Hi everyone, I am very excited to announce the release of my new AI and path finding asset: Node AI! What is node AI and who is it for? Node AI is in my (totally biased) opinion the BEST AI and path finding solution available on the asset store for procedurally generated games. As a matter of fact, the path finding is as accurate as navmesh solutions if nodes are set up properly! Asset Store Link: https://www.assetstore.unity3d.com/en/#!/content/31459 With Node AI, you can do many things. Not only can you have complex levels, players can hide behind cover to avoid line of site, AI has adjustable reaction time, and much more. If you are making a game with procedurally generated levels, or if you just want to write your AI once and have it work in any situation, Node AI is for you! If you have any questions about Node AI, feel free to ask! Thank you for checking out my asset, I hope you like it! Store Blurb: Unity 5 Ready! Works with free and pro versions of Unity! Demos and guide at bottom of description Node AI is advanced Path finding without the need for a navmesh or baking of any kind! A.I.s can follow routes and track players through complex levels with perfect accuracy! Built with procedurally generated games in mind, but powerful enough for any situation, node AI is the pathfinding solution you have been waiting for. Why spend time converting code back and forth when you could simplify your A.I. and use a solution that will be flexible in any situation! Easy to use! No need to write any code. AI Agents have tons of easy to understand options available right in the inspector! And if you want to code, the scripts are packed with comments and written in a way to be as easily understandable as possible. Features: -AI agents can wander, follow waypoints/patrol, guard/stand ground or chase a target. -AI features dynamic reaction time, complete with on screen indicator. Perfect for stealth games! -AI agents can alert other agents to chase player! -AI features a sophisticated routine for finding players. If an agent can't see a player directly, it can follow a players trail, or investigate the players last known location. -Agents can take damage, and attack player! -includes bonus animation script with a basic setup for Mecanim compatible models! -Setting up nodes couldn't be simpler. simply drag them into your scene, arrange them in a way that suites your level, and that's it. Node AI takes care of the rest! -Nodes can be stored in prefabs allowing for ultra flexible and dynamic scenes! -Easy to use visualization tools! -Highly optimized performance! -Easy integration with UFPS! Detailed setup instructions included. The best way to see what Node AI is capable of is to test it out yourself! Check out these demos: Complex maze pathfinding (included in package): https://dl.dropboxusercontent.com/s/j7ippa9x1g7gawp/nodeDemo.html Playable Demo 1 (included in package): https://dl.dropboxusercontent.com/s/zvmn8vkfm84r075/wanderDemo.html Playable demo 2 (included in package): https://dl.dropboxusercontent.com/s/2kzhmjy388ehqzg/miscDemo.html Procedurally generated level demo featuring level generation by Dungen (sold separately! This scene is NOT included with Node A.I.!): https://dl.dropboxusercontent.com/s/ahhmt8770c04fm9/proceduralDemo.html Have more questions? Check out the 27 page PDF guide: https://www.dropbox.com/s/rya58svnq50cb6v/nodeAIGuide.pdf?dl=0 Video tutorials coming soon! Thanks again for checking out Node AI!