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[Released] PBR Stage Equipment

Discussion in 'Assets and Asset Store' started by lenarskiy, Oct 11, 2017.

  1. lenarskiy

    lenarskiy

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    Last edited: Oct 12, 2017
  2. hopeful

    hopeful

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    Congrats on this, and best wishes for success! You've done a great job. :D
     
  3. lenarskiy

    lenarskiy

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    Thanks!
    We will be glad to any advice and suggestions
     
  4. Eldurin

    Eldurin

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    Hi, is there a demo scene in the package?
     
  5. lenarskiy

    lenarskiy

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    Yes, the demo scene included and it's on the video (except camera movement)
     
    Eldurin likes this.
  6. Eldurin

    Eldurin

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    Great, thanks! I'll be buying this.
     
    hopeful likes this.
  7. CastryGames

    CastryGames

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    number of poly?
     
  8. lenarskiy

    lenarskiy

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    Speakers -1700, 2100, 2400
    Microphone - 700
    Flame machine - 1450
    Midi keyboard -1200
    Mirror ball - 7300
     

    Attached Files:

  9. glardon

    glardon

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    Hi,
    Is it ready for a mobile application ?
    How many lights could i put on a scene for an IOS/Android project ?
    Thanks
     
  10. lenarskiy

    lenarskiy

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    Hi, asset is intended for PC usage and i think a bit heavy for mobiles
     
  11. Jmonroe

    Jmonroe

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    Hi,
    I've purchased and imported and getting a couple warnings:

    Assets\TirgamesAssets\Utility\Shaders\Editor\TirgamesStandardShaderGUI.cs(92,3): warning CS0612: 'ColorPickerHDRConfig' is obsolete

    Assets\TirgamesAssets\Utility\Shaders\Editor\TirgamesStandardShaderGUI.cs(300,4): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)'

    Please update or let me know what to change in the shader code. Thanks!
     
  12. Jmonroe

    Jmonroe

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    Update: I see now in your TG Utility asset that you simply deleted the deprecated code. All good.
     
  13. cybervalie10

    cybervalie10

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    Unity 2018.2.5 I have got the error
    Shader error in 'Tirgames/TirgamesStandard': invalid subscript '_LightCoord' at Assets/TirgamesAssets/Utility/Shaders/TirgamesStandardCore.cginc(417) (on d3d11)



    Fin de la discussion

    Écrivez un message...
     
  14. lenarskiy

    lenarskiy

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    Import latest version of Custom shader, let me know if it won't work for you
     
  15. XyrisKenn

    XyrisKenn

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    Hi, is a URP version possible for PBR Stage Equipment?
     
  16. lenarskiy

    lenarskiy

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    Hi, unfortunately it works only with Standard RP as some objects like led panels and dance floor uses Custom shader
     
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  17. lenarskiy

    lenarskiy

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    I just figure it out that I can repeat my custom shader in the Shader Graph, and then there will be support for URP, I hope that in a week I will release a shader update. For now here is a LINK to Shader (select unconverted materials which have pink color and select ShaderGraph->TirgamesSRP)
     
    Last edited: Jul 22, 2020
  18. XyrisKenn

    XyrisKenn

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    Brilliant! :) Thank you.
     
  19. Blaine99

    Blaine99

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    Can you edit the animations for the lights and led panels? I bought this asset and I want to sequence the lights to music in the timeline is there any way you know I could do that? Is there anyway I can animate the led panels in the timeline? I can turn lights on and off but I can’t turn emission in the timeline. How would you go about doing this, sequencing Lights to music?
     
  20. lenarskiy

    lenarskiy

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    Hi Blaine99, give me a couple of days to think about how it can be implemented
     
  21. Blaine99

    Blaine99

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    Sure, let me tell you about more about what I’m doing any help advice or guidance would be much appreciated. So I have a piano keyboard and I want to get the keys to light up to tell you which notes to play. And I’m trying to sequence this to music in the timeline to create an animation. Now I can turn off and on lights in the timeline but lights won’t work for the keyboard, emissive materials or something that glows looks good but I cannot find a way to sequence emission in the timeline. So I want to get my keyboard to light up and sequence it to music in an animation.

    now I came across your asset and thought it was the perfect setting or at least had a couple pieces I could use in my own setting, my game has a synthesizer and DJ thing to it so I thought I put my keyboard and animation in the dance floor. Now I was wondering about sequencing this with a audio visualizer later in development. You can analyze audio and translate that to your objects and colours and do some cool things, maybe you’ve thought of this. Have your lights react to music or a frequency range and create an automated light show that changes with the music.

    so mainly I need help with sequencing lights in an animation right now but later the visualization. If you have any idea how I would do this I mean you did create this awesome dance club. I’d really like to make an animation with my keyboard lighting up to show you the notes to play and sequence that to music.
     
  22. lenarskiy

    lenarskiy

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    @Blaine99 I was thinking about your problem, and unfortunately it is impossible to implement it in the current version without serious improvements. Of course it would be a good addition to the product, but this work is not for a couple of days. I'm still busy creating another asset, as I finish it, I might think about updating asset.
    In the meantime, look at this video tutorial, maybe it will help you with at least something, the canvas can be switched to world space.
     
  23. anatru22

    anatru22

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    Hello. I work with the Unity 2019.4 version and I have a problem with the mirror ball. The prefab appears to me in black and without animation. What am I doing wrong? Thanks.
     
    Last edited: May 18, 2021
  24. lenarskiy

    lenarskiy

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    Hi, support is only in English.
     
  25. anatru22

    anatru22

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    Sorry. Hello. I work with the Unity 2019.4 version and I have a problem with the mirror ball. The prefab appears to me in black and without animation. What am I doing wrong? Thanks.
     
  26. lenarskiy

    lenarskiy

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    Could you please provide a screenshot of your scene, if you do not want to show it publicly send me an email or in privite message
     
  27. anatru22

    anatru22

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    I'll do it as soon as I can. Thank you.
     
  28. anatru22

    anatru22

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    Hello again. This is the screenshot you're asking me for. I use unity to export worlds to altspace. Inside altspace the ball moves, but comes out in black and does not emit light. bola.jpg
     
  29. lenarskiy

    lenarskiy

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    The mirror ball should not emit light, this prefab creates the effect of reflection from the light (light dots using light cookies). Just add a light source aimed at it to lit mirror ball. Also note that the mirror ball material will only have an effect if you add Reflection probe and it should be baked once.
    Total:
    1. You need to add a light source directed to the mirror ball
    2. Add at least 1 reflection probe
     
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  30. anatru22

    anatru22

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    Forgive my ignorance, which is a reflection probe and how do I add it?
     
  31. lenarskiy

    lenarskiy

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    Unity User Manual - Reflection probe
     
  32. anatru22

    anatru22

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    thank you so much for everything
     
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  33. mikedamanskis

    mikedamanskis

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    I was having the same problem! This fixed it. Thanks, I was stuck for a while on that.
     
    Last edited: May 19, 2021
    lenarskiy likes this.
  34. dubois121

    dubois121

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    I have this error message ?

    materials have a weird appearance (pink color)
    the rendering (play) in hdrp is ugly (scene demo)
    m.jpg
     
  35. lenarskiy

    lenarskiy

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    Hi, please write your Unity version. Also did you updated TGUtility to latest version?
     
  36. dubois121

    dubois121

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    i use the version 2020.3.12f1 LTS
    after loading the scene demo tgu.
    i have this. in my assets it is version 1.4
    57.jpg

    as there is very little documentation.
    is there a particular setting in project setting?
    when I select all; shaders, scripts, textures refuse to be checked

    56.jpg
     
    Last edited: Jul 6, 2021
  37. dubois121

    dubois121

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    there is a better, but always this message "atlas ...." and remains of the pink zones.
     
  38. lenarskiy

    lenarskiy

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    @dubois121 Please read TGUtilities asset description, it contains "Select pink material and select ShaderGraph->TirgamesSRP shader". Let me know if you'll steel have pink material
     
    wimvanhenden likes this.
  39. dubois121

    dubois121

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    it's OK
    but complicated when we don't know it.
    not intuitive.
    why by default, it does not load the right shader? (plug and play).
    2.jpg
     
    Last edited: Jul 6, 2021
  40. dubois121

    dubois121

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    ‎do you have a rainbow spotlight effect?
     
  41. lenarskiy

    lenarskiy

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    @dubois121 Yes, simply change color of the LightBeam01 material
    SpotLightColor01.jpg
     
  42. dubois121

    dubois121

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    thank you for your reply.
    sorry. made myself poorly understood (I am French) I do not master English (transl. google). I wanted to know, if you could write a script, which allows the spotlight to automatically change its color (raibow) during its movement. in a totally random fashion. like this video:



    or like this animation I created with future pinball. because I would like to reproduce exactly this in unity.


    I get there a little with realizzer.
    but I had not found the equivalent with unity.
    yours is a good compromise, between ease and creativity. and xlights only for dmx ((((
     
    Last edited: Jul 8, 2021
  43. lenarskiy

    lenarskiy

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    @dubois121 This isn't an easy to do and will take a long time. Unfortunately I can't help you because I'm busy with other work. I hope you can find a programmer who will help to implement your idea.
     
  44. Quablab

    Quablab

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    hey i am getting this error code Assets/TirgamesAssets/Utility/Shaders/Editor/TirgamesStandardShaderGUI.cs(92,3): warning CS0612: 'ColorPickerHDRConfig' is obsolete any help
     
  45. lenarskiy

    lenarskiy

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    Hi, please try to install latest version of TGUtility, if it won't help email me with your Unity version and target platform.
     
  46. rgvmatt18

    rgvmatt18

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    Is It VR compatible
     
  47. lenarskiy

    lenarskiy

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    Yes
     
  48. AaronZhang1222

    AaronZhang1222

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    Would this scene be working well with Universal Rendering Pipeline? thanks.
     
  49. lenarskiy

    lenarskiy

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    Hi, the product contains custom shader, so after converting all materials to URP, you'll need to change shader to TirgamesSRP shader (you can find a link to the shader in the product description)
     
  50. kayrah87

    kayrah87

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    I'm trying to use this with VRChat. The flamethrowers will work in the client sim, but after I build they (and the LED panels) do nothing. Am I missing something?