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[RELEASED] PIDI - Planar Reflections 2. Real-time reflections with Lightweight SRP+Mobile support

Discussion in 'Assets and Asset Store' started by IrrSoft, Jun 29, 2017.

  1. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    849

    EDIT : Apologies for our previous reply. We made a mistake and linked the limitations from our other reflections tool instead.

    The update for this tool to improve support for Unity 2019 + LWRP will become available NEXT week since the upcoming update will mark version 2.8, a huge UI update and many new improvements as we approach the release of version 3 (~September).

    However, and again, the limitations are similar. Post Process Stack v2 will be fully supported without errors after the update, but it makes the reflections more expensive to compute. The reflections are not compatible with Motion Vector based effects, as these are not correctly rendered on the reflection itself.

    Besides some limits on the preview mode (Scene View) and lack of support for multiple cameras and the static background + dynamic objects mix shader, PIDI Planar Reflections on LWRP is basically the same asset and has the same features and support.

    We recommend that, if you can wait for the update (its release will be announced here) you wait for it as it will be more sure that all the features you need have been thoroughly tested for 2019.1 and 2019.2

    Again, apologies for our previous information, we hope this helps!
     
  2. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    849
    upload_2019-8-5_13-25-12.png

    Here you can see a small screenshot of the asset working on LWRP (2019.1, 5.7.x) and with the reflection rendering the Post Process Effects independently from the main camera.

    Effects dependant on screen space (Vignette) as well as some antialiasing methods and other effects dependant on motion vector may not be rendered accurately.
     
  3. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    849
    A small update :

    The patch to improve Unity 2019 compatibility will be delayed for causes out of our control. The Asset Store approval team will be on vacations from August 15 to August 23, which will delay all updates and new releases.

    However, this will give us enough time to prepare a better release of what will be version 2.8 of PIDI Planar Reflections, and to create some necessary bridges as we prepare for version 3 of this asset which will include a highly improved LWRP port, easier ways to create custom shaders for it, a better UI and documentation and native support for the Post Process stack 2.0.

    We hope this helps and apologize for these delays on our updates pipeline, we will try our best to have the updates ready and available as soon as possible once the curation team of the Asset Store is back at a normal schedule :)

    Have a great day!