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[Released] Panic Button - stop infinite loops in 1 second

Discussion in 'Assets and Asset Store' started by Will-H, Aug 27, 2015.

  1. Will-H

    Will-H

    Joined:
    Dec 12, 2013
    Posts:
    8
    Hi everyone!
    I'm happy to present my editor extension which I think will be useful to you:

    Panic Button
    http://u3d.as/hpe
    Basically, it solves what you encounter when you accidentally enter an infinite loop during development.
    When it happens, the Unity editor is frozen and you cannot do anything - the Stop/Pause buttons are unresponsive as well as the option to save your project or close Unity properly.

    When the Panic Button is installed, fortunately all you have to do is to press it (Shift+Escape by default), and the faulty script is aborted, the game is paused, and Unity is immediately responsive again.

    It also prints a stack trace in the console, allowing you to locate the infinite loop easily.

    So now, when you encounter this problem, all you have to do is to simply press the panic button - that's all, problem solved instantly.

    Watch the video below to see it in action!


    This functionality was requested here on the feature requests forum : http://feedback.unity3d.com/suggestions/editor-panic-button-for-infinit

    There had to be a better way to handle this issue, so that's why I created this tool to help you save time while you are coding and debugging.
    And I’ve implemented the ideas discussed in the link above, such as:

    • Pausing the game and printing a stack trace
    • Support for game scripts and editor scripts
    • Optional watchdog timer to abort the game after a few seconds of freezing

    You can get Panic Button on the Asset Store here.
    Price : $10

    I hope that you will enjoy it, and I'd be happy to know what you think about it!
    Comments, questions, bug reports, or feature requests are welcome - I'm here to help.

    Thanks!
     
    theANMATOR2b likes this.
  2. JasonBricco

    JasonBricco

    Joined:
    Jul 15, 2013
    Posts:
    936
    This has been very handy. Thanks :)
     
  3. Will-H

    Will-H

    Joined:
    Dec 12, 2013
    Posts:
    8
    You're welcome. I'm happy to have been helpful.
    Please consider leaving a review on the Asset Store if you liked it. :)
     
  4. Will-H

    Will-H

    Joined:
    Dec 12, 2013
    Posts:
    8
    Update 1.0.2 has been published
    It fixes a bug that would sometimes report incorrect line numbers in stack traces.
     
    JasonBricco likes this.
  5. tedd-hansen

    tedd-hansen

    Joined:
    Oct 26, 2014
    Posts:
    3
    Purchased, but not working. Cleared my game objects properties (fixed by following uninstall instructions). When installed I can't execute game. Would love for it to work.


    PanicButton: Cannot protect file. => E:\_Unity\Blockoland\Unity Project\Library\ScriptAssemblies\Assembly-CSharp.dll
    Internal exception thrown: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0
    at Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.TypeReference.Resolve () [0x00000] in <filename unknown>:0
    at Mono.Cecil.Mixin.CheckedResolve (Mono.Cecil.TypeReference self) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.GetConstantType (Mono.Cecil.TypeReference constant_type, System.Object constant) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddConstant (IConstantProvider owner, Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddField (Mono.Cecil.FieldDefinition field) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddFields (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddType (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddTypeDefs () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.BuildTypes () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.BuildModule () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.BuildMetadata () [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleWriter.<BuildMetadata>b__0 (Mono.Cecil.MetadataBuilder builder, Mono.Cecil.MetadataReader _) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Read[MetadataBuilder,MetadataBuilder] (Mono.Cecil.MetadataBuilder item, System.Func`3 read) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleWriter.BuildMetadata (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataBuilder metadata) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleWriter.WriteModuleTo (Mono.Cecil.ModuleDefinition module, System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Write (System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
    at Dezgo.Panic.Refactory.ProcessAssembly_Procedure (System.String inputFilename, System.Boolean& wasProcessed) [0x00100] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:812
    at Dezgo.Panic.Refactory.ProcessAssembly (System.String filename, System.Boolean& wasProcessed) [0x00016] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:664

    ===
    Panic Button version: 1.2.3
    0x0000000140E4704D (Unity) StackWalker::GetCurrentCallstack
    0x0000000140E48D71 (Unity) StackWalker::ShowCallstack
    0x0000000140602A93 (Unity) GetStacktrace
    0x00000001405FFE5E (Unity) DebugStringToFile
    0x00000001406002BC (Unity) DebugStringToFile
    0x0000000140E86EAC (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x000000001D9E05BB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
    0x000000001D9E04A5 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x000000001D9E0018 (Mono JIT Code) [Logger.cs:42] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x000000003BC8E619 (Mono JIT Code) [UnityEngineDebugBindings.gen.cs:121] UnityEngine.Debug:LogError (object)
    0x000000003BC8E55D (Mono JIT Code) [Utils.cs:98] Dezgo.Panic.Utils:LogErrorFormat (string,object[])
    0x000000003BC8E49E (Mono JIT Code) [Utils.cs:120] Dezgo.Panic.Utils:LogError (Dezgo.Panic.Logging,string,object[])
    0x0000000029E072FC (Mono JIT Code) [Refactory.cs:686] Dezgo.Panic.Refactory:processAssembly (string,bool&)
    0x0000000029DEDD8F (Mono JIT Code) [Refactory.cs:244] Dezgo.Panic.Refactory:Refactor (string,PanicSettings)
    0x0000000029DEAA4A (Mono JIT Code) [EditorSystem.cs:299] Dezgo.Panic.EditorExt.EditorSystem:LaunchRefactoring (string,bool)
    0x000000001DAA2F3A (Mono JIT Code) [EditorSystem.cs:176] Dezgo.Panic.EditorExt.EditorSystem:OnEditorUpdate ()
    0x000000001DAA2CC4 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
    0x000000001DAA2C0C (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
    0x000000001DAA29FB (Mono JIT Code) [EditorApplicationBindings.gen.cs:222] UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
    0x0000000000870A7E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
    0x00007FF85C2B4FFB (mono) [mini.c:4937] mono_jit_runtime_invoke
    0x00007FF85C208341 (mono) [object.c:2623] mono_runtime_invoke
    0x000000014033EB25 (Unity) mono_runtime_invoke_profiled
    0x00000001404CA1E1 (Unity) CallStaticMonoMethod
    0x00000001404CA487 (Unity) CallStaticMonoMethod
    0x0000000140BE0700 (Unity) Application::TickTimer
    0x0000000140E4179E (Unity) FindMonoBinaryToUse
    0x0000000140E42DD1 (Unity) WinMain
    0x00000001415C3540 (Unity) strnlen
    0x00007FF8BC288364 (KERNEL32) BaseThreadInitThunk



    PanicButton: Cannot protect this DLL because the image format is bad, maybe it's not a .NET assembly?
    => E:\_Unity\Blockoland\Unity Project\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll

    Internal exception thrown: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
    at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0
    at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.BaseAssemblyResolver.GetAssembly (System.String file, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.BaseAssemblyResolver.SearchDirectory (Mono.Cecil.AssemblyNameReference name, IEnumerable`1 directories, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0
    at Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.TypeReference.Resolve () [0x00000] in <filename unknown>:0
    at Mono.Cecil.Mixin.CheckedResolve (Mono.Cecil.TypeReference self) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.GetConstantType (Mono.Cecil.TypeReference constant_type, System.Object constant) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddConstant (IConstantProvider owner, Mono.Cecil.TypeReference type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddParameter (UInt16 sequence, Mono.Cecil.ParameterDefinition parameter, Mono.Cecil.ParamTable table) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddParameters (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddMethods (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddType (Mono.Cecil.TypeDefinition type) [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.AddTypeDefs () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.BuildTypes () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.BuildModule () [0x00000] in <filename unknown>:0
    at Mono.Cecil.MetadataBuilder.BuildMetadata () [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleWriter.<BuildMetadata>b__0 (Mono.Cecil.MetadataBuilder builder, Mono.Cecil.MetadataReader _) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Read[MetadataBuilder,MetadataBuilder] (Mono.Cecil.MetadataBuilder item, System.Func`3 read) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleWriter.BuildMetadata (Mono.Cecil.ModuleDefinition module, Mono.Cecil.MetadataBuilder metadata) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleWriter.WriteModuleTo (Mono.Cecil.ModuleDefinition module, System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.Write (System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in <filename unknown>:0
    at Dezgo.Panic.Refactory.ProcessAssembly_Procedure (System.String inputFilename, System.Boolean& wasProcessed) [0x00100] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:812
    at Dezgo.Panic.Refactory.ProcessAssembly (System.String filename, System.Boolean& wasProcessed) [0x00016] in I:\PRO\Dezgo\PRODUCTS\WatchDog\trunk\source\PanicButton_source\Refactoring\Refactory.cs:664

    ===
    Panic Button version: 1.2.3
    0x0000000140E4704D (Unity) StackWalker::GetCurrentCallstack
    0x0000000140E48D71 (Unity) StackWalker::ShowCallstack
    0x0000000140602A93 (Unity) GetStacktrace
    0x00000001405FFE5E (Unity) DebugStringToFile
    0x00000001406002BC (Unity) DebugStringToFile
    0x0000000140E86EAC (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x000000001D9E05BB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
    0x000000001D9E04A5 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x000000001D9E0018 (Mono JIT Code) [Logger.cs:42] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x000000003DBE47EC (Mono JIT Code) [UnityEngineDebugBindings.gen.cs:165] UnityEngine.Debug:LogWarning (object)
    0x000000003DBE472D (Mono JIT Code) [Utils.cs:93] Dezgo.Panic.Utils:LogWarningFormat (string,object[])
    0x000000003DBE466E (Mono JIT Code) [Utils.cs:114] Dezgo.Panic.Utils:LogWarning (Dezgo.Panic.Logging,string,object[])
    0x0000000029E06FC3 (Mono JIT Code) [Refactory.cs:671] Dezgo.Panic.Refactory:processAssembly (string,bool&)
    0x0000000029DEDD8F (Mono JIT Code) [Refactory.cs:244] Dezgo.Panic.Refactory:Refactor (string,PanicSettings)
    0x0000000029DEAA4A (Mono JIT Code) [EditorSystem.cs:299] Dezgo.Panic.EditorExt.EditorSystem:LaunchRefactoring (string,bool)
    0x000000001DAA2F3A (Mono JIT Code) [EditorSystem.cs:176] Dezgo.Panic.EditorExt.EditorSystem:OnEditorUpdate ()
    0x000000001DAA2CC4 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
    0x000000001DAA2C0C (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
    0x000000001DAA29FB (Mono JIT Code) [EditorApplicationBindings.gen.cs:222] UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
    0x0000000000870A7E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
    0x00007FF85C2B4FFB (mono) [mini.c:4937] mono_jit_runtime_invoke
    0x00007FF85C208341 (mono) [object.c:2623] mono_runtime_invoke
    0x000000014033EB25 (Unity) mono_runtime_invoke_profiled
    0x00000001404CA1E1 (Unity) CallStaticMonoMethod
    0x00000001404CA487 (Unity) CallStaticMonoMethod
    0x0000000140BE0700 (Unity) Application::TickTimer
    0x0000000140E4179E (Unity) FindMonoBinaryToUse
    0x0000000140E42DD1 (Unity) WinMain
    0x00000001415C3540 (Unity) strnlen
    0x00007FF8BC288364 (KERNEL32) BaseThreadInitThunk



    error CS0009: file `Library/ScriptAssemblies/Assembly-CSharp.dll' has invalid `assembly' metadata

    Compilation failed: 1 error(s), 0 warnings
    0x0000000140E4704D (Unity) StackWalker::GetCurrentCallstack
    0x0000000140E48D71 (Unity) StackWalker::ShowCallstack
    0x0000000140602A93 (Unity) GetStacktrace
    0x00000001405FFE5E (Unity) DebugStringToFile
    0x00000001406002BC (Unity) DebugStringToFile
    0x000000014075BEE8 (Unity) std::_Tree<std::_Tset_traits<std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> >,std::less<std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > >,std::allocator<std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > >,0> >::_Copy
    0x000000014075C04D (Unity) std::_Tree<std::_Tset_traits<std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> >,std::less<std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > >,std::allocator<std::basic_string<char,std::char_traits<char>,stl_allocator<char,66,16> > >,0> >::_Copy
    0x000000014076759F (Unity) GetAllManagedMonoIslands
    0x0000000140796F37 (Unity) UpdateMonoCompileTasks
    0x0000000140756B8B (Unity) UpdateMonoCompileTasks
    0x0000000140BE03A5 (Unity) Application::TickTimer
    0x0000000140E4179E (Unity) FindMonoBinaryToUse
    0x0000000140E42DD1 (Unity) WinMain
    0x00000001415C3540 (Unity) strnlen
    0x00007FF8BC288364 (KERNEL32) BaseThreadInitThunk


    upload_2016-9-29_15-48-29.png
     
  6. Will-H

    Will-H

    Joined:
    Dec 12, 2013
    Posts:
    8
    Hi!
    Thanks for reporting the problem.

    Does it work with an empty project? Or is it failing just for your project?
     
  7. arzi42

    arzi42

    Joined:
    Sep 16, 2016
    Posts:
    10
    I have the same error. Did not repro on an empty project.
     
  8. Will-H

    Will-H

    Joined:
    Dec 12, 2013
    Posts:
    8
    Thanks a lot for notifying me about this problem!
    I'm aware of a few edge cases causing issues with the plugin and I'm currently working on an update to fix those.
     
  9. arzi42

    arzi42

    Joined:
    Sep 16, 2016
    Posts:
    10
  10. ImmerxedBar

    ImmerxedBar

    Joined:
    Jul 17, 2017
    Posts:
    2
    Hello.
    upload_2017-7-19_10-26-35.png

    Hello. I bought this asset not long ago. It seems to have problems with an other free asset that I have, called Isolationist.
    This asset has no Dlls, but it registers itself on some of Unity's callbacks, like PlayModeStateChange.
    Any ideas on how to fix it?
     
  11. Martian-Games

    Martian-Games

    Joined:
    Jan 19, 2012
    Posts:
    38
    What is correct procedure to uninstall PanicButton? I have removed the folder but somehow references are lingering?
     
  12. MarkusGod

    MarkusGod

    Joined:
    Jan 10, 2017
    Posts:
    164
    Hi there! Do you have any plans to make it compatible with unity 2019?
     
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