Hello guys! I just finished Physics Scatter, a tool for Unity that will allow you to scatter objects that follows physics, directly from the Editor! This means that you won't have to painfully rotate, translate, scale, adjust the object to make them look real! You can scatter multiple objects at the same time and you can apply random rotation or scale to them. Even better, you can apply effects to the scattered objects, in order to create amazing scenes! For example, you can scatter objects around and then apply an explosion effect. While the objects are in the air, you can freeze them! These open up to a huge amount of new possibilities for scene creation! See the examples below: The idea is that the Physics Scatter can do anything that a normal object scatter can do. Random rotation, scale, offset placement, global and individual settings for objects, are all included here. But, in addition to this, you can apply physic effects to your object! Not only those you scattered, but also (if you wish) those that you have lying around in the scene Features Selectively apply/remove physics to specific objects Scatter objects by randomly changing their translation, rotation or scale If you want, you can disable the physical scattering and just use it as a normal object scatter Three effects: Explosion, BlackHole, and SimpleForce! Fully parameterized, you can create many, many different effects! The graphical representation in the editor will make it simple to create the desired effect Freeze object mid-air and create unforgettable scenes! So, what do you think? I will soon submit this to the Store. Will keep you updated.