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[RELEASED] Platformer Code Toolkit - Full game, programming training kit

Discussion in 'Assets and Asset Store' started by graphicDNA, Oct 23, 2018.

  1. graphicDNA

    graphicDNA

    Joined:
    Jun 26, 2017
    Posts:
    47
    Hi Guys,

    Ever wondered how to code a full game on your own? This is your chance to learn the basics.

    I have just released Platformer Code Toolkit, a full game and a ready to use training kit that covers all the aspects needed to build a classic platform game.



    Including:

    - Player Prefab including most typical states and motion animations: idle, run, skid, couch, shield, shoot, invulnerability, etc
    - Several types of Enemy Prefabs, including different behaviors, animations and states
    - Level building blocks: platforms, bricks, prize boxes, pickups, all with ready-to-use prefabs
    - Pickups affect the state of the game and player
    - Advanced input and interactivity (long presses produce longer jumps, etc), trying to mimic the feel of the original game
    - Simple, classic arcade-like User Interface and HUD, keeping count of score, item pickups, time and world index
    - Sounds and Music included, playing sound effects according to game events
    - Combination of Unity's Physics system with custom movement controllers to provide the traditional look&feel of classic arcade games
    - Two levels included
    - Easy to replace the provided graphics & sounds with your own
    - Class Inheritance used in several components, to show how to re-use code and properly structure your game
    - Game Manager class included, to manage all the global aspects of the game
    - Full Source Code included

    Further versions will be released with more enemies, levels, and more detailed documentation (which is in progress yet).

    Asset Store Link


    Note: This training kit is focused on programming and structuring a game, not on creating sprites or music. Therefore, some Graphic and Sound assets have been obtained from http://opengameart.com

    Attribution
    Some sprites by: Akshay V, Chipmunk & 1001.com
    Characters by: Lars Doucet & Sean Choate
    Sound&Music by: bart, Shades & dklon
    Other Graphics & Coding by: GraphicDNA , ​