This is a small update to let you know that due to the summer vacations we will be away from work from June 30 to July 22. During this period, our support service will be unavailable except for a few news updates here on the forums. We apologize for any inconveniences this may cause, but as soon as we are back we will be fast to reply to all your emails and support requests, as well as some important news for this tool! Have a great day! ORIGINAL POST Hello there, We are very glad to introduce to you our newest extension for Unity, now in the Asset Store : Planar Reflections 2 (with support for Lightweight SRP) PIDI - Planar Reflections allows you to easily add real-time planar reflections to your scenes. Planar reflections are commonly used in mirrors, water, floors and other reflective surfaces. The planar reflections created with our tool have full shadows support making them perfect for dark scenes whose reflections must render shadows p. e.g. in horror games. It works both in OpenGL and DirectX in perspective and orthographic modes, having been tested on Android and other mobiles, WebGL, Desktop, Linux and many more! Features : Reflection planes can reflect shadows Accurate contact reflections that get blurrier based on the objects distance to the surface Pixel light count per-reflection for maximum performance Automatic Terrain simplification on the reflections Adjustable drawing distances Adjustable update frequency Adjustable reflection resolution Smart resources management and pooling Output-only reflections to be shared across multiple meshes, multiple materials are also supported Real and approximated oblique projections Chroma-keyed shaders that mix static and real-time reflections Demo scene and 32 different shaders for different needs, from water and simple mirrors to complex PBR materials. Full source code access Extensively commented code and in-depth documentation Android compatible. Its high performance allows it to run without issue on mobile devices The included editor lets you easily change the target resolution of your reflections, their rendering paths, reflected layers, framerates, drawing distances, dynamic per-reflection landscape LODS, shared outputs etc. giving you an unmatched performance even with dozens of reflections in a single scene, all of them previewable in real time in the Scene view. Adding the tool to your scene is as easy as adding the component to an existing mesh or creating a new planar reflection object ( similar to the planar reflectors used in engines such as UDK ). Our system is fully compatible with all Unity versions starting with Unity 2017.4 and uses different projection techniques to let you balance between quality, speed and physical accuracy. Our tool has a very high performance, suitable for mobiles (keep in mind that the performance will be dependent on your scene's complexity). The tool can render reflections with fully reflected shadows, with PBR and depth based blur and fade, for better and more physically accurate reflections. All the shaders as well as the source code of the tool are fully commented and are provided along an in-depth PDF manual with detailed instructions on how to use the system and the shaders. You can get PIDI-Planar Reflections now on the Unity Asset Store Current limits and considerations for Lightweight SRP : - There is no water shader for Lightweight SRP due to the lack of Grab Pass functions in SRP, required for refraction. It will be included in future updates. - Scene view and Game view cannot have reflections at the same time. While in Play mode, only the game cameras generate reflections. Reflections are slightly more expensive to calculate in Lightweight. - Due to the limited features of Lightweight compared to the Standard pipeline, some shaders are not available (Roughness/Specular setups). However, general frameworks have been provided that cover all the general features of the package, included alpha blended shaders, PBR based surfaces, blurred reflections and Chroma keyed reflections. If you have any questions or doubts, please comment them below and we will get back to you ASAP to respond to them. Remember to also leave here any feature suggestion that you have for this tool! Thanks for reading, we hope our tools will help you keep making awesome games!