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[RELEASED Original muscle car mobile HQ

Discussion in 'Assets and Asset Store' started by DenisOerc, Jul 22, 2018.

?

Does the style of the car integrate in your project ?

  1. Yes

    1 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  3. Kinda

    0 vote(s)
    0.0%
  1. DenisOerc

    DenisOerc

    Joined:
    Jun 17, 2015
    Posts:
    57
    Original muscle car HQ for mobile.

    Please check out my vehicle made in unity. Extreme low poly with baked mapes and PBR textures that can be used for mobile games

    Link
    https://assetstore.unity.com/packages/3d/characters/original-muscle-car-hq-mobile-122035

    Price: 2.99


    Mobile game high end muscle sports car with a set of metalic, albedo and normal texture and baked albedo.

    Really good for high FPS in mobile games.

    There is a ID MAP so you can change the color of the car easy.

    Contains:

    1 Vehicle mesh

    Albedo/metalic/normal red vehicle texture / baked red vehicle texture version for vehicle

    Albedo/metalic/normal with a triangle imprint / baked texture version for vehicle

    1 Wheel model mesh

    Albedo/metalic/normal texture / Baked texture

    Model optimized for high to low end phones. Using the baked albedo will guarantee smooth, no framedrop gameplay

    Compatible with: * Unity: Standard Assets * Randomation Vehicle Physics 2.0 * Realistic Car Controller 2.8 * Extreme Vehicle Pack

    Textures are placed on uv space so they can be used at a resolution of 256*256 and still retain design fidelity The wheel textures can be set as low of 64x64 resolution and still maintain design fidelity

    Productive Realtime in-app Substance textures tweaking


    Light 100x smaller texture files for faster downloads and faster starts


    Dynamic Enables runtime texture modifications


    For questions and requests, feel free to contact me via email, skype or pm.
     
  2. DenisOerc

    DenisOerc

    Joined:
    Jun 17, 2015
    Posts:
    57