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[Released] Morph Character System (MCS) - Male and Female

Discussion in 'Assets and Asset Store' started by berk-maketafi, Sep 17, 2015.

  1. hopeful

    hopeful

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    A good-sized library of tattoos (files that can be added via GIMP / Photoshop to textures) sounds like a great thing to add. :)
     
  2. usupator

    usupator

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    Just bought male female and several add on packs and I'm having a grrrreat time creating my characters, you have created a marvellous toy and tool!
    Two questions: once I've finished a character can I do something to make it unchangeable (and smaller in megs) if I want to share it?
    and also, is this normal: I created a kid from the male package and I get this image only in the preview window, is it ok or a dark sign?
    many thanks and bravo for your talent!
    Anton

    : Screen Shot 2016-11-07 at 00.30.41.png
     
  3. hawam

    hawam

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    if you buy Outfit pack for this assets , is its animation included? . if not , what is the best way to animate it ?
    are you doing it by yourselves ? or there is better way.
    please specify the way you doing it .
     
  4. usupator

    usupator

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    arrrrgh I've created a girl that is "normal" except she has cartoonish proportions meaning a bigger head and very very slightly bigger hands, the rest is my approximation of a ten year old body. I did it all as the manual says but instead of getting an idle-walk test that looks like Saturday morning animation wth a disturbingly realistic face I get........ Screen Shot 2016-11-07 at 15.58.49.png I know it's my fault, I'm a newbie and even with the manual I go wrong. Please can somebody give me a clue as to what is happening? (why would the jaw pop out and in monstruously like that during a simple walk is beyond me)
    thanks for your patience
    Anton
     
  5. umutozkan

    umutozkan

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    I don't think it's your fault. It's probably the child morph that is causing this. It might be the same error or a similar one but I have reported something like this related to child morph before. See if it goes away when you set child morph to default while keeping the rest.

    Nevertheless you should open a ticket on Morph 3D website it so they can look into this.
     
    Razzle_Dazzle3D and usupator like this.
  6. usupator

    usupator

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    Thanks a lot, I'm going to redo without the child morph and report this indeed! cheers!
     
  7. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Thanks for the suggestions! I'll make sure to pass those along.
    I like the idea of scars / tattoos / character damage, good idea!

    It's entirely possible to expect to see assets outside of Daz originals be transferred over in the future, but we are only focusing on Daz originals at the moment.

    Thanks for the feedback,
    Ryan
     
    MitchelQ likes this.
  8. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Hey there,
    I appreciate the feedback / input, and I'll make sure to pass that info along!

    I'm glad to be more involved with you guys and to be receiving such great feedback from you guys!

    Thanks,
    Ryan
     
    MitchelQ and Whippets like this.
  9. umutozkan

    umutozkan

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    Since there is a beautiful communication increase from Morph 3D guys on this thread I'll go ahead and ask:

    There has been over a week since Morph3D e-mail promoting the new content packs and hasn't been released neither on assetstore or Morph 3D store yet. I will not ask for ETA, I am just curious if any of the new content packs has a high heel shoe so I can use it for the demo of my IK package here (https://www.assetstore.unity3d.com/en/#!/content/70940)? Since none of the released packages had one I had to use a daz model to demonstrate foot IK with heels. I'd like to use MCS model instead.

    If content packs in promo mail don't have a high heel availale, will you consider including a high heel shoe in one of the packs in the (hopefully near) future?
     
    LukeDawn likes this.
  10. Whippets

    Whippets

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    I'd like to see high heels as well as flat shoes, and also boots with thick soles where the sole isn't below ground level.
     
  11. ParadoxSolutions

    ParadoxSolutions

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  12. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Hey guys,

    We've been pretty busy with tickets lately, but I'll be sure to hop on here ASAP and respond to some of your questions. Even if we aren't immediately available to respond, we'll still monitor the forum daily and respond whenever we can so that you guys don't feel left behind.

    Thanks for your patience!
    Ryan
     
    hopeful likes this.
  13. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Good questions,

    I'm not exactly sure how it will work myself (not that I'm directly involved with the project or it's careful details in the first place).

    To my current understanding, it'll work similar to the PA's at Daz - but I can't confirm this 100% as I may be wrong and things may change. I figured this question is worth addressing for everyone to put you all at ease and let you know that you're in good hands - whatever ends up happening.

    I also am unsure if the Toolkit will extend past hair and clothing, but who knows what may happen in the future?

    I for one, am very excited to see what awesome stuff you guys will put out there along with the assets that are coming over from Daz as well. These are exciting days, we just have to wait for a release of the Toolkit later this month.

    Thanks,
    Ryan
     
  14. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Hey Anton,
    In regards to your second question, that appears to be a bug.. Open a ticket with us and I can take a closer look at that for you!

    In regards to making your character unchangeable, I believe that you would need to publish it. I am also personally unsure how to decrease the size in megs.. again, something that we can discuss more in depth if you decide to open a ticket with us.

    Thanks,
    Ryan
     
  15. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Hey there,

    No, animations are not offered by Morph at this time. I personally found these videos to be helpful in animating my characters:

    &


    Thanks,
    Ryan
     
  16. Razzle_Dazzle3D

    Razzle_Dazzle3D

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    Hello,

    We are still waiting on Unity to publish these assets. They gave us a two week max ETA, and yesterday marks two weeks. You can expect to see if very soon on both the Morph store and the Unity asset store.

    I'm not sure if any contain a high heel shoe asset, but I will ask around and get back to you on that!

    Thanks,
    Ryan
     
  17. LukeDawn

    LukeDawn

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    I would also like to see a separate gens pack, it's something that would make MCS my go-to pack for sure. As well as the fantasy clothing, can we see more sci-fi and space clothing packs as well please.
     
  18. LukeDawn

    LukeDawn

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    Great pack. the foot IK for different shoe types is just what's needed.
     
  19. hopeful

    hopeful

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    They didn't post any new stuff in the asset store for like a week, probably due to a Unity event running somewhere. Everything is delayed.
     
  20. MitchelQ

    MitchelQ

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    I think Morph3d is really underestimating the value of a good forum. I think when you start your own forum, where customers can open new topics for problems they encounter, they can also be answered by other users who have had this problem before and this way do a bit of work for you.

    Please don't get me wrong, I am very pleased about the way tickets are handled and I believe there are loads of questions that should be asked by a support system like that, but with a forum you would probably not have to anwer the same question over and over again.

    One other reason why I would like to see a forum is because it is really hard to find hints and tip about the MCS on this forum or any other place. You have some wonderful users which have created very good tutorials but it's difficult to find them. For example: The fantastic tutorial from Umut Ozkan on his site and the hair tutorial from post #962 by Celebrus should be in a tips section of the forum so users can easily find them.
     
    TeagansDad likes this.
  21. umutozkan

    umutozkan

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    Thanks! The angle of the foot is a parameter. Height from the ground is altered by this angle and the foot size. Also there is another parameter to add to foot height from ground so you can compensate the platform height (if there is any). With these settings I think foot IK can go with any shoe, heels or not. Only thing left is an MCS shoe with some heels :)
     
    LukeDawn likes this.
  22. wetcircuit

    wetcircuit

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    The DAZ forum is a wreck and they censor and delete posts until people leave in frustration…. I agree with all your points, a good forum presence and shared info is best. I certainly got more helpful info in *this* thread from customers, than the hostile devil's-advocate reply where they tried to justify the black "underwear" on the texture – rather than mention it's not actually even part of the texture, it's just something they did to the promo images….o_O

    I realize this is a developing product line, and there's room for more than one "universal figure" product so I'm rooting for them – and anyone else that wants to jump in with a good looking figure. I was a fan of FUSE until Mixamo was sold to Adobe (and now development seems to be stalled), but FUSE has a working pipeline to import custom clothing and create better textures – even if it doesn't turn into a bat-ogre-zombie-dog-alien at runtime. For now I'll pass on Morph. I would have bought it just to have kids and teens wearing jeans and t-shirts, so again thank you customers who've posted info here as it seems that function is possibly broken(?). You have saved me a lot of frustration, and I'll be keeping my eye out for the updated figure. :cool:
     
    TeagansDad likes this.
  23. MitchelQ

    MitchelQ

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    There is actually a blendshape that is indeed broken which is called "Youth _ Morph". However there are several others that work perfectly fine to achieve the result. Here's an example of the "5yearold" blendshape:

    upload_2016-11-10_22-15-33.png

    There is also one for 10yearold, older teen and younger teen which all work fine for me.

    I am very happy with this asset and for the discounted price at the moment it is a steal.
     
    umutozkan, EDarkness, hopeful and 2 others like this.
  24. celebrus

    celebrus

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    If you had them ready over two weeks ago, why are they still not in your own store yet? Id like to get all my morph3d products from one location.
     
    umutozkan likes this.
  25. usupator

    usupator

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    I have used the scri^t allowing me to see the bones. The bones are at adult height while my little alien is much smaller, how can I make the bones joing the mesh, in or outside of unity (how do I export my mesh? I have tried several ways it doesnt work export to obj and to fbx both gave me an emty file) I cant work with a character whoss legs start at the shoulder, I know I did something wrong
     
  26. hopeful

    hopeful

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    I'm already getting them from both stores, but it seems to me these new models could have been up on the MCS store at least 3 weeks ago. Not sure why they do it the way they do.
     
  27. wetcircuit

    wetcircuit

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  28. zelgo

    zelgo

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    any ETA on the 2.0 update? and will current content packs carry over or become a waste?
     
  29. crissie_morph3d

    crissie_morph3d

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    Unfortunately, there is not yet an ETA on 2.0 as the devs are still working hard to release 1.5. As for compatibility. For 1.5 (shipping soon), we've actually made the decision to use Gen2 due to backwards compatibility concerns. 2.0 (shipping later this year) will feature Genesis 3. 1.5 the blendshape names will be simpler, but should be compatible with 1.0 code. For 2.0, it's not entirely certain if there will be a one-to-one correlation between blendshapes (we may add, remove, edit, etc). It's probable that we'll try to support the existing blendshapes that we already have though.
     
    LukeDawn likes this.
  30. LukeDawn

    LukeDawn

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    Will 2.0 be better memory and performance wise? What other advances are we to expect?
     
  31. wetcircuit

    wetcircuit

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    Will there ever be an artist's kit for the current figure (or 1.5)?
     
  32. hopeful

    hopeful

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    The new MCS characters - originally slated for the Halloween sale - have finally hit the store. :)
     
  33. umutozkan

    umutozkan

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    And no high heels...
    :(
     
  34. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    An no realistic armor for females. A lady of war who's breast are covered in cloth, seemingly pushed up by the metal ... belt? Is that what it's supposed to be? Seeing that she's got a sword and shield, I suppose she's supposed to get deep into the action. Wouldn't wanna be her, if I've gotta be honest.....

    the Colosseum is interesting. Not sure if it will fit the style of my game. I do like it that it comes in parts so that we can build it as we like, more or less :)
     
  35. umutozkan

    umutozkan

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    I hope they release the artist tools soon so we can create what we need...
     
    BackwoodsGaming likes this.
  36. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    Well, there are artist tools, but I'm not sure if it is what you're looking for. You do need to register on their site (for free) and then you can download the artist toolkit and the Engine Plugin. Only the MCS tools are not available yet
    The artist toolkit is an FBX according to their website. I haven't worked with it yet. I had to solve some non-related programming issues first. :)
     
  37. umutozkan

    umutozkan

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    MCS tools is what I meant :)
     
  38. KingfisherWyvernStudio

    KingfisherWyvernStudio

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    Ah, yeah. Too bad, no news on that front yet :(
     
  39. LukeDawn

    LukeDawn

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    I always flatten breasts using the morphs when wearing armour, and use cleavage morph for cloth - otherwise it looks spray painted on. But sure we need a hell of a load more stuff. Will be interesting to see if artists can create stuff and sell on the assetstore or morph3d store. That's the crux of the matter.
     
  40. 99thmonkey

    99thmonkey

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    @Morph-3D In using the Lite version and the Free Female Sci-Fi pack when I use different clothing pieces, the clothing shows through. For instance with the CBPants enabled and KBattleSuit enabled, the KBattleSuit shows through the CBPants instead of the CBPants covering. I've only tested in Editor and Editor Runtime. I have not produced a build. Do these issues go away with a build?

    I want to purchase the paid assets, but if these issues exist, then when will they be fixed? I'd like to use multiple packs and mix/match the clothing and items plus do some layering to make things a bit more custom. Plus I want to allow my players to use different pieces if they want (like the western Jacket, the Sci-Fi battle suit, some gloves, a miscellaneous shirt, and so on).
     
  41. wetcircuit

    wetcircuit

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    Screen Shot 2016-11-17 at 1.38.37 PM.png Screen Shot 2016-11-17 at 1.38.37 PM.png

    I'm trying to find the cause of this ugly grey line across the teeth…

    It isn't in the texture, and I have no ambient occlusion or postfx. Changing to the Standard Shader doesn't effect it. It's still there even after morphing the teeth or moving the upperjaw out of the mouth….

    Any ideas how to get rid of it?
     
  42. LukeDawn

    LukeDawn

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    is it on the normal map?
     
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  43. nickyoso1

    nickyoso1

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    It almost looks like there are two sets of teeth, maybe you have multiple LOD's showing?
     
  44. Morph_JN

    Morph_JN

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    Usually poke through is due to injection mask issues. They cover up most things but sometimes if there is an extreme morph they don't. I'm working on a tutorial that will cover how to duplicate an injection mask and then edit it to fix pokethrough caused by extreme morphs. If you post screen shots here or submit a ticket I can take a look. Also let me know what items you have loaded in each screenshot.
     
    LukeDawn likes this.
  45. Morph_JN

    Morph_JN

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    I think nickyoso1 is right. Each LOD is it's own Skinned Mesh Renderer. If you drill down in the MCS figure's hierarchy until you see the LOD's select each one individually. Make sure that the Skinned Mesh Renderer component is unchecked in all but one of them. There should only be on active at a time.

    Edit: Taking a closer look it may not be collision between LODs. What exactly are the steps you took to get that expression on the figure? Are you using MCS Female Lite or the full version?
     
    Last edited: Nov 17, 2016
  46. 99thmonkey

    99thmonkey

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    Basic items from the Lite version (Jeans) do not cover the Free Sci-Fi items. That's a place to start.
     
  47. wetcircuit

    wetcircuit

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    MCS Female Full version
    FemaleShape_LOD0 is the only mesh showing.

    Just the Happy morph to show the teeth…

    Yes, It is the Normal Map. thank you.

    Normals_LOD0 on the left…. Normals_LOD5 on the right….

    Screen Shot 2016-11-17 at 6.37.46 PM.png Screen Shot 2016-11-17 at 6.38.01 PM.png

    Looks like setting it very low ~.06 in the shader smooths it out.
     
    Last edited: Nov 17, 2016
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  48. wetcircuit

    wetcircuit

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    The MCS figures use a system of cut-out masks to hide skin where it pokes through. Probably faster to paint your own masks and use a cutout shader. Respectfully, you have a free figure with several free outfits and hairs. If you don't care to use them because they are "broken" :rolleyes: well that is your lack of imagination.

    Screen Shot 2016-11-13 at 12.27.46 AM.png

    I voiced my skepticism too, but these are attractive figures with a ridiculous amount of blendshapes (although not all work, and some mirrored pairs are missing), full visemes for lipsync, and contemporary clothing basics. :cool: A few flaws, but nothing major so far...

    ;) And thanks for the heads up on the African skins! Worth the extra purchase!
     
    Last edited: Nov 18, 2016
  49. Bigg_P

    Bigg_P

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    Is it possible to add cloth animation for cloths using unity cloth component?
     
  50. LukeDawn

    LukeDawn

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    :) I've had this problem before with the hands and feet. Where the UV changes ie along the sides of fingers, and the ears, the normal map isn't very good. I had to touch it up by hand.
     
    wetcircuit likes this.