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Discussion in 'Assets and Asset Store' started by nicloay, May 17, 2016.
Hello. Try to remove RemoveDuplicateLastInputPositions filter from tool pipeline
Please welcome another app made with paintcraft
Any news about the release of the 3.0 on the Asset Store?
I'm sorry but not in near future.
Hi. I'm using U2017.3.0p1 and PaintCraft2.2u 2017.1.
I do programming an android game. I did test it on UEditor and I had no problem but I just tested in two android devices (Samsung Galaxy Ground Prime+ with android 6 and Samsung Galaxy A70 with android 9) and both of them have the same result:
Is any shader is not Compatible with this smartphones GPU? and how to solve that?
hello. just reimport package from asset stoee. you lost the project settings
Привет! Подскажите, пожалуйста, как правильно вызывать ClearTexture? И нужно вызывать только перед выходом в галерею или еще и в момент, когда игрок отпустил палец с экрана и перестал рисовать? Спасибо!
не совсем понятно для чего ее вы хотите вызывать. она вызывается автоматически по нажатию на кнопку например, либо когда undo отматывается до 1го шага.
А так в демке можно увидеть что она вызывается с кнопки через стандартные unity event-ы
Имею ввиду Streaming Page Config)
Еще StreamingColoringPageConfig почему-то как-то неправильно отображает превью в галерее выбора раскраски
пришлите invoice id на support @ paintcraft . in я вышлю стабильную бету- там стриминг ассеты из коробки идут нормальные.
We are not able to find a document about how to generate a grayscale file to use in paint craft.
please let us know where can we find it.
The PaintCraft drawing tool is amazing! Thank you!
Is it possible to customize the brush so, that you can draw mandalas?
For reference see this video:
@nikhil_unity726, as I replied by email, now you can use all 3 channels (RGB) for the regions, so no need to import as grayscale
@Soulside, Unfortunately it's not possible to do that in base version and required much of customization.
Hi Nicloay, i have one problem on IOS (only IOS). When i update version unity from 2018 to 2019, at version 2018 memory on all devices i tested is good but when i update to version 2019 memory have problem it increase without stopping every time i touch the screen. i found this problem but i don't know how to fix this. The problem is BeginLine function in ScreenCameraController when i command it, it's stop increase but if i use this function memory increase until memory overflow and the game crashed. Help me fix it, please! Thanks.
@nicloay, thanks for your response. Can you please describe the steps to implement it. What kind of customization is required?
@Soulside, I'm sorry but it's like a whole new game mechanic - not sure that I can describe it as it required to much architecture.
@Hiephm, did you try new beta? it should works more stable on 2018 version (sorry didn't test in on 2019 yet). If you don't have access please send me your invoice id to firstname.lastname@example.org and I'll give you download link.
Hi Nicloay, i have one question. PaintCraft PRO support auto region function from svg file?
yes. current version from asset store support it. But I have to let you know that SVG works in limited way. It doesn't render SVG runtime - and do it only on start, that's mean if you zoom the image on the device you will see pixelation.
We have an app with about 120 images to color, would you suggest that we use streaming age configs? Is this feature ready for use with the current version? It says "experimental" in the docs. How can you suggest we keep our app size small?
Yes. I would suggest to send your invoice id to the email@example.com so I'll send you access to the beta. in new beta all page configs by default are in streaming assets.
I am new to Unity and pretty much decided on it because of your package. So fresh install of unity, I bouight your package and imported it, to see a LONG list of error messages.
Plus that shader warning at the bottom, saying it isn't compatible with my AMD RX 570 video card?
What should I do to correct all of this?
Hi, I have been utilizing this tool for a project i have been working on for a while, and I have run into a snag and hope you might be able to help me out. Basically I have a UI with a drawing window, using the RectToCanvasPosition to place the drawing. Everything has been working fine at the base resolution.
The issue appears when i switch to a different resolution, when i draw, the line is off, it seems like it is not taking the canvas scalar into account. Like when i draw from center to the left edge, the line starts and center and only makes it to about 1/2 way left when i reach the edge. And the canvas scale is ~.5. Also at this smaller resolution, the canvas camera renderers a smaller version and i have to zoom into to get the image back to the desired size.
I have been testing different approaches to get this scale to work, when I adjust the canvas ortho camera to be the appropriate size, the drawing aligns properly but the pixels drawn are too large, not shaped properly
I have done a lot of custom work to other parts of the tool, and we are late in dev process so i probably could not change over to the beta.
Thanks for the tool, it has been very helpful, and i feel like there is something I am missing here that you might be able to help me with.
I am having a problem please guide me.
When I paint, how do I know when my mouse position is in the region I'm drawing, when my mouse is out of the region where I can draw?
Thank you !
It would be helpful to be able to disable auto-saving of user changes (ISaveUserChanges/Icons) to the disk.
We have a situation where we use the same configs on different targets and get sharing violations.
Paint Craft looks awesome. A friend of mine recommended it and it perfectly fits my need. Please help me understand if I can restrict the colors to be filled in a particular area. I want users to see the original image and then fill colors as mentioned.
I am really struggling to achieve it. Please help.
I have the same need as kunal_unity715 as I'm trying to build a Paint by Number app and will also really appreciate to be able to do it with PaintCraft