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[RELEASED] MULTIPLAYER SURVIVAL TEMPLATE

Discussion in 'Works In Progress - Archive' started by Nitugard, Mar 1, 2017.

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  1. TechSins

    TechSins

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    Yeah something like this!
     
  2. TheMessyCoder

    TheMessyCoder

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    I was thinking of trying UMA with this kit. Might be fun.
     
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  3. TheMessyCoder

    TheMessyCoder

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    Any news on when the next update will be available?
     
  4. TechSins

    TechSins

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  5. TheMessyCoder

    TheMessyCoder

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    Hi, I havnt tried yet. Been playing about with reviewing some kits and doing some other tutorials.
     
  6. TechSins

    TechSins

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    @OneDragutin can you make a tutorial on changing player with another character?
     
  7. Legend458

    Legend458

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    I think he did. Something like changing the player with a dragon.
     
  8. TechSins

    TechSins

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    Yeah already seen that but need a tutorial on changing the player with another humanoid model not generic
     
  9. Kalle801

    Kalle801

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    Is it possible to host a game, without opening the whole client and join?
    So if i want to host a Server on a "Windows root", this would eat a lot of cpu usage and it shows one player in game (1/20)

    So what i want is to host a game on a Windows root without joining the game = No cpu usage and not (1/20) players online.

    Short: Host a server (Not join) The "host" is not shown as "Online" (0/20). = Amazing performance for windos servers.
     
  10. RobsonFMaciel

    RobsonFMaciel

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    @OneDragutin Are you updating the feature? I'm interested in buying it, but would like to know if you're working on it for improvements. :)
    I do not want to disappoint myself as in the Survival Game Model that is now DEPRECATED
     
    Last edited: Sep 15, 2017
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  11. Nitugard

    Nitugard

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    You would have to change code a bit in order to achieve this. It is possible.

    I'm updating this asset and I already did a lot of fixes and improvements. This update is going a bit slower.
     
  12. A2GStudios

    A2GStudios

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    I have a few questions, can this template be used in a multi scene game. For example if i have multiple maps ( Scenes) for a player to travel to, can i use this template, can i make it to save the items and stats from one scene to another and could one player be on one map( scene) and another player be on another at the same time. Is this possible.

    Also Is it easy to add more items and animations for the player. Different tools, weapons , and crafting stations.

    Just asking before i buy it, maybe someone that already has it can answer these questions, Thanks
     
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  13. Nitugard

    Nitugard

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    Everything you said above could be achieved. But template does not work like this by default.

    Depending on the item logic, visuals and other factors it may be easier or even harder.
     
  14. Nitugard

    Nitugard

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    I'll be removing ability to play and host at the same time since this is one of the reasons why it's harder to add new items or even some other logic. Looks like that even unity says this should not be allowed.

    Also I'm thinking about removing unity matchmaking system.
     
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  15. Lagunajam

    Lagunajam

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    Is better a dedicated server and master server for survival. Matchmaking system is better for typical deathmatch games.
    Sorry for my bad english.
     
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  16. TechSins

    TechSins

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    Does this mean you can literally just play singleplayer without having to go through any networking stuff?
     
  17. Polemus

    Polemus

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    It would be awesome if you rip out MatchMaking and make use of the low level api for networkinmg.
    This way we can implement headless servers and at the same time avoid the multiplayer costs on unet

    NAT punch trough is not an issue in my instance
     
  18. Polemus

    Polemus

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    nope, he is merely saying that he will be making the server deidcated
     
  19. Polemus

    Polemus

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    Please give us a hint of how long the next update will take
     
  20. Kalle801

    Kalle801

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    Could you tell me what do i have to change please?
     
  21. Nitugard

    Nitugard

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    You would have to edit main menu script. Disable match maker in that script and that would almost be all.

    Asset is not that popular lately that is the main reason update is taking a lot of time.
    So It may take a while, I hope to have much more time this winter.
     
  22. Polemus

    Polemus

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    Why not do small incremental updates?
     
  23. Kalle801

    Kalle801

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    If i disable the matchmaker in the script, im not able to play in multiplayer anymore.

    I would like to start the "Server" with a .batch-file to completelly hide the unity client, if i start the server. So i can use it as a "Dedicated Server" for windows.
     
  24. Nitugard

    Nitugard

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    Not sure how you disabled matchmaking? You still need to call method start server on network manager script...
    When joining you would need to first call start client. Also correct address must be set for both server and client.
     
  25. Nitugard

    Nitugard

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    There is a lot work to just submit new update for asset store(at least I always have that feeling).
     
  26. Supgarn

    Supgarn

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    I like your multiplayer system but why you don't make this asset good better than Ultimate Survival If you do that i think your asset sell a lot .

    Thanks.
     
  27. Nitugard

    Nitugard

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    Thanks for such positive comment. Right now I am reworking this project(removing a lots of features), focusing mostly on shooter style survival game. Also I am working at better sync and network.

    I hope to have it finished before end of this month.

    But I have huge problem with models and animations, I am the only one working and I am not doing great when it comes to these things. In the end it may really be basic block style models.
     
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  28. Nateply

    Nateply

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    Blocky stand-in models are all we need. Please stick with what you do best and leave customizing models and making a full-up game up to your purchasers.
     
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  29. Lagunajam

    Lagunajam

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    I prefer a good network fundation, over good graphics. The graphics can be change easy.

    Sorry for my bad english.
     
  30. Kalle801

    Kalle801

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    Where is the Save file please?

    Did not find save file!
    UnityEngine.Debug:Log(Object)
    Player:DelayedLoad() (at Assets/SurvivalMultiplayer/Scripts/Player/Player.cs:71)
    Timer:Update() (at Assets/SurvivalMultiplayer/Scripts/Timer/Timer.cs:67)
     
  31. Nitugard

    Nitugard

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  32. Kalle801

    Kalle801

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    save still dont work. What is the correct name: _file or _container (.dat) ?
    cause in player.cs is _file and in container.base is: _container
     
  33. Nitugard

    Nitugard

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    Still getting same debug log?
    Containers don't have anything to do with the players their data is saved separately thus different save names.
     
  34. Kalle801

    Kalle801

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    how please?
     
  35. Nitugard

    Nitugard

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    Call it from a script like this:
    BuildManager.Instance.Save();
    or
    BuildManager.Instance.Load();
     
  36. Kalle801

    Kalle801

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    Thank you this helps alot. Is it anyhow possible to create a loginscreen which gets this username at login for the Game?
     
  37. Nitugard

    Nitugard

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    When it comes to programming almost everything is possible. So yes it is.
     
  38. Kalle801

    Kalle801

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    Thats for sure but im not a coder, i try to understand unet.
     
  39. Cybit

    Cybit

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    I love the basic outlay of the template, I think it would be best to leave it as much a template as possible while giving the end user (i.e. someone like me) the ability of adding my own player character, animals, weather system etc. I'm currently working on adding a leveling system, leveling like in weapons and building. Research is more the term, it's currently one of the hugest request from my pre-alpha team. That and upgrading the building similar to the way you can in rust.
    OK all that said, I think you're doing a great job and I hope to see more progress with the project in the future. Thanks for the hard work.
     
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  40. Nitugard

    Nitugard

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    Thank you so much. I am still thinking in which direction I should be going with this asset. Whether it should be just player controller with inventory and maybe some other features after which I could be doing a lot of tutorials using assets from the asset store...

    Anyway here is how currently project is looking:
    img12.PNG
     
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  41. Legend458

    Legend458

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    It says PUBG in the title for the kit, PlayerUnknowns Battlegrounds? The progression is looking very cool!
     
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  42. Nitugard

    Nitugard

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    Haha, good catch. I guess I didn't know how to call demo :)
    But I've been playing that game for some time and I have to say that it motivated me a lot to do some 'great' unity work.
     
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  43. Legend458

    Legend458

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    Ah cool!
     
  44. crimsonmortis

    crimsonmortis

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    Is there a roadmap or trello page somewhere? I hate to ask on here and use up more of your time. I understand you are working on this by yourself. Thank you for your hard work so far.
     
  45. Supgarn

    Supgarn

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    Can you send me the screenshot new version of Survival Multiplayer and when it will finish

    Thanks.
     
  46. Nitugard

    Nitugard

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    Hi, I'll post within this week new images about the update. I'm sorry that this is taking long time to finish.
     
  47. Kalle801

    Kalle801

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    Would be nice if u add photon to this project.
     
  48. Supgarn

    Supgarn

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    Where screenshots ?
     
  49. CommunityUS

    CommunityUS

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    https://github.com/alvyxaz/barebones-masterserver
     
  50. Artificialized

    Artificialized

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    Hey any updates on how the project is coming along? Been looking forward to seeing updates would greatly appreciate a response thankyou so much for making this asset the current screenshots look amazing looking forward to see what you've been working on :D
     
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