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[RELEASED] Multi Edit Tools

Discussion in 'Assets and Asset Store' started by Stanton560, Feb 12, 2018.

  1. Stanton560

    Stanton560

    Joined:
    Aug 21, 2017
    Posts:
    14
    Hi all

    I've built a little tool set that I'm hoping will really help speed things up a bit for Unity users.

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    This is a powerful script with various tools aimed at improving development time, especially during prototyping.

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    Do you need to rename a thousand game objects at once? Maybe you only want to rename specific child objects, or even do a partial rename?

    Do you want to create/apply/revert multiple prefabs at once?

    Do you want to Add or Remove rigidbodies from thousands of GameObjects, including their child objects at once?

    Do you need to add or remove thousands of Box, Sphere, Capsule or Mesh colliders at once? Perhaps you only wish to disable colliders on child objects, or make the parent objects trigger colliders? Perhaps you only wish to disable the colliders during prototyping?

    Do you wish to change the shadow casting mode on multiple renderers at once? Or perhaps even disable the renderers of specific child objects located in thousands of parent objects?

    Do you need to add specific scripts or components to thousands of child game objects at once? Or perhaps remove all instances of a script located across thousands of objects, including their children? Or perhaps update component values across multiple child objects across multiple parent objects?

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    If you've answered YES to any of these questions, then this is the tool for you!

    Features:

    - Selection Search Filter Tool
    - Prefabs Tool
    - Rename Tool
    - Rigidbody Tool
    - Colliders Tool
    - Renderers Tool
    - Scripts Tool
    - Components Tool


    Plans for future development dependent on customer feedback. It's powerful and free, so please use responsibly!
     
    Last edited: Mar 6, 2018
  2. Stanton560

    Stanton560

    Joined:
    Aug 21, 2017
    Posts:
    14