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3D [RELEASED] Modular dungeon pack Catacombs - Development Thread v2

Discussion in 'Art Assets In Progress' started by florianalexandru05, Apr 17, 2016.

  1. florianalexandru05

    florianalexandru05

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    Retopologizing my skulls and bones. I made them more realistic. Will give the cartoon versions away in a free pack. First time retopologizing something that resembles a human.

    SkullsRetopo.jpg
     
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  2. florianalexandru05

    florianalexandru05

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    Done baking some of the bones, still lots to work on...

    Blender Skulls_04.jpg
     

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  3. florianalexandru05

    florianalexandru05

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    Bone albedo update.

    SkullsAlbedoTest 1.jpg SkullsAlbedoTest 2.jpg SkullsAlbedoTest 3.jpg SkullsAlbedoTest 4.jpg
     
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  4. florianalexandru05

    florianalexandru05

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    I present skull pile version 2.0!!



    SkullPileCATA_01.jpg SkullPileCATA_04.jpg
     

    Attached Files:

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  5. florianalexandru05

    florianalexandru05

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    Updated the base skull model preview.

     
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  6. florianalexandru05

    florianalexandru05

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    Finished the last collider for one of the bone piles, I have three meshes. The collider had to be a bit dense to preserve some of the shapes, unfortunately. Not very expensive I'd say, for the rest, I just made some blobs on top.
     

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  7. SickaGamer

    SickaGamer

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    Can't wait to see the final product!
     
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  8. florianalexandru05

    florianalexandru05

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    Thanks, baked some more bone splats.

    Screenshot_16.jpg
     
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  9. florianalexandru05

    florianalexandru05

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    The mesh looks pretty good in Unity.

    BonePileTest_03.jpg
     

    Attached Files:

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  10. SickaGamer

    SickaGamer

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    Sweet! How much more do you have left?
     
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  11. florianalexandru05

    florianalexandru05

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    Do you mean the entire pack? Hard to say, I could say I'm close to finishing the revamp of all the old meshes I have. If I work fast enough I could finish all this till the start of next month. I haven't been as productive as before. I would like to add a few more things after that, then after all the assets are done I have to make the levels which will take a while two. I don't want to rush this pack as I want to make it my best as I'll attempt to make it work with DUNGEN tow and I want UPR and HDRP compatibility. I could try making a rough estimate of all the things I have to do on it if you're interested. The idea here is that I want to get it right on the first upload so I won't have to make updates anymore.

    If you mean the for the bones, two more splats left.
     
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  12. SickaGamer

    SickaGamer

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    yeah no rush.. I was just wondering how much you were going to do. HDRP would be awesome!
     
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  13. florianalexandru05

    florianalexandru05

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  14. florianalexandru05

    florianalexandru05

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    I just finished another tile. Catacomb bones and skulls like the Paris ones.

    Skull Material_Ax.jpg Skull Material_Ax2.jpg
     
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  15. florianalexandru05

    florianalexandru05

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    I'm announcing that updates will be on hold or really slow and scarce for an undetermined amount of time! I'm managing my assets and backing up all my work to get myself ready to immigrate to the UK before the end of the year. I just need to get some stuff done but I'll get back to work as soon as my backups are all dealt with.
     
  16. magique

    magique

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    Wow. Where are you currently residing?
     
  17. florianalexandru05

    florianalexandru05

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    I'm originally from Romania but I moved temporarily with my family in Spain to help them out. My mom moved and worked in Spain from 2014. I was planning to move and live with my british girlfriend from the UK a few months ago but the pandemic happens so I got stuck here for a bit longer than I planned. Things should be fine after the pandemic ends, tbh I'm happy I got to move in with my family on time instead of being quarantined on my own in Romania. As a background history I would say I used to work as different graphic art jobs in Romania but as I reached my 30's I wanted to change my lifestyle by moving to a different place. Tbh I'm liking Spain as a place more than my own country but my decision has been to live with my gf.
     
    Last edited: May 24, 2020
  18. florianalexandru05

    florianalexandru05

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    Letting people know I'm still alive and still working on this. The situation with the world has gotten my creative energy down these past few months but I'm getting back to it now. I'm having to split my time between this and finish the nature updates. Also, I'm doing a lot more than I'm showing, so there are not many updates yet.

    Revamp another old asset!

    PillarsBCATA.jpg
     
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  19. magique

    magique

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    I am looking to use this in my current project, but I know it's still being revamped. I see there are no updates for the past 8 months. What is the current status of the updated asset?
     
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  20. florianalexandru05

    florianalexandru05

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    The status is halted since then because I had to focus on this project ---> Rocky Hills.
    During these 8 months I had to get my feet wet with shaders and third party improvements so it's for the better of this project too. "Rocky Hills" is finished but I have to finish the HDRP version and it's almost done, in a few weeks it will get upload. I had to update my projects because they are getting outdated, since I used third party that requires periodic maintenance now. I assure you, I haven't forgot about this, it's actually my next project on my list to finish after Rocky Hills. ;)
     
  21. SickaGamer

    SickaGamer

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    Where is my LifeLink? ;)
     
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  22. florianalexandru05

    florianalexandru05

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    After such a long absence from this project, I feel like saying "Hello World!" :confused: I finally finished my new Nature asset mega pack and I went through a long and hard learning curve regarding making shaders and a bit of programming over the last 8 months. This is the result: https://assetstore.unity.com/packag...apes/rocky-hills-environment-mega-pack-189617
    However, I am finally back here with the intent of finishing this project with success! My thoughts were removing the old catacombs from the store and making a new one but I decided to keep the old one too, I will only revamp it and rebrand it for mobile, so that's what I was doing for the past two weeks. I'm currently re-making the textures for PRB and tweaking a few models. I will re-upload this project with Unity 2020 when it's done, the price won't change. In the meantime, I will keep working on the new one as well. I think it could get confusing so I'll be adding the title above every post so you understand what I'm working on. When it's done the people that bought this pack long ago will benefit from paid upgrades to the new one as well. Let's do this!! :cool:

    Modula Dungeon Catacombs - Mobile

    Revamp_Textures.jpg Debris_01.jpg CATAV2_BricksA_01.jpg CATAV2_BricksA_02.jpg
     
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  23. Zimnel

    Zimnel

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    Will keep an eye on this one as well, looking very good :D
     
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  24. florianalexandru05

    florianalexandru05

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    Thanks, I remade a large number of things and I'm making significant progress but I didn't have time to snapshot anything new so I'll just post the retextures low poly porcelain pots. :)

     
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  25. SickaGamer

    SickaGamer

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    Don't forget about DunGen?
     
  26. florianalexandru05

    florianalexandru05

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    Thanks for the reminder, I purchased it some time ago but I found it really difficult and complicated to use atm. I might need to test things out some more before I do anything with it but I might incorporate it in this pack.
     
  27. SickaGamer

    SickaGamer

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    The devs are usually willing to help. If you are doing something that works with their asset, they may help.
     
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  28. florianalexandru05

    florianalexandru05

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    Thanks, I'll check it out after I finish all the assets and example levels. :)

    Just remade some of the cave stones into PBR.

    StalegmitesCATA_01.jpg
     
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  29. florianalexandru05

    florianalexandru05

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    Remade stairs textures to PBR and sculpting some more rocks for the cave system. At the moment, it's just a simple tunnel mesh.

    Stairs_01.jpg Screenshot_45.jpg
     
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  30. florianalexandru05

    florianalexandru05

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    I sculpted some quick cave rocks, this will help break up the tunnel look of the cave system.

    CaveCliffs_WIP_01.jpg CaveCliffs_WIP_02.jpg
     
  31. florianalexandru05

    florianalexandru05

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    A bit of update on how they fit together.



    screen_3840x1818_2021-06-05_19-18-30.jpg screen_3840x1818_2021-06-05_19-19-10.jpg screen_3840x1818_2021-06-05_19-19-46.jpg screen_3840x1818_2021-06-05_19-20-47.jpg screen_3840x1818_2021-06-05_19-21-11.jpg
     
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  32. florianalexandru05

    florianalexandru05

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    The staircase is looking pretty neat, that being said, I'm almost done with the assets.

    StairsCATA.jpg
     
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  33. florianalexandru05

    florianalexandru05

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    Started working on the level.

    LevelDesignCATAM_01.jpg LevelDesignCATAM_02.jpg LevelDesignCATAM_03.jpg LevelDesignCATAM_04.jpg LevelDesignCATAM_05.jpg
     
  34. florianalexandru05

    florianalexandru05

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  35. SickaGamer

    SickaGamer

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    Make it massive
     
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  36. florianalexandru05

    florianalexandru05

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    Maybe with the help of Dungen I will :D
    ---

    Level design progression...
     

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  37. SickaGamer

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    :Do_O:eek:
     
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  38. florianalexandru05

    florianalexandru05

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    First I'll just make a simple example level and upload the pack as it is then if I figure out Dungen, I'll try to generate something bigger.

    Sculpted a few more quick things, I'm at the stage where I'm adding more stuff than it needs.

    CaveRocks SculptCATAM_01.jpg TreeSculptCATAM_01.jpg
     
  39. florianalexandru05

    florianalexandru05

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    Made something for the exterior.

     
  40. florianalexandru05

    florianalexandru05

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    Put it in a Unity scene to see how the exterior would look like.
     

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    Last edited: Aug 13, 2021
  41. florianalexandru05

    florianalexandru05

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    Making more stuff! (WIP)
     

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    Last edited: Aug 13, 2021
  42. florianalexandru05

    florianalexandru05

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    Final Version!

    Wall_03.jpg
     
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  43. florianalexandru05

    florianalexandru05

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    Separate stones, also it tiles really well.

    WallStones_01.jpg WallStones_02.jpg
     
  44. florianalexandru05

    florianalexandru05

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    I had internet problems for a week but the project is going strong. I am designing the level now so I don't have many wips to show atm. Things tile and match pretty well.

    Brick Wall Tile.jpg
    BrickWall_Material.jpg

    screen_3840x1818_2021-07-04_17-59-51.jpg

    screen_3840x1818_2021-07-04_18-00-53.jpg

    screen_3840x1818_2021-07-04_18-01-10.jpg
     
  45. florianalexandru05

    florianalexandru05

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    I was thinking of turning this into a full multiplayer shooting game project that I'll upload on the store as a Unity project, also implement DUNGEN so I'm guessing it will get pretty expensive in the long run but I'll just finish the pack and sell it as assets for now and increase the price as I develop it. I have a partner that will help me out with this so I would love to do it. I'm also getting some ideas for more modularity features so I hope I can pull this off.

    screen_3840x1818_2021-07-06_19-38-44.jpg
     

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  46. florianalexandru05

    florianalexandru05

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    I have to admit I have slowed down but work is still ongoing, here's a proof of concept of the level and a screenshot of something, it's mostly empty rooms.

     

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  47. florianalexandru05

    florianalexandru05

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    I have more updates but won't have time to show them all today so I'll just post this ground splat I finished for the outside portion of the pack.

    RockSplatA_04.jpg RockSplatA_05.jpg
     

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  48. florianalexandru05

    florianalexandru05

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    And a pure albedo render.
     

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    Last edited: Aug 13, 2021
  49. florianalexandru05

    florianalexandru05

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    Making more progress while the level is getting more complex.

    CATAMStage_01.jpg
     

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  50. florianalexandru05

    florianalexandru05

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    I'm almost finishing all the room prefabs but I'm starting to have some questions. I was going to try one mesh with multi-materials thinking it's better for optimization but from what I understand multi-materials are bad for performance? Everything in the stats is good, the batches are fantastically low but the triangle count just seems to be doubling?
     

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