@cspencer3d: Morph3D support just informed me that MCS characters currently only support the built-in MCS eyes. May I suggest you consider adding support for third-party AAA eyes in a future version? It's probably the one single factor that does most for realism. The following is a demo app for the Mac using Tanuki Digital's "Eye Advanced" AAA asset plus Realistic Eye Movements from Tore Knabe as well as a custom facial microexpression system I'm working on. I think you'll agree that the AAA eyes make all the difference. https://drive.google.com/open?id=0B-WqlCI_kadBVTlqRkl4c2syZWs Walk up close to any of the characters and observe what's going on over time. It would be great if MCS characters could be configured to support third-party eyes. Currently, they won't scale or translate along with bodymorphing blendshapes. Thank you.