Physical Bone is a asset that can use bone systems to simulate soft body physics. It can simulate hair, ragdolls, cloth, rope or other soft bodies. It supports colliders and wind zones to receive wind forces and interact with collisions(Supports sphere collider, box collider, capsule collider and terrain colliders) Physical Bone is easy to set up with basic functionality and can generate much more diversified results with some more involvement Version info v1.0 First release New in v1.01 - Fixed bug that cause error when use AddComponent<PhysicalBoneManager> and AddComponent<PhysicalBone> in script at runtime. - Add functions to setup bones dynamically. - Add demo 'DemoDynamicalSetup' for guide to setup bones dynamically. Physical Bone on Store WebDemo Demo01 Demo02 Demo03 If you have some questions or suggests or found some bugs, please send E-mail to contact@TheNextGames.com, and you can also post a reply here. We will get to It as soon as possible.