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[Released] Object Placement Toolkit

Discussion in 'Assets and Asset Store' started by subho0406, Jul 29, 2014.

  1. subho0406

    subho0406

    Joined:
    Mar 20, 2014
    Posts:
    104
    image002.png

    Object Placement Toolkit is a procedural object placement tool that simplifies runtime placement of objects using a set of procedures.


    The Object Placement Toolkit uses Mesh based Object Placement and Objects can be created and recycled during runtime without any memory overload by using Object Pooling Techniques.

    Object Placement Toolkit has variety of applications. It can be used as a tool to create props and scenes for an Infinite Runner game, for a procedurally generated city with random props, for game where the props need to be random or need to be randomly placed around an area or volume of mesh guided by a set of procedures, etc.

    Features of Object Placement Toolkit -
    1. Prop Manager.
    2. Object Pooling.
    3. Runtime generation without impact on performance

    Price - 5$

    Buy Now From Asset Store!
    https://www.assetstore.unity3d.com/en/#!/content/19885

    Video Overview-


    Few Screen Shots -

    2014-07-21_155008.jpg

    2014-07-21_154903.jpg

    Ir1.jpg

    2014-07-18_184300.jpg

    Website -
    www.blackgearstudio.in

    Like At-

    www.facebook.com/blackgearstudio

    Asset Store Link -
    https://www.assetstore.unity3d.com/en/#!/content/19885


    Also Don't forget to check my other Assets!! ;)
     
    Last edited: Aug 5, 2014
  2. fermas

    fermas

    Joined:
    Sep 21, 2015
    Posts:
    15
    Does it have any function that allows snapping during runtime via script? Also, is this open source? Thanks!
     
  3. subho0406

    subho0406

    Joined:
    Mar 20, 2014
    Posts:
    104
    Yes it is open source but there is no snapping feature
     
  4. iLawn

    iLawn

    Joined:
    Apr 16, 2013
    Posts:
    16
    Hi subho0406!
    can you help me for turn off random direction for placement objects. On picture Procedure Align with mesh normal, but it's placement with little randomizing direction. Not for Sphere's Normals. It's good for more cases, but i need normals.
    Looking for in your script, but (
    Thanks )