Hello all -- wanted to share an asset I've been working on (my first!) that I'm just about ready to submit, after being in closed beta for about six months now. It's called Panoply: Comics and Splitscreen for Unity, and it's all about making it easy to build comics and comic-like things in Unity. I'm looking for feedback on what you might use this asset for, and the kind of features you'd want, just to make sure I haven't overlooked anything major. Here are the details: Panoply brings the visual language of comics to Unity. It's great for cut scenes, digital comics, presentations, and storytelling experiments in general. Use your existing 2D and 3D assets Create multi-panel layouts with visual tools Add captions and dialogue balloons Go international with localization features Works with both the Personal and Pro versions of Unity Each panel is a camera in 3D space Swipe smoothly from step to step Interactive parallax adds depth to panels Built-in audio sequencing Includes PlayMaker actions Supports both Unity 4 and 5 Dutch studio Submarine Channel is currently using Panoply to produce their new digital graphic novel Ascent from Akeron. This is an unmodified screenshot. Here's a demo for an interactive documentary called SPOILED that was created with Panoply. Here's a YouTube video about digital comics that I produced using Panoply. The visual layout tool makes it easy to arrange your panels—just click and drag on the grid. Panoply's user experience for digital comics leads the industry. It feels great to use, especially on mobile devices. This is because it's been designed from the ground up not to rely on canned animations. Every panel transition is calculated in real time, which not only results in a silky-smooth feel, it means all transitions are reversible -- the player/reader can step forward and backward in the story whenever they like, just like a conventional book. Panoply is based on a streamlined version of the technology developed for the iOS graphic novel Upgrade Soul -- you can read the first chapter for free on the App Store if you want to get a feel for Panoply's end user experience (note that Upgrade Soul includes audio features and special effects that aren't part of Panoply). Each Panoply "panel" is really a Unity camera, and the output of each camera is treated as a 2D layer. You can set keyframes to control the size and position of these layers on a global timeline of discrete steps users navigate with swipe gestures. Panoply comes with a set of helpful PlayMaker actions so you can trigger events and animations as the reader navigates the story, or you can easily write your own code to do the same thing. You can see more images and more examples of how people are using Panoply on the web site, but please feel free to ask any questions about the asset here -- I'd like to know more about the features you'd like to see, and what you might use Panoply for. Thanks!