Ah sorry! I completely overlooked your post. But nice find, that is a bug on our part. We don't' actually set it to false. We just have our own object field that mimics Unity's and adds support for interfaces etc, but we should only use that where its needed, and use Unity's own object picker wherever we can. I like the suggestion to toggle it somehow as well. Maybe something like an [Enable/DisableCrossSceneReferences] attribute... Maybe. We'll fiddle around with it a bit. For now. If you used the [DrawWithUnity] It should work.