Hi all! Sorry for my absence from the thread for a while, I had a longer winter leave than expected but I am back now. First just a general update: I am aware of the fog issue reported by multiple people where the fog changes when the camera moves/rotates. I have been able to reproduce this on my end and am working on a fix. Onto answering questions: This looks like a normalization issue with the cloud point lights. I'll have a look and should have a fix soon! It should work in the latest stable version, 2019 and (probably) 2020 as well. Try increasing the camera far clip plane. The volumetric clouds are affected by the clip planes and the default far clip value is just 1000, which is lower than the default cloud plane altitude. Looks awesome! I considered adding support for this but dropped it because of performance concerns. The cloud plane consists of a maximum of 64000 vertices, so this shouldn't be too bad though. It's certainly better than doing it in the fragment shader. I recommend setting up a test scene and measuring the performance with it on/off to determine if it is too heavy for your use case. Definitely sounds like a bug. It might be related to the fog issue people have been reporting. Will take a look! Hi there! The cloud particles fade away when the camera gets close, which should take care of this for you, unless your cockpit is huge. In that case, I can help you modify the near fade distance value which should solve it for you. Does this also happen with the scattering mask turned off? I'll take a look in any case and see if I can solve it.