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[RELEASED] Playback Image Sequence

Discussion in 'Assets and Asset Store' started by OrbitSoft, Aug 25, 2014.

  1. OrbitSoft

    OrbitSoft

    Joined:
    Sep 21, 2013
    Posts:
    54
    Playback Image Sequence

    This asset lets you easily play a sequence of images.
    Online documentation here. Support here.

    Features:

    1. Play / Pause / Stop / Loop / Play On Awake / Delay / Dynamic FPS.
    2. Material mode (3D playback) and Texture mode (2D).
    3. Audio functionality, audio pitch based on playback fps.
    4. Support and bug fixes.
    Pictures:






    Price: 2$

    Go To Asset Store
     
    Last edited: Sep 5, 2014
  2. OrbitSoft

    OrbitSoft

    Joined:
    Sep 21, 2013
    Posts:
    54
    A new update is out!

    0.1.3 (Sept 04, 2014)
    - Fixed custom editor which didn't save data properly when the script was attached to a prefab.
    - Lowered minimum unity version to 4.3.0
    - Minor fixes.
     
  3. andrydeen

    andrydeen

    Joined:
    Aug 11, 2012
    Posts:
    37
    Does this asset work on mobile platforms?
     
  4. OrbitSoft

    OrbitSoft

    Joined:
    Sep 21, 2013
    Posts:
    54
    I just have tested on my Android 4.1.1 the scene from the web demo and it works well.
     
  5. andrydeen

    andrydeen

    Joined:
    Aug 11, 2012
    Posts:
    37
    Thank you
     
  6. JDavidL

    JDavidL

    Joined:
    Jun 4, 2016
    Posts:
    1
    Hi, i'm trying to use this asset in a 360 image sequence over an sphere but results are not what i expected. The debug runs the frames but the play just shows one freeze frame. Do you have some idea? It's possible to reproduce a 360 image sequence on a sphere? Thank you!
     
  7. OrbitSoft

    OrbitSoft

    Joined:
    Sep 21, 2013
    Posts:
    54
    Hi, it should be possible to play a 360 sequence.
    The freezing frame may be caused by a too high resolution of the sequence, it may be taking up too much memory, try reducing the resolution of the images.