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Discussion in 'Works In Progress - Archive' started by Reechy, Mar 1, 2017.
Yeah something like this!
I was thinking of trying UMA with this kit. Might be fun.
Any news on when the next update will be available?
Any luck with changing the character? @TheMessyCoder
Hi, I havnt tried yet. Been playing about with reviewing some kits and doing some other tutorials.
@OneDragutin can you make a tutorial on changing player with another character?
I think he did. Something like changing the player with a dragon.
Yeah already seen that but need a tutorial on changing the player with another humanoid model not generic
Is it possible to host a game, without opening the whole client and join?
So if i want to host a Server on a "Windows root", this would eat a lot of cpu usage and it shows one player in game (1/20)
So what i want is to host a game on a Windows root without joining the game = No cpu usage and not (1/20) players online.
Short: Host a server (Not join) The "host" is not shown as "Online" (0/20). = Amazing performance for windos servers.
@OneDragutin Are you updating the feature? I'm interested in buying it, but would like to know if you're working on it for improvements.
I do not want to disappoint myself as in the Survival Game Model that is now DEPRECATED
You would have to change code a bit in order to achieve this. It is possible.
I'm updating this asset and I already did a lot of fixes and improvements. This update is going a bit slower.
I have a few questions, can this template be used in a multi scene game. For example if i have multiple maps ( Scenes) for a player to travel to, can i use this template, can i make it to save the items and stats from one scene to another and could one player be on one map( scene) and another player be on another at the same time. Is this possible.
Also Is it easy to add more items and animations for the player. Different tools, weapons , and crafting stations.
Just asking before i buy it, maybe someone that already has it can answer these questions, Thanks
Everything you said above could be achieved. But template does not work like this by default.
Depending on the item logic, visuals and other factors it may be easier or even harder.
I'll be removing ability to play and host at the same time since this is one of the reasons why it's harder to add new items or even some other logic. Looks like that even unity says this should not be allowed.
Also I'm thinking about removing unity matchmaking system.
Is better a dedicated server and master server for survival. Matchmaking system is better for typical deathmatch games.
Sorry for my bad english.
Does this mean you can literally just play singleplayer without having to go through any networking stuff?
It would be awesome if you rip out MatchMaking and make use of the low level api for networkinmg.
This way we can implement headless servers and at the same time avoid the multiplayer costs on unet
NAT punch trough is not an issue in my instance
nope, he is merely saying that he will be making the server deidcated
Please give us a hint of how long the next update will take
Could you tell me what do i have to change please?
You would have to edit main menu script. Disable match maker in that script and that would almost be all.
Asset is not that popular lately that is the main reason update is taking a lot of time.
So It may take a while, I hope to have much more time this winter.
Why not do small incremental updates?
If i disable the matchmaker in the script, im not able to play in multiplayer anymore.
I would like to start the "Server" with a .batch-file to completelly hide the unity client, if i start the server. So i can use it as a "Dedicated Server" for windows.
Not sure how you disabled matchmaking? You still need to call method start server on network manager script...
When joining you would need to first call start client. Also correct address must be set for both server and client.
There is a lot work to just submit new update for asset store(at least I always have that feeling).
I like your multiplayer system but why you don't make this asset good better than Ultimate Survival If you do that i think your asset sell a lot .
Thanks for such positive comment. Right now I am reworking this project(removing a lots of features), focusing mostly on shooter style survival game. Also I am working at better sync and network.
I hope to have it finished before end of this month.
But I have huge problem with models and animations, I am the only one working and I am not doing great when it comes to these things. In the end it may really be basic block style models.
Blocky stand-in models are all we need. Please stick with what you do best and leave customizing models and making a full-up game up to your purchasers.
I prefer a good network fundation, over good graphics. The graphics can be change easy.
Sorry for my bad english.
Where is the Save file please?
Did not find save file!
PlayerelayedLoad() (at Assets/SurvivalMultiplayer/Scripts/Player/Player.cs:71)
Timer:Update() (at Assets/SurvivalMultiplayer/Scripts/Timer/Timer.cs:67)
There was a small typo in the code which prevented correct save file loading. Here is the quick fix:
save still dont work. What is the correct name: _file or _container (.dat) ?
cause in player.cs is _file and in container.base is: _container
Still getting same debug log?
Containers don't have anything to do with the players their data is saved separately thus different save names.
Call it from a script like this:
Thank you this helps alot. Is it anyhow possible to create a loginscreen which gets this username at login for the Game?
When it comes to programming almost everything is possible. So yes it is.
Thats for sure but im not a coder, i try to understand unet.
I love the basic outlay of the template, I think it would be best to leave it as much a template as possible while giving the end user (i.e. someone like me) the ability of adding my own player character, animals, weather system etc. I'm currently working on adding a leveling system, leveling like in weapons and building. Research is more the term, it's currently one of the hugest request from my pre-alpha team. That and upgrading the building similar to the way you can in rust.
OK all that said, I think you're doing a great job and I hope to see more progress with the project in the future. Thanks for the hard work.
Thank you so much. I am still thinking in which direction I should be going with this asset. Whether it should be just player controller with inventory and maybe some other features after which I could be doing a lot of tutorials using assets from the asset store...
Anyway here is how currently project is looking:
It says PUBG in the title for the kit, PlayerUnknowns Battlegrounds? The progression is looking very cool!
Haha, good catch. I guess I didn't know how to call demo
But I've been playing that game for some time and I have to say that it motivated me a lot to do some 'great' unity work.
Is there a roadmap or trello page somewhere? I hate to ask on here and use up more of your time. I understand you are working on this by yourself. Thank you for your hard work so far.
Can you send me the screenshot new version of Survival Multiplayer and when it will finish
Hi, I'll post within this week new images about the update. I'm sorry that this is taking long time to finish.
Would be nice if u add photon to this project.
Where screenshots ?
Hey any updates on how the project is coming along? Been looking forward to seeing updates would greatly appreciate a response thankyou so much for making this asset the current screenshots look amazing looking forward to see what you've been working on