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[RELEASED] PIDI : 2D Reflections 2 - Lite Edition + LWRP Add on. Easy and fast 2D reflections!

Discussion in 'Assets and Asset Store' started by IrrSoft, Jul 26, 2019.

  1. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    Version 2.4 is now available. Read the changelog here


    ORIGINAL POST :

    Hi there !

    We want to announce here that the newest version of PIDI 2D Reflections is finally available for everyone, and it comes packed to the brim with new features and improvements after being re-designed and re-built from the ground up to provide a better experience while keeping the same ease of use you came to know in version one. This time however, we are offering a brand new Lite edition with a very affordable price of $10 USD designed for smaller teams and projects.


    But instead of just talking about the new features, we have prepared a small release video to show you what you can do with PIDI : 2D Reflections 2!


    Here is a small list of features coming in PIDI : 2D Reflections 2 - Lite Edition :

    • Full source code access
    • Easy workflow to add reflections to any scene in less than 5 minutes
    • Reflection fading
    • Ultra-optimized simple shader based reflection
    • Lit and unlit shader variants compatible with standard geometry and sprites
    • Support for custom shaders
    • Support for any mobile device with RenderTexture support.
    • LWRP Support (Unity 2019.1+), sold separately
    • In-depth documentation, simple tutorials and integrated help.

    PIDI : 2D Reflections 2 is available in 3 different editions : Lite, Standard and Team Editions

    • Lite Edition - Has all the basic features of the tool and is suited towards smaller projects and teams. It has a one license per seat requirement and a price of $10 USD. Additionally, this version has an add-on which adds LWRP compatibility, sold separately.
    • Standard Edition - Has all the available features of the tool, the LWRP add on is already included as well as an advanced water shader with support for shader-based and light based highlights. It has a one license per seat requirement and a price of $30 USD.
    • Team Edition - Has the same features as the Standard Edition but it doesn't have the one license per seat requirement. It has been designed for larger teams where 10 or more users require access to the tool, and has a price of $200 USD.
    You can find the online documentation and a feature comparison between editions and between the LWRP rendering vs the built in pipeline here.

    This version of our tool comes with full support for Unity 2017.4, 2018.x and 2019.1.

    It has been announced that LWRP will suffer some re-branding around 2019.3 so we suggest you to be careful when using LWRP projects, but be sure we will make the necessary upgrades to support the LWRP/ Universal SRP as they are released if you decide to purchase the LWRP Add on.

    We hope this tool will help you make amazing projects and look forward to seeing everything you can do with PIDI : 2D Reflections 2 - Lite Edition !
     
    Last edited: Jan 17, 2021
  2. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    First update adding a few Amplify Shader Editor samples to this tool will be available next Monday :)

    A small addon for LWRP adding Shader Graph samples is also being prepared.

    We hope it will be very helpful!
     
  3. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    About the upcoming update with the Amplify Shader Editor compatible examples :

    We have implemented what we believe will be a very neat solution for those of you who use ASE as your main shader editor. We have added a custom function node to this package which will let you add reflections to any custom shader in a few seconds.



    Simply adding the 2D Reflections Outputs node to your shader will add all the necessary parameters to make it compatible with our asset and in turn give you access to the Final Reflection RGB channels, already projected and adjusted to support all features available on this tool well as the Masked & Background Alpha channel.

    The custom function node is fully editable for those of you who may need additional control but for most users the two outputs of this node might be just enough :)

    We are in the process of preparing a similar workflow for LWRP through ASE, the ShaderGraph port may be available in a future update since it requires a slightly different approach.

    The update is expected to be published early next week. We hope it will be very helpful to all of you!
     
  4. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    Version 2.05 of this asset will be sent for approval tomorrow morning. It should be available for download before Friday.

    It includes the following changes :

    Bug fixes

    • Fixed a bug that prevented reflections from rendering in LWRP builds with certain devices
    • Fixed null material reference in a scene
    • Added improved support for Unity 2019.2

    New content

    • Added new Amplify Shader Editor samples for the Standard Pipeline
    • Added a new 2D Reflections Outputs node for Amplify Shader Editor to allow the easy and fast creation of custom shaders
    • Updated documentation and improved its readability (PDF)
    • Added new video tutorial for custom shader creation on our wiki

    Here is the same video tutorial so you can get an idea of how simple it is to add support for Reflections to your own custom shaders made with Amplify Shader Editor.


    Version 2.07 (coming soon) will include similar functionality for ShaderGraph, to help users who do not have access to Amplify Shader Editor to add Reflections support easily to their LWRP compatible shaders.
     
    Last edited: Aug 7, 2019
  5. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    Version 2.05 of this asset has now been released

    It includes the following changes :

    Bug fixes

    • Fixed a bug that prevented reflections from rendering in LWRP builds with certain devices
    • Fixed null material reference in a scene
    • Added improved support for Unity 2019.2

    New content

    • Added new Amplify Shader Editor samples for the Standard Pipeline
    • Added a new 2D Reflections Outputs node for Amplify Shader Editor to allow the easy and fast creation of custom shaders
    • Updated documentation and improved its readability (PDF)
    • Added new video tutorial for custom shader creation on our wiki

    Here is the same video tutorial so you can get an idea of how simple it is to add support for Reflections to your own custom shaders made with Amplify Shader Editor.


    Version 2.07 (coming soon) will include similar functionality for ShaderGraph, to help users who do not have access to Amplify Shader Editor to add Reflections support easily to their LWRP compatible shaders.
     
  6. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    New
    Version 2.07 is coming early in September with the following improvements for the LWRP Add on :

    - New "Function Nodes" for Amplify Shader Editor designed for LWRP
    - New LWRP package for LWRP 6.9 in Unity 2019.2
    - New Shader Graph variants of the shaders, useful as learning material
    - Improvements to the Water shader, including better control over the waves X and Y speed
    - Improvements on the Scene view / Game view control for LWRP

    We are also starting early work on getting new shaders for the upcoming 2D Lighting system for Unity (introduced in Unity 2019.2) but this will NOT be available until the 2D Lighting features and the 2D renderer modules are labelled by Unity as Stable.

    However, if you create your own custom shaders compatible with this experimental feature based around the ones provided by us then the reflections should work with little to no issues :)

    We cannot provide support for these experimental features yet, but we are working hard to be ready for their official release as stable as well as for the upcoming release of the Universal SRP, which is intended to replace the LWRP pipeline soon, so stay tuned for more news :)
     
  7. IrrSoft

    IrrSoft

    Joined:
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    Posts:
    1,516
    Version 2.1 has been released with the following improvements and changes :

    Lite Edition :

    • Support for Unity 2017.1+
    LWRP Add on :

    • Initial release for Universal RP in Unity 2019.3 beta (Experimental)
    • ShaderGraph is now our standard environment for LWRP and Universal RP. You can find ShaderGraph nodes, materials and elements for LWRP 5.7, 5.13 (Recommended), 6.9 and Universal RP (Experimental)
    • Initial release with shaders for Universal RP 2D Renderer
    • New ShaderGraph 2D Reflection Outputs subgraph node now supports Wave Speed X and Y to add simple water simulation effects to your shaders, as well as additional outputs for Reflection and Distortion Map UVs in case you need them for your own custom effects
     
  8. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    Version 2.15 is right now in development.

    We are working on improving the Universal RP shaders as well as the (Experimental) 2D renderer shaders. On top of this, we are exploring ways of adding parallax support on URP with a custom camera stacking solution, but this may not be ready until Q1 2020.

    Improvements on the SRP side of things are a high priority for the upcoming updates but we are also exploring some new shaders to extend what you can do with the reflections out of the box.

    Hopefully, v 2.15 will be available before the holidays (early December)

    We hope this will help ! :)
     
  9. IrrSoft

    IrrSoft

    Joined:
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    Posts:
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    Version 2.15 will be sent for approval around next weekend (Dec. 1) for a release in early December :)

    It will include the following changes :


    - New revisions for the 2D Renderer shaders for Unity 2019.3 (with the LWRP Add on)
    - General improvements to the existing shaders
    - Small improvements to resources management in SRP and built-in pipelines (on the LWRP Add on)
    - Some smaller fixes and improvements to performance
     
  10. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    For a limited time, PIDI 2D Reflections 2 - Lite Edition has a 25% discount, being available for only 7.50 USD!

    This is a great chance to get your hands on the asset, try it and see why it is the preferred choice by dozens of developers for their 2D Games. And, if you want to, you can always upgrade to the Standard Edition for a reduced price as well!

    This discount ends in April 2nd

    Have an excellent weekend and stay safe!
     
  11. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    Version 2.4 is now available with the following fixes :

    • Fixed error when destroying reflection objects from within OnTrigger / OnCollision / Animation callback functions
    • Improved performance by reducing amount of GC calls

    Previous Changelogs :

    Version 2.3 New :
    • Fully stable Universal RP packages for Universal RP 7.x (Unity 2019.4) and Universal RP 8.x (Unity 2020.1)
    Removed :
    • LWRP packages no longer provided nor supported, since LWRP has been deprecated by Unity
    Fixes :
    • Fixed bug with Universal RP and Unity 2019.4 and 2020.1

    Version 2.2
    • Added new 2.5D demo
    • Added new Reflections Manager
    • Optimized the reflections for cases with many instances at once
     
  12. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,516
    IMPORTANT NOTICE :

    From December 18, 2020 and until January 10, 2021 we will be on vacations for the Holidays season. We will return for the week from January 10 to January 15 and resume our work with your support requests, patches and updates. We hope that all of you have a nice holidays season and that 2021 is a good year, with some much needed joy for you and your loved ones.

    Happy "Hollydays", everyone ! :)