water System - Builtin & LWRP & URP

Discussion in 'Assets and Asset Store' started by Tran-Ngoc-Tam, Sep 17, 2019.

  1. kvabakoma

    kvabakoma

    Joined:
    Jun 20, 2016
    Posts:
    3
    I am having trouble with rotating the water. I need to have it rotated by 90 degrees on the X axis.
     
  2. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    Hi,
    Please contact me for a custom solution :)
     
  3. tgamorris76

    tgamorris76

    Joined:
    Apr 24, 2013
    Posts:
    292
    Hi guys, just bought poseidon and have Polaris v2 buut im getting these messages despite having them both in my project
    [09:59]
    Assets\Polaris - Low Poly Ecosystem\Poseidon - Low Poly Water System\Editor\Scripts\Polaris V2 Extensions\PFollowSplineConfig.cs(5,16): error CS0234: The type or namespace name 'Griffin' does not exist in the namespace 'Pinwheel' (are you missing an assembly reference?)
    [10:00]
    Assets\Polaris - Low Poly Ecosystem\Poseidon - Low Poly Water System\Editor\Scripts\Polaris V2 Extensions\PFollowSplineConfig.cs(31,16): error CS0246: The type or namespace name 'GSplineCreator' could not be found (are you missing a using directive or an assembly reference?)
    [10:00]
    Assets\Polaris - Low Poly Ecosystem\Poseidon - Low Poly Water System\Editor\Scripts\Polaris V2 Extensions\PFollowSplineConfig.cs(30,17): error CS0246: The type or namespace name 'GSplineCreator' could not be found (are you missing a using directive or an assembly reference?)
    [10:05]
    Help anyone?
     
    millej23 likes this.
  4. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    Please delete the followings:
    - Poseidon/Tests folder
    - Poseidon/Editor/Scripts/Pinwheel.Poseidon.Editor.asmdef
    - Poseidon/Runtime/Scripts/Pinwheel.Poseidon.Runtime.asmdef
    Then it should work, this is caused by the new version of Polaris since I have remove the assembly definitions there
    An update has been submitted
     
  5. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,741
    does this run on Android using opengl 2?
     
  6. IslaDela

    IslaDela

    Joined:
    Apr 24, 2020
    Posts:
    4

    Decided to try the demo before buying the asset, but it looks broken.
    Unity 2019.3.10f1
     
  7. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    It was fixed in the latest release
     
  8. Japi

    Japi

    Joined:
    Jan 13, 2010
    Posts:
    14
    I have the same problems as IslaDela. I downloaded the demo package from your web-site. And when I change for example Pattern, Resolution or Noise on the Mesh section of the Water, I get similar results as IslaDela. Would it be possible to update the demo package in your web-site also? (I would want try the asset package before buying)
     
    Virtuadreamer likes this.
  9. Mcminin

    Mcminin

    Joined:
    Apr 27, 2020
    Posts:
    7
    This looks like it will fit my project perfectly, but when I imported it to my project then I get 2 error messages. Any clue what this is or is it fixed in a updated version? Currently trying the demo.

    Edit: Kind of fixed it myself by updating the code. Not sure if broke anything else but at least it works now
     
    Last edited: Apr 27, 2020
  10. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    Looks like there are multiple version of post processing is installed. Let me check.
     
  11. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    I have updated the trial, please download again
     
  12. syphon1977

    syphon1977

    Joined:
    Apr 18, 2019
    Posts:
    19
    Tran-Ngo-Tam, you said you were/are working on this, do you have a timeline and/or update? I don't want to have to buy another asset.
     
  13. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    Hi,
    It has been optimized for mobile, but no buoyancy just yet. I'm still being busy with an update for Polaris, so I can only providing bugs fixing for Poseidon at the moment.
     
  14. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,741
    you haven't answered my question... does it work on opengl 2?
     
  15. Japi

    Japi

    Joined:
    Jan 13, 2010
    Posts:
    14
    Thank you. Bought it!

    +1 for buoyancy, if you plan to add it in the future (or for example some integrations with some buoyancy asset like for example dynamic water physics 2)
     
    Tran-Ngoc-Tam likes this.
  16. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,741
    That doesn't mean it works. You need to compile and run on a opengl2.0 only device. The player is an emulator (it fails a lot!). The demo project included for test doesn't allow me to set it up for mobile so I can't see how's the performance in an old device.
    Would you mind creating an apk for opengl2 so we can test it on the device? We don't need the source code or the unity project for that. We just want to see performance on a mobile opengl2 and the apk would be perfect. Based on that we can purchase it.
     
  17. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
    I've tried building an apk, but looks like ripple doesn't work. You may want to use another solution :)
     
  18. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,741
    ripple?
     
  19. Obsineon

    Obsineon

    Joined:
    Jan 21, 2018
    Posts:
    10
    Hey Tran,

    I have bought your asset 2 weeks ago. Tinkered around a lot and I am quite happy with what I got.
    It would be 5 Star asset if your asset had Buoyancy or Waves.

    As an enthusiast of low poly art style, the only reason why I still use Jolix's low poly water instead of yours is the fact that it has waves. But it looks 3 times better than the passive ripples.

    A scene example I made :


    I am sure that you are talented enough to be able to develop these functionalities. If you could develop decent buoyancy and waves, you would get my full support and 5 stars.

    Looking forward to your news.
    Please don't abondon these assets :)

    Have a good day and be safe.
     
  20. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,741
    That doesn't look like Jolix water. It doesn't look low poly. How did you get that effect?
     
  21. Vaultboy_444

    Vaultboy_444

    Joined:
    Sep 3, 2019
    Posts:
    4
    I'm using lwrp 2019.2.19f.

    Underwater effect, especially caustic and distortion doesn't work after build for android device.
    It works in editor.

    Fog and wet lens effect works well on android device.

    Is there some problems on Pwater FX scripts?

    Or do I need to change the graphic settings, camera properties or post-processing settings?
     
    Last edited: May 25, 2020
  22. Tran-Ngoc-Tam

    Tran-Ngoc-Tam

    Joined:
    Jul 26, 2016
    Posts:
    182
  23. Vaultboy_444

    Vaultboy_444

    Joined:
    Sep 3, 2019
    Posts:
    4
    Hi.

    Do you have any idea not to show the water surface inside a boat ?

    upload_2020-8-14_23-49-27.png
     

    Attached Files:

  24. millej23

    millej23

    Joined:
    May 4, 2015
    Posts:
    2
    Did you ever find a solution to this? I am having the same issues importing the asset, thanks!