Hi there! I'm making this thread for my volumetric sky plugin, OverCloud, which is a complete lighting and sky solution for Unity's default rendering pipeline. Featuring volumetric clouds, fog and lighting, physically based time of day, multiple weather effects, a preset-based sky system and VR support. It has been released and is available (along with demos) at http://overcloud.me/ Manual for the current version. Spoiler: Media Patch notes: Spoiler: ver 1.01 Fixed a bug where OverCloud failed to take into account other depth rendering modes of the camera (such as Depth+MotionVectors) and instead always forced depth only. Separated cloud shadows intensity variable into two: Density and opacity. Density is applied before shadow refinement, opacity is applied after. This allows for more granular control over the cloud shadows appearance. Went over the entire project and scrubbed warnings (both C# and shaders).