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[Released] UPixelator - Pixelate your scenes

Discussion in 'Assets and Asset Store' started by Radivarig, Feb 13, 2023.

  1. Radivarig

    Radivarig

    Joined:
    May 15, 2013
    Posts:
    121
    Unity Pixelator is a shaderless solution for pixelating 3d scenes with pixel creep flickering reduction for orthographic camera.

    It provides the basis for creating Pixel Art style games with 3d models.

    WebGL Demo (scene included): https://radivarig.github.io/UPixelator_URP_WebGL/
    Asset Store: https://assetstore.unity.com/packages/slug/243562
    Documentation and WIP: https://github.com/Radivarig/UPixelator_Documentation
    Discord Server: https://discord.gg/uFEDDpS8ad


    Shaderless
    Requires no special shaders so you can keep your existing materials.

    Pixelization
    Achieved by rendering to a lower resolution render texture and upscaling to fit the screen.

    Pixel Creep reduction
    Camera and tagged objects are snapped to a grid of world space pixel size resulting in the same pixel colors being rendered while moving.

    Stabilization
    Snapping to pixel size grid makes the camera shake so subpixel offset is applied in the game resolution based on the snap position difference.

    UI
    Includes scripts for making canvas elements follow a world transform.
    Includes examples for having a higher resolution text than the pixelized texture.

    Render pipelines
    - Built-in ✓
    - URP ✓


    For any questions you can write here, on Discord or contact me directly at reslav.hollos@gmail.com.
     
    Last edited: Aug 14, 2023
    protopop and Lars-Steenhoff like this.
  2. Radivarig

    Radivarig

    Joined:
    May 15, 2013
    Posts:
    121
    Here's a showcase on a game scene with more details.
     
  3. Radivarig

    Radivarig

    Joined:
    May 15, 2013
    Posts:
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    For anyone building to Andoid, please set the two RenderTextures under Abiogenesis3d/UPixelator/Resources/ to Color Format R8G8B8A8_SRGB. Seems that _UNorm has no compatible format on some devices.
     
  4. Radivarig

    Radivarig

    Joined:
    May 15, 2013
    Posts:
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    A preview of the parallax feature
     
  5. Radivarig

    Radivarig

    Joined:
    May 15, 2013
    Posts:
    121
    Pixel Art Edge Highlights module has been released and is available here!

     
    Lars-Steenhoff likes this.
  6. Lickbe

    Lickbe

    Joined:
    Jun 9, 2019
    Posts:
    1
    Is there a good way to achieve stable pixels in a perspective camera? I've been searching for a long time but haven't found a suitable solution. Since it's a voxel scene, I can't use mipmaps. Also, changing the plugin's camera to perspective mode didn't work either.
     
  7. Radivarig

    Radivarig

    Joined:
    May 15, 2013
    Posts:
    121
    @Lickbe although I never planned that I do have a work in progress on it, no eta at the moment. You can join the discord server to get notified for beta versions.