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[Released] Mobile Social Plugin

Discussion in 'Assets and Asset Store' started by stanislav-osipov, Feb 21, 2014.

  1. Krunchisoft

    Krunchisoft

    Joined:
    Jul 14, 2014
    Posts:
    22
    The FB button finally works!!! so i just use the FB post screenshot without using FB log in.
    Thx.
     
  2. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
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    Glad to hear that. Good luck with your app.
    Cheers!
     
  3. stanislav-osipov

    stanislav-osipov

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    I just downloaded your game, and all work great. I use FB button after level is failed.
     
  4. jococo

    jococo

    Joined:
    Dec 15, 2012
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    232
    Are there still issues with an Instagram post not returning focus back to app when post completes? Also are there callbacks so I can verify post success and failure to Instagram?
     
  5. stanislav-osipov

    stanislav-osipov

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    I will check this. But it should work the same as shard intent does. you have to press back to return in your app. I will not be automatically any way.

    Nope Instagram will not share this event.
     
  6. Jacob Lau

    Jacob Lau

    Joined:
    Jul 28, 2014
    Posts:
    6
    I am the developer to using your Mobile Social Plugin.

    In fact, I am using it for upload posts and photo to facebook and instrgram , but there are some device (e.g Samsung Mobile etc.) can not upload the photo to facebook well but it works in Instagram. It show the error with the message "Upload failed.javaip.FileNotFoundException:http://graph.facebook.com/me/photos"

    Thank you very much.
     
  7. stanislav-osipov

    stanislav-osipov

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  8. Jacob Lau

    Jacob Lau

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    Jul 28, 2014
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    As I am a Beginner of Unity, How can I show the log to you for fixed the bug?
     
  9. Jacob Lau

    Jacob Lau

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    Jul 28, 2014
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    Also It works on HTC Device,But it cannot use in Samsung Device
     
  10. Jacob Lau

    Jacob Lau

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    Jul 28, 2014
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    And You need which Log?Android Log or Mac Log?
     
  11. stanislav-osipov

    stanislav-osipov

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    I just want you to send android log cat log.
     
  12. Jacob Lau

    Jacob Lau

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    Jul 28, 2014
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    could you tell me how can I see the android log cat log?
     
  13. stanislav-osipov

    stanislav-osipov

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  14. ddf

    ddf

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    Jul 9, 2011
    Posts:
    54
    Recently got this plugin integrated and it works great, except for the fact that the status I pass to the SPShareUtility functions does not show up in the native UI box that pops up. I saw that earlier in the thread you mention that the Facebook one won't show up because of some policy, but what about Twitter? Is this just how the StartShareIntent stuff works? If so, not a total deal breaker cuz I really don't want to have to set up apps on Facebook and Twitter and the native UI looks really nice.
     
  15. yifan024

    yifan024

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    Jun 5, 2013
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    Does this plug in support post to twitter without pop up any confirmation window(after User Login success)? I want to able to post to twitter in backend without pop up, so it do not require any confirmation again after first login, so user can not change the content of the post. Thanks
     
  16. stanislav-osipov

    stanislav-osipov

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    It looks like a bug, please send the log cat to stans.assets@gmail.com and make sure that plugin is properly installed.

    The native UI will show up any way. Facebook policy only forbid to have predefined text on native UI.



    Yep after you got user authorised you can do all action in backend.

    Cheers!
     
  17. Stans-Assets

    Stans-Assets

    Joined:
    Jun 20, 2014
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    MobileSocialPlugin v 3.1 just released.



    New Features:
    • Twitter Application Only API Added
    • Facebook Leaderboards API Added
    Fixes:
    • Twitter Auth Bug Fixed
     
  18. acidduck

    acidduck

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    Apr 20, 2014
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    12
    I'm using "IOSSocialManager.instance.FacebookPost(message, texture)" and it works great, except the texture gets too compressed (I guess Facebook is to blame?).

    Instead I would like to share a link to my webpage in the post, and also point out the URL of the image, so that the image is shown in the posting.

    Is that only possible using SPFacebook.Post? If yes, then why do I need to create a facebook app for that?
     
  19. stanislav-osipov

    stanislav-osipov

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    This function is use native devise API.
    Advantages
    • Nice looking native UI
    • You do not have to do anything additional to use it
    Disadvantages
    • We only can sent text and image, and do not have any controls on work result
    • It depends of app used for posting, for expletive FB android app ignores the text, FB policy.
    Yep. This API use oath FB API witch mean we have much more power but have to register own app in order to used oath API and act on user behalf.
     
  20. acidduck

    acidduck

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    Apr 20, 2014
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    So does that mean, that the user will be redirected to the authorization of the facebook app, before being able to make a post from my app?

    Or is there a way to skip the authorization part if I don't request anything from the user (like name, email etc)?
     
  21. stanislav-osipov

    stanislav-osipov

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    Nope if you use Oath API, user have to give auth to your app. But you can decide with permissions is request from user. By default in plugin setting you will permitions with required for all FB features implemented in the plugin.
     
    acidduck likes this.
  22. acidduck

    acidduck

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    Apr 20, 2014
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    12
    On Android I'm using "AndroidSocialGate.StartShareIntent("Twitter text!", message);" for posting on Twitter (and Facebook).

    Posting works fine, and game is resumed afterwards. But if instead I cancel the posting by pressing the back-button, the game restarts. Is that normal behavior?
     
  23. stanislav-osipov

    stanislav-osipov

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    Sounds Like a bug, I will check this. Thanks for repor.
     
  24. stanislav-osipov

    stanislav-osipov

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    Just tested. I do no have any app restart. Can you please send message to stans.assets@gmail.com and provide us with the example how to recreate your issue?
    Cheers!
     
  25. Stans-Assets

    Stans-Assets

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    Last edited: Aug 25, 2014
  26. ababab5

    ababab5

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    Apr 15, 2014
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    508
    Hi,

    Your asset is GREAT !

    But,is it possible to have some more Playmaker actions ? Like "get email" (from Facebook) - Post Score To Facebook (API Facebook) - Get Score From Facebook - Post Leaderboard / Achievements To Facebook - Post a story (Facebook feed).

    Thanks a lot in advance !
     
  27. tilikum

    tilikum

    Joined:
    Sep 2, 2014
    Posts:
    2
    Hi,

    When I try to "Build and Run" for iOS device on Mac, XCODE gives me the errors you see on the images below.
    I received this error after adding the Mobile Social Plugin.

    Help will be most appreciated.

    Screen Shot 2014-09-02 at 19.22.38.png
     
  28. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    There is an issue : Native post to Facebook doesn't take my text ... Thanks !
     
  29. Stans-Assets

    Stans-Assets

    Joined:
    Jun 20, 2014
    Posts:
    57
    MobileSocialPlugin v 3.5 just released.



    New Features:
    • Native Sharing on android now will use Local Storage if External Storage is not available
    Fixes
    • Duplicate on deploy fixed
     
  30. DNSavar

    DNSavar

    Joined:
    Jun 21, 2010
    Posts:
    16
    Hi, first of all, I liked the plugin for android (works perfectly). Since 2 days I started to build on iOS and... It is a nightmare!

    First of all, Xcode didn't found the ISNDataConvertor.h file... Ok, it was not really a problem, I removed Instagram and twitter part (I won't never use them).

    Nice, now Xcode is able to compile (must be a step in good direction, I hope) but it failed when trying to link.

    I have these errors:
    Undefined symbols for architecture armv7:

    "__MSP_TwPostWithMedia", referenced from:
    RegisterMonoModules() in RegisterMonoModules.o

    "__MSP_SendMail", referenced from:
    RegisterMonoModules() in RegisterMonoModules.o

    "__MSP_FbPostWithMedia", referenced from:
    RegisterMonoModules() in RegisterMonoModules.o

    "__MSP_TwPost", referenced from:
    RegisterMonoModules() in RegisterMonoModules.o

    "__MSP_MediaShare", referenced from:
    RegisterMonoModules() in RegisterMonoModules.o

    "__MSP_FbPost", referenced from:
    RegisterMonoModules() in RegisterMonoModules.o

    ld: symbol(s) not found for architecture armv7

    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Do you have an idea ??? Thanks!

    Using:
    Unity 4.5.3
    Xcode 5.1.1
    Mac OSX 10.9.4
    Plugin version 3.5
     
  31. DNSavar

    DNSavar

    Joined:
    Jun 21, 2010
    Posts:
    16
    I finally found the solution, I needed to add SocialGate.h / SocialGate.mm /ISNDataConverter.h / ISNDataConverter.m to the Build phase / compiled source in Xcode.

    So, I added a XCodePostProcess with a .projmods for these files (to dont have to add them each time I build) to do things clean and everything is perfect.
     
  32. newlife

    newlife

    Joined:
    Jan 20, 2010
    Posts:
    1,081
    Hello, we just bought your package in order to add a share intent to our game RD. Our game already has google play that is used to show admob ads, but after mobile social plugin installation we had to remove google play jar in order to make your plugin to work. Now ads are not shown anymore. We are trying to revert to the previous version by removing all content related to your plugin, but it keep crashing on my mobile device when requesting an ads. Can you please help us to make your plugin work with standard google play jar and admob? (we alredy tried to remove your google play association from the xml manifest, but wthout success) I also sent you an email with help request.
     
  33. unity_3d_user

    unity_3d_user

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    Sep 12, 2014
    Posts:
    18
    Does this plugin in anyway conflict with iAd on IOS?
     
  34. newlife

    newlife

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    Jan 20, 2010
    Posts:
    1,081
    we are still waiting for a reply and we have to release an update of our game soon. Can you please reply us. How can we make your plugin work with admob ads? Thanks.
     
  35. gg_michael

    gg_michael

    Joined:
    Sep 24, 2012
    Posts:
    73
    Yea, I have the same issue. I think making sure this (and other Android assets) play nicely with the official Google Play plugin is pretty important.
     
  36. Dean-Kuai

    Dean-Kuai

    Joined:
    Jun 17, 2013
    Posts:
    24
    Bug report:

    Hello, the plugin works perfect on my iOS devices except iPad2 and iPad mini. The game crashes when calling SPShareUtility.FacebookShare or SPShareUtility.TwitterShare. Here's the error info:

    Unity: 4.5.3f3
    Device: iPad2 + iOS 7.1.2, iPad mini + iOS 7.0.6

    2014-09-18 09:57:53.229 a1[2039:60b] Uncaught exception: NSInvalidArgumentException: Application tried to present a nil modal view controller on target <UnityDefaultViewController: 0x16ebf400>.

    (

    0 CoreFoundation 0x2f6a3f9b <redacted> + 154

    1 libobjc.A.dylib 0x3a18accf objc_exception_throw + 38

    2 UIKit 0x31fa89d9 <redacted> + 3632

    3 a1 0x01aae6b4 -[SocialGate fbPost:] + 384

    4 a1 0x01aaffc0 _ISN_FbPost + 208

    5 a1 0x01ab03e8 _MSP_FbPost + 24

    6 a1 0x0058774c m_wrapper_managed_to_native_MSPIOSSocialManager__MSP_FbPost_string + 72

    7 a1 0x0033bca0 m_SPShareUtility_FacebookShare_string_UnityEngine_Texture2D + 152

    8 a1 0x00200ccc m_A1_UICommands_PostToFacebook + 140

    9 a1 0x003f9ed8 m_EventDelegate_Execute + 152

    10 a1 0x003fa67c m_EventDelegate_Execute_System_Collections_Generic_List_1_EventDelegate + 84

    11 a1 0x003d7d90 m_UIButton_OnClick + 116

    12 a1 0x018667fc m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 204

    13 a1 0x02182980 mono_jit_runtime_invoke + 2156

    14 a1 0x02225ad8 mono_runtime_invoke + 136

    15 a1 0x01d08880 _ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedEP15ScriptingMethodP10MonoObjectPP13MonoException + 1608

    16 a1 0x01d089bc _ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedEP15ScriptingMethodP10MonoObject + 48

    17 a1 0x01d189b4 _ZN9Scripting20SendScriptingMessageERN5Unity10GameObjectEPKcP10MonoObject + 172

    18 a1 0x01d18a98 _ZN9Scripting20SendScriptingMessageERN5Unity10GameObjectERKSsP10MonoObjecti + 16

    19 a1 0x01f92320 _Z29GameObject_CUSTOM_SendMessage29ReadOnlyScriptingObjectOfTypeIN5Unity10GameObjectEE11ICallStringP10MonoObjecti + 112

    20 a1 0x0138f8f8 m_wrapper_managed_to_native_UnityEngine_GameObject_SendMessage_string_object_UnityEngine_SendMessageOptions + 100

    21 a1 0x00439ba8 m_UICamera_ProcessTouch_bool_bool + 3768

    22 a1 0x00438160 m_UICamera_ProcessTouches + 1200

    23 a1 0x00436dc4 m_UICamera_Update + 84

    24 a1 0x018667fc m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 204

    25 a1 0x02182980 mono_jit_runtime_invoke + 2156

    26 a1 0x02225ad8 mono_runtime_invoke + 136

    27 a1 0x01c64ba0 _Z23scripting_method_invokeP15ScriptingMethodP10MonoObjectR18ScriptingArgumentsPP13MonoException + 76

    28 a1 0x01d147c4 _ZN25ScriptingInvocationNoArgs6InvokeEPP13MonoException + 80

    29 a1 0x01d1476c _ZN25ScriptingInvocationNoArgs6InvokeEv + 36

    30 a1 0x01d07b14 _ZN13MonoBehaviour16CallUpdateMethodEi + 236

    31 a1 0x01d07b2c _ZN13MonoBehaviour6UpdateEv + 16

    32 a1 0x01c4cab0 _ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv + 212

    33 a1 0x01c4ce7c _ZN16BehaviourManager6UpdateEv + 12

    34 a1 0x01cd4a6c _Z10PlayerLoopbbP10IHookEvent + 1404

    35 a1 0x01aedce8 UnityPlayerLoop + 36

    36 a1 0x01ac182c -[UnityAppController(Rendering) repaint] + 436

    37 a1 0x01ac161c -[UnityAppController(Rendering) repaintDisplayLink] + 196

    38 libglInterpose.dylib 0x057e4a57 -[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 270

    39 QuartzCore 0x31b8cdf3 <redacted> + 98

    40 QuartzCore 0x31b8cb9d <redacted> + 344

    41 IOMobileFramebuffer 0x348fa75d <redacted> + 104

    42 IOKit 0x3038f451 IODispatchCalloutFromCFMessage + 248

    43 CoreFoundation 0x2f663ea9 <redacted> + 136

    44 CoreFoundation 0x2f66ea67 <redacted> + 34

    45 CoreFoundation 0x2f66ea03 <redacted> + 346

    46 CoreFoundation 0x2f66d1d7 <redacted> + 1398

    47 CoreFoundation 0x2f5d7ebf CFRunLoopRunSpecific + 522

    48 CoreFoundation 0x2f5d7ca3 CFRunLoopRunInMode + 106

    49 GraphicsServices 0x344d2663 GSEventRunModal + 138

    50 UIKit 0x31f2414d UIApplicationMain + 1136

    51 a1 0x00089b10 main + 288

    52 libdyld.dylib 0x3a697ab7 <redacted> + 2

    )

    2014-09-18 09:57:53.237 a1[2039:60b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Application tried to present a nil modal view controller on target <UnityDefaultViewController: 0x16ebf400>.'

    *** First throw call stack:

    (0x2f6a3f83 0x3a18accf 0x31fa89d9 0x1aae6b4 0x1aaffc0 0x1ab03e8 0x58774c 0x33bca0 0x200ccc 0x3f9ed8 0x3fa67c 0x3d7d90 0x18667fc 0x2182980 0x2225ad8 0x1d08880 0x1d089bc 0x1d189b4 0x1d18a98 0x1f92320 0x138f8f8 0x439ba8 0x438160 0x436dc4 0x18667fc 0x2182980 0x2225ad8 0x1c64ba0 0x1d147c4 0x1d1476c 0x1d07b14 0x1d07b2c 0x1c4cab0 0x1c4ce7c 0x1cd4a6c 0x1aedce8 0x1ac182c 0x1ac161c 0x57e4a57 0x31b8cdf3 0x31b8cb9d 0x348fa75d 0x3038f451 0x2f663ea9 0x2f66ea67 0x2f66ea03 0x2f66d1d7 0x2f5d7ebf 0x2f5d7ca3 0x344d2663 0x31f2414d 0x89b10 0x3a697ab7)

    libc++abi.dylib: terminating with uncaught exception of type NSException

    My game was planned to submit in a week, is there any way to solve this problem? Thanks.
     
  37. newlife

    newlife

    Joined:
    Jan 20, 2010
    Posts:
    1,081
    We are waiting for a reply since 3 days and we got nothing, neither here on the forum nor via email. Luckily we found another much simpler solution to implement the sharing feature we were searching.
    If someone is willing to buy this plugin and use it in any real life project, he should think twice cause is almost impossible to make it work with standard google play plugin and admob. You have to use his custom google play plugin which is incompatible with admob API. More, any person in his right mind will never accept to use a "custom" google play plugin that you'll never know if its really uptodate with the original). So for this reason and for the non existent support, this is a one star plugin that is not usable in any serious project.
     
  38. elpuerco63

    elpuerco63

    Joined:
    Jun 26, 2014
    Posts:
    271
    Hi, questions:

    1. does this work with the Unity Extension that exports to IOS and Android

    2. does this all for simple implementation to read a given users tweets

    3. is there an idiots guid on how to use it as I know jack about oauth etc

    Thanks
     
  39. Stans-Assets

    Stans-Assets

    Joined:
    Jun 20, 2014
    Posts:
    57
  40. phocker

    phocker

    Joined:
    Sep 12, 2010
    Posts:
    57
    Hi, recent purchase and I am getting many errors which makes me think I have setup wrong.

    Asus T-100
    Unity 4.3.1f3
    Windows 8.1


    I have also tried the Sample App and receive similar errors in the log.

    Twitter Call
    SPShareUtility.TwitterShare("This is a test");

    --------- beginning of /dev/log/system
    I/ActivityManager( 166): START {act=android.intent.action.CHOOSER cmp=android/c
    om.android.internal.app.ChooserActivity (has extras)} from pid 10886
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -na
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKeyb
    oardHidden:2
    W/ActivityManager( 166): Activity pause timeout for ActivityRecord{41432548 com
    .sdngames.gkb/com.androidnative.AndroidNativeBridge}
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 66
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): set fifo rate: 13 66667000
    I/MPL-fifo( 166): Actual ODR: 25000 mHz
    I/ActivityManager( 166): START {act=android.intent.action.SEND typ=text/plain f
    lg=0x3000000 pkg=com.twitter.android cmp=com.twitter.android/.composer.ComposerA
    ctivity (has extras)} from pid 10886
    I/ActivityManager( 166): Start proc com.twitter.android for activity com.twitte
    r.android/.composer.ComposerActivity: pid=11010 uid=10088 gids={3003, 1015, 1006
    }
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -na
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKeyb
    oardHidden:2
    D/dalvikvm(11010): GC_CONCURRENT freed 99K, 3% free 6895K/7047K, paused 2ms+3ms
    D/dalvikvm(11010): GC_CONCURRENT freed 55K, 2% free 7386K/7495K, paused 1ms+3ms
    D/dalvikvm(11010): GC_CONCURRENT freed 61K, 2% free 7892K/8007K, paused 2ms+2ms
    I/dalvikvm(11010): Could not find method android.os.SystemClock.elapsedRealtimeN
    anos, referenced from method com.twitter.internal.android.util.d.b
    W/dalvikvm(11010): VFY: unable to resolve static method 1761: Landroid/os/System
    Clock;.elapsedRealtimeNanos ()J
    D/dalvikvm(11010): VFY: replacing opcode 0x71 at 0x0006
    I/ActivityThread(11010): Pub com.twitter.android.provider.GlobalDatabaseProvider
    : com.twitter.library.provider.GlobalDatabaseProvider
    I/ActivityThread(11010): Pub com.twitter.android.provider.SuggestionsProvider: c
    om.twitter.android.provider.SuggestionsProvider
    I/ActivityThread(11010): Pub com.twitter.android.provider.TwitterProvider: com.t
    witter.library.provider.TwitterProvider
    D/dalvikvm(11010): GC_CONCURRENT freed 145K, 3% free 8321K/8519K, paused 1ms+2ms
    I/Crashlytics(11010): Initializing Crashlytics 1.1.13.10
    I/dalvikvm(11010): Could not find method android.provider.DocumentsContract.isDo
    cumentUri, referenced from method com.twitter.library.util.al.d
    W/dalvikvm(11010): VFY: unable to resolve static method 1895: Landroid/provider/
    DocumentsContract;.isDocumentUri (Landroid/content/Context;Landroid/net/Uri;)Z
    D/dalvikvm(11010): VFY: replacing opcode 0x71 at 0x002c
    D/dalvikvm(11010): GC_CONCURRENT freed 396K, 6% free 8567K/9031K, paused 2ms+3ms
    D/AlarmManager( 166): Removed alarm Alarm{4156dbd8 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{410f1920 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:0m:4.0s
    D/AlarmManager( 166): Removed alarm Alarm{410f1920 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{4187e8b0 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:0m:4.0s
    D/AlarmManager( 166): Removed alarm Alarm{41562760 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{4187eb68 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:1m:57.0s
    D/AlarmManager( 166): Removed alarm Alarm{4187e8b0 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{41a95a00 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:0m:4.0s
    D/AlarmManager( 166): Removed alarm Alarm{41a95a00 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{422e8008 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:0m:4.0s
    D/dalvikvm(11010): GC_CONCURRENT freed 367K, 5% free 8894K/9351K, paused 1ms+3ms
    D/dalvikvm(11010): GC_CONCURRENT freed 601K, 7% free 9060K/9735K, paused 2ms+2ms
    D/AlarmManager( 166): Removed alarm Alarm{422e8008 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{41ce80b0 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:4m:58.0s
    D/dalvikvm( 714): GC_CONCURRENT freed 780K, 12% free 8932K/10119K, paused 2ms+4
    ms
    D/AlarmManager( 166): Removed alarm Alarm{41c6b800 type 2 com.google.android.lo
    cation} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{412ba418 type 2 com.google.android.loca
    tion} type:ELAPSED_REALTIME_WAKEUP when: After 23h:34m:43.0s
    I/GCoreUlr( 714): Successfully inserted location
    W/dalvikvm(11010): Unable to resolve superclass of Lcom/twitter/android/client/T
    weetDreamService; (360)
    W/dalvikvm(11010): Link of class 'Lcom/twitter/android/client/TweetDreamService;
    ' failed
    E/dalvikvm(11010): Could not find class 'com.twitter.android.client.TweetDreamSe
    rvice', referenced from method com.twitter.android.client.b.<init>
    W/dalvikvm(11010): VFY: unable to resolve const-class 2885 (Lcom/twitter/android
    /client/TweetDreamService;) in Lcom/twitter/android/client/b;
    D/dalvikvm(11010): VFY: replacing opcode 0x1c at 0x01d8
    E/dalvikvm(11010): Could not find class 'android.hardware.display.DisplayManager
    ', referenced from method com.twitter.android.client.b.l
    W/dalvikvm(11010): VFY: unable to resolve check-cast 228 (Landroid/hardware/disp
    lay/DisplayManager;) in Lcom/twitter/android/client/b;
    D/dalvikvm(11010): VFY: replacing opcode 0x1f at 0x001a
    I/dalvikvm(11010): Could not find method android.graphics.Bitmap.getAllocationBy
    teCount, referenced from method com.twitter.library.media.util.j.b
    W/dalvikvm(11010): VFY: unable to resolve virtual method 949: Landroid/graphics/
    Bitmap;.getAllocationByteCount ()I
    D/dalvikvm(11010): VFY: replacing opcode 0x6e at 0x0010
    I/GCoreUlr( 714): Starting service, intent=Intent { cmp=com.google.android.gms/
    com.google.android.location.reporting.LocationReportingService }, extras=null
    D/dalvikvm(11010): GC_CONCURRENT freed 618K, 7% free 9320K/9991K, paused 2ms+3ms
    I/dalvikvm(11010): Could not find method com.twitter.library.client.AbsFragmentA
    ctivity.startActivity, referenced from method com.twitter.android.client.BaseFra
    gmentActivity.startActivity
    W/dalvikvm(11010): VFY: unable to resolve virtual method 42014: Lcom/twitter/lib
    rary/client/AbsFragmentActivity;.startActivity (Landroid/content/Intent;Landroid
    /os/Bundle;)V
    D/dalvikvm(11010): VFY: replacing opcode 0x6f at 0x0000
    I/dalvikvm(11010): Could not find method android.support.v4.app.FragmentActivity
    .startActivityForResult, referenced from method com.twitter.library.client.AbsFr
    agmentActivity.c
    W/dalvikvm(11010): VFY: unable to resolve virtual method 2307: Landroid/support/
    v4/app/FragmentActivity;.startActivityForResult (Landroid/content/Intent;ILandro
    id/os/Bundle;)V
    D/dalvikvm(11010): VFY: replacing opcode 0x6f at 0x0008
    I/dalvikvm(11010): Could not find method android.support.v4.app.FragmentActivity
    .startActivityForResult, referenced from method com.twitter.library.client.AbsFr
    agmentActivity.startActivityForResult
    W/dalvikvm(11010): VFY: unable to resolve virtual method 2307: Landroid/support/
    v4/app/FragmentActivity;.startActivityForResult (Landroid/content/Intent;ILandro
    id/os/Bundle;)V
    D/dalvikvm(11010): VFY: replacing opcode 0x6f at 0x0004
    D/dalvikvm( 714): GC_CONCURRENT freed 739K, 11% free 9011K/10119K, paused 2ms+4
    ms
    W/Resources(11010): Converting to string: TypedValue{t=0x5/d=0x2401 a=-1}
    W/GLSUser ( 1360): GoogleAccountDataService.getToken()
    I/qtaguid ( 714): Failed write_ctrl(u 73) res=-1 errno=22
    I/qtaguid ( 714): Untagging socket 73 failed errno=-22
    W/NetworkManagementSocketTagger( 714): untagSocket(73) failed with errno -22
    I/mbh ( 714): I/O exception (org.apache.http.NoHttpResponseException) caugh
    t when processing request: The target server failed to respond
    I/mbh ( 714): Retrying request
    D/dalvikvm(11010): GC_CONCURRENT freed 540K, 6% free 9775K/10375K, paused 3ms+20
    ms
    D/dalvikvm(11010): Trying to load lib /data/data/com.twitter.android/lib/libtwit
    termedia.so 0x410c88b0
    F/libc (11010): Fatal signal 4 (SIGILL) at 0x5c7dab48 (code=1)
    I/GCoreUlr( 714): Starting service, intent=Intent { act=com.google.android.loca
    tion.reporting.ACTION_UPDATE_ACTIVE_STATE cmp=com.google.android.gms/com.google.
    android.location.reporting.service.DispatchingService }, extras=null
    I/AdsMeasurementBroadcastReceiver( 699): Reporting settings might have changed,
    alerting AdsMeasurementService
    D/AdsMeasurementBroadcastReceiver( 699): Unauthorized to start the main service
    I/GCoreUlr( 714): Batch Location Update succeeded for account account#17#
    D/dalvikvm( 714): GC_CONCURRENT freed 724K, 11% free 9033K/10119K, paused 2ms+3
    ms
    I/DEBUG (10950): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *
    **
    I/DEBUG (10950): Build fingerprint: 'asus/US_epad/TF101:4.0.3/IML74K/US_epad-9
    .2.1.27-20120615:user/release-keys'
    I/DEBUG (10950): pid: 11010, tid: 11010 >>> com.twitter.android <<<
    I/DEBUG (10950): signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 5c7daba0
    I/DEBUG (10950): r0 00000000 r1 401c0000 r2 5c7d339d r3 5c7d339f
    I/DEBUG (10950): r4 5c847a60 r5 0000000d r6 0005c848 r7 00016de8
    I/DEBUG (10950): r8 b0012fa8 r9 5c849000 10 00091000 fp 5c7cf000
    I/DEBUG (10950): ip 00000000 sp bec5d510 lr 5c7d33a5 pc 5c7daba0 cpsr 200
    00030
    I/DEBUG (10950): d0 3f4000003f400000 d1 3ff0000042c80000
    I/DEBUG (10950): d2 3fe6666666666666 d3 c14fd000405ac000
    I/DEBUG (10950): d4 41022800c16d9000 d5 0008228000000000
    I/DEBUG (10950): d6 3ff0000000000000 d7 407000003f800000
    I/DEBUG (10950): d8 0000000040e00000 d9 401c000000000000
    I/DEBUG (10950): d10 0000000000000000 d11 0000000000000000
    I/DEBUG (10950): d12 0000000000000000 d13 0000000000000000
    I/DEBUG (10950): d14 0000000000000000 d15 0000000000000000
    I/DEBUG (10950): scr 20000012
    I/DEBUG (10950):
    I/DEBUG (10950): #00 pc 0000bba0 /data/data/com.twitter.android/lib
    /libtwittermedia.so
    I/DEBUG (10950): #01 lr 5c7d33a5 /data/data/com.twitter.android/lib
    /libtwittermedia.so
    I/DEBUG (10950):
    I/DEBUG (10950): code around pc:
    I/DEBUG (10950): 5c7dab80 1b2deddf 1b20ee48 0b00eef7 0b21ee48 ..-.H. .....H.!
    .
    I/DEBUG (10950): 5c7dab90 abe0eeb7 eeb7e037 ec519ac9 ee800b19 ....7.....Q....
    .
    I/DEBUG (10950): 5c7daba0 f7f88b89 ec41ea5c ec510b1a f7f80b19 ....\.A...Q....
    .
    I/DEBUG (10950): 5c7dabb0 eddfea5c eddf1b23 ec412b24 ee8a0b30 \...#...$+A.0..
    .
    I/DEBUG (10950): 5c7dabc0 eddfab20 ee580b23 eddf1b20 ee480b23 ...#.X. ...#.H
    .
    I/DEBUG (10950):
    I/DEBUG (10950): code around lr:
    I/DEBUG (10950): 5c7d3384 6018447b fcd0f006 447b4b02 bd086018 {D.`.....K{D.`.
    .
    I/DEBUG (10950): 5c7d3394 000757fc 000756ee 4807b508 fbc6f007 .W...V.....H...
    .
    I/DEBUG (10950): 5c7d33a4 7a00eef7 447b4b05 0a10ee07 7a87eec7 ...z.K{D.......
    z
    I/DEBUG (10950): 5c7d33b4 7a00edc3 bf00bd08 40e00000 000757e2
    ...z.......@.W.
    .
    I/DEBUG (10950): 5c7d33c4 2004b508 eba8f7ff 447b4b04 60033308 ... .....K{D.3.
    `
    I/DEBUG (10950):
    I/DEBUG (10950): memory map around addr 5c7daba0:
    I/DEBUG (10950): 5c731000-5c7cf000
    I/GCoreUlr( 714): Ensuring that reporting is active for [account#17#]
    I/DEBUG (10950): 5c7cf000-5c846000 /data/data/com.twitter.android/lib/libtwitt
    ermedia.so
    I/DEBUG (10950): 5c846000-5c849000 /data/data/com.twitter.android/lib/libtwitt
    ermedia.so
    I/DEBUG (10950):
    I/DEBUG (10950): stack:
    I/DEBUG (10950): bec5d4d0 00000000
    I/DEBUG (10950): bec5d4d4 00000000
    I/DEBUG (10950): bec5d4d8 00000000
    I/DEBUG (10950): bec5d4dc 00000000
    I/DEBUG (10950): bec5d4e0 00000000
    I/DEBUG (10950): bec5d4e4 00000000
    I/DEBUG (10950): bec5d4e8 5c7d2600 /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d4ec 5c7cfcf8 /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d4f0 056a3244
    I/DEBUG (10950): bec5d4f4 000000bb
    I/DEBUG (10950): bec5d4f8 b00094f0 /system/bin/linker
    I/GCoreUlr( 714): Starting service, intent=Intent { act=com.google.android.loca
    tion.reporting.ACTION_LOCATION_STATUS cmp=com.google.android.gms/com.google.andr
    oid.location.reporting.service.DispatchingService (has extras) }, extras=Bundle[
    {status=LocationStatus[cell status: STATUS_UNKNOWN, wifi status: STATUS_UNKNOWN,
    elapsed realtime ns: 0]}]
    I/DEBUG (10950): bec5d4fc b0009f60 /system/bin/linker
    I/DEBUG (10950): bec5d500 000002d4
    I/DEBUG (10950): bec5d504 5c7d0f68 /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d508 df0027ad
    I/DEBUG (10950): bec5d50c 00000000
    I/DEBUG (10950): #00 bec5d510 00000000
    I/DEBUG (10950): bec5d514 00000000
    I/DEBUG (10950): bec5d518 00000000
    I/DEBUG (10950): bec5d51c 00000000
    I/DEBUG (10950): bec5d520 00000000
    I/DEBUG (10950): bec5d524 00000000
    I/DEBUG (10950): bec5d528 5c7d339f /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d52c 5c7d33a5 /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d530 5c7d339f /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d534 b0003a43 /system/bin/linker
    I/DEBUG (10950): bec5d538 b000e448
    I/DEBUG (10950): bec5d53c 5c847b78 /data/data/com.twitter.android/lib/li
    btwittermedia.so
    I/DEBUG (10950): bec5d540 00000032
    I/DEBUG (10950): bec5d544 b00046b3 /system/bin/linker
    I/DEBUG (10950): bec5d548 00078670
    I/DEBUG (10950): bec5d54c 00000000
    I/DEBUG (10950): bec5d550 b000e448
    I/DEBUG (10950): bec5d554 b000e448
    I/DEBUG (10950): debuggerd committing suicide to free the zombie!
    I/DEBUG (11041): debuggerd: Jun 15 2012 17:49:11
    I/BootReceiver( 166): Copying /data/tombstones/tombstone_08 to DropBox (SYSTEM_
    TOMBSTONE)
    D/Zygote ( 85): Process 11010 terminated by signal (4)
    I/ActivityManager( 166): Process com.twitter.android (pid 11010) has died.
    W/ActivityManager( 166): Scheduling restart of crashed service com.twitter.andr
    oid/com.twitter.library.platform.TwitterDataSyncService in 5000ms
    W/ActivityManager( 166): Scheduling restart of crashed service com.twitter.andr
    oid/com.twitter.library.scribe.ScribeService in 15000ms
    W/ActivityManager( 166): Scheduling restart of crashed service com.twitter.andr
    oid/.client.WidgetService in 25000ms
    W/ActivityManager( 166): Force removing ActivityRecord{4194e7b8 com.twitter.and
    roid/.composer.ComposerActivity}: app died, no saved state
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -na
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKeyb
    oardHidden:2
    D/AlarmManager( 166): Removed alarm Alarm{41ce80b0 type 2 com.google.android.gm
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{417ce178 type 2 com.google.android.gms}
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:4m:55.0s
    D/dalvikvm( 166): GC_CONCURRENT freed 1578K, 43% free 16335K/28551K, paused 4ms
    +6ms
    W/InputManagerService( 166): Window already focused, ignoring focus gain of: co

    m.android.internal.view.IInputMethodClient$Stub$Proxy@420b3150
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -na
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKeyb
    oardHidden:2
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 66
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 20
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): set fifo rate: 3 20000000
    I/MPL-fifo( 166): Actual ODR: 50000 mHz
    W/SurfaceTexture( 84): [SurfaceView] cancelBuffer: SurfaceTexture has been aba
    ndoned!
    D/dalvikvm(10886): GC_CONCURRENT freed 386K, 9% free 6854K/7495K, paused 4ms+3ms


    Facebook Call
    SPShareUtility.FacebookShare("This is a test");

    --------- beginning of /dev/log/main
    E/NativeActivity(10886): channel '413197e8 com.sdngames.gkb/com.androidnative.A
    droidNativeBridge (client)' ~ Failed to receive dispatch signal. status=-11
    E/NativeActivity(10886): channel '413197e8 com.sdngames.gkb/com.androidnative.A
    droidNativeBridge (client)' ~ Failed to receive dispatch signal. status=-11
    D/AndroidNative(10886): SocialGate Share
    --------- beginning of /dev/log/system
    I/ActivityManager( 166): START {act=android.intent.action.CHOOSER cmp=android/
    om.android.internal.app.ChooserActivity (has extras)} from pid 10886
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -n
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKey
    oardHidden:2
    W/ActivityManager( 166): Activity pause timeout for ActivityRecord{41432548 co
    .sdngames.gkb/com.androidnative.AndroidNativeBridge}
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 66
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): set fifo rate: 13 66667000
    I/MPL-fifo( 166): Actual ODR: 25000 mHz
    D/dalvikvm(10886): GC_CONCURRENT freed 357K, 9% free 6894K/7495K, paused 2ms+2m
    I/ActivityManager( 166): Displayed android/com.android.internal.app.ChooserAct
    vity: +470ms (total +3m18s174ms)
    D/AlarmManager( 166): Triggered Alarm 41a880c0 ELAPSED_REALTIME_WAKEUP IntentS
    nder{41a47d98: PendingIntentRecord{41953250 com.google.android.gms broadcastInt
    nt}}
    D/dalvikvm( 166): GC_EXPLICIT freed 1441K, 45% free 15902K/28551K, paused 11ms
    5ms
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 66
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 20
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): set fifo rate: 3 20000000
    I/MPL-fifo( 166): Actual ODR: 50000 mHz
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 66
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): set fifo rate: 13 66667000
    I/MPL-fifo( 166): Actual ODR: 25000 mHz
    D/AlarmManager( 166): Added alarm Alarm{41e9c2f8 type 2 com.google.android.gms
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:2m:58.0s
    I/ActivityManager( 166): START {act=android.intent.action.SEND typ=text/plain
    lg=0x3000000 cmp=com.twitter.android/.composer.ComposerActivity (has extras)} f
    om pid 10886
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -n
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKey
    oardHidden:2
    D/AndroidNative(10886): onStop: com.androidnative.gms.core.GameClientManager
    I/dalvikvm(10953): Could not find method com.twitter.library.client.AbsFragment
    ctivity.startActivity, referenced from method com.twitter.android.client.BaseFr
    gmentActivity.startActivity
    W/dalvikvm(10953): VFY: unable to resolve virtual method 42014: Lcom/twitter/li
    rary/client/AbsFragmentActivity;.startActivity (Landroid/content/Intent;Landroi
    /os/Bundle;)V
    D/dalvikvm(10953): VFY: replacing opcode 0x6f at 0x0000
    I/dalvikvm(10953): Could not find method android.support.v4.app.FragmentActivit
    .startActivityForResult, referenced from method com.twitter.library.client.AbsF
    agmentActivity.c
    W/dalvikvm(10953): VFY: unable to resolve virtual method 2307: Landroid/support
    v4/app/FragmentActivity;.startActivityForResult (Landroid/content/Intent;ILandr
    id/os/Bundle;)V
    D/dalvikvm(10953): VFY: replacing opcode 0x6f at 0x0008
    I/dalvikvm(10953): Could not find method android.support.v4.app.FragmentActivit
    .startActivityForResult, referenced from method com.twitter.library.client.AbsF
    agmentActivity.startActivityForResult
    W/dalvikvm(10953): VFY: unable to resolve virtual method 2307: Landroid/support
    v4/app/FragmentActivity;.startActivityForResult (Landroid/content/Intent;ILandr
    id/os/Bundle;)V
    D/dalvikvm(10953): VFY: replacing opcode 0x6f at 0x0004
    D/dalvikvm(10953): GC_CONCURRENT freed 1186K, 11% free 11347K/12615K, paused 2m
    +3ms
    W/Resources(10953): Converting to string: TypedValue{t=0x5/d=0x2401 a=-1}
    D/dalvikvm(10953): Trying to load lib /data/data/com.twitter.android/lib/libtwi
    termedia.so 0x410c7810
    F/libc (10953): Fatal signal 4 (SIGILL) at 0x5ca72b48 (code=1)
    I/DEBUG (10950): *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    **
    I/DEBUG (10950): Build fingerprint: 'asus/US_epad/TF101:4.0.3/IML74K/US_epad-
    .2.1.27-20120615:user/release-keys'
    I/DEBUG (10950): pid: 10953, tid: 10953 >>> com.twitter.android <<<
    I/DEBUG (10950): signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 5ca72ba0
    I/DEBUG (10950): r0 00000000 r1 401c0000 r2 5ca6b39d r3 5ca6b39f
    I/DEBUG (10950): r4 5cadfa60 r5 0000000d r6 0005cae0 r7 00016de8
    I/DEBUG (10950): r8 b0012fa8 r9 5cae1000 10 00091000 fp 5ca67000
    I/DEBUG (10950): ip 00000000 sp bec5d510 lr 5ca6b3a5 pc 5ca72ba0 cpsr 20
    00030
    I/DEBUG (10950): d0 3f4000003f400000 d1 3ff0000042c80000
    I/DEBUG (10950): d2 3fe6666666666666 d3 c14fd000405ac000
    I/DEBUG (10950): d4 41022800c16d9000 d5 0008228000000000
    I/DEBUG (10950): d6 3ff0000000000000 d7 407000003f800000
    I/DEBUG (10950): d8 0000000040e00000 d9 401c000000000000
    I/DEBUG (10950): d10 0000000000000000 d11 0000000000000000
    I/DEBUG (10950): d12 0000000000000000 d13 0000000000000000
    I/DEBUG (10950): d14 0000000000000000 d15 0000000000000000
    I/DEBUG (10950): scr 20000012
    I/DEBUG (10950):
    I/DEBUG (10950): #00 pc 0000bba0 /data/data/com.twitter.android/li
    /libtwittermedia.so
    I/DEBUG (10950): #01 lr 5ca6b3a5 /data/data/com.twitter.android/li
    /libtwittermedia.so
    I/DEBUG (10950):
    I/DEBUG (10950): code around pc:
    I/DEBUG (10950): 5ca72b80 1b2deddf 1b20ee48 0b00eef7 0b21ee48 ..-.H. .....H.
    .
    I/DEBUG (10950): 5ca72b90 abe0eeb7 eeb7e037 ec519ac9 ee800b19 ....7.....Q...
    .
    I/DEBUG (10950): 5ca72ba0 f7f88b89 ec41ea5c ec510b1a f7f80b19 ....\.A...Q...
    .
    I/DEBUG (10950): 5ca72bb0 eddfea5c eddf1b23 ec412b24 ee8a0b30 \...#...$+A.0.
    .
    I/DEBUG (10950): 5ca72bc0 eddfab20 ee580b23 eddf1b20 ee480b23 ...#.X. ...#.
    .
    I/DEBUG (10950):
    I/DEBUG (10950): code around lr:
    I/DEBUG (10950): 5ca6b384 6018447b fcd0f006 447b4b02 bd086018 {D.`.....K{D.`
    .
    I/DEBUG (10950): 5ca6b394 000757fc 000756ee 4807b508 fbc6f007 .W...V.....H..
    .
    I/DEBUG (10950): 5ca6b3a4 7a00eef7 447b4b05 0a10ee07 7a87eec7 ...z.K{D......
    z
    I/DEBUG (10950): 5ca6b3b4 7a00edc3 bf00bd08 40e00000 000757e2
    ...z.......@.W
    .
    I/DEBUG (10950): 5ca6b3c4 2004b508 eba8f7ff 447b4b04 60033308 ... .....K{D.3
    `
    I/DEBUG (10950):
    I/DEBUG (10950): memory map around addr 5ca72ba0:
    I/DEBUG (10950): 5c968000-5ca67000
    I/DEBUG (10950): 5ca67000-5cade000 /data/data/com.twitter.android/lib/libtwit
    ermedia.so
    I/DEBUG (10950): 5cade000-5cae1000 /data/data/com.twitter.android/lib/libtwit
    ermedia.so
    I/DEBUG (10950):
    I/DEBUG (10950): stack:
    I/DEBUG (10950): bec5d4d0 00000000
    I/DEBUG (10950): bec5d4d4 00000000
    I/DEBUG (10950): bec5d4d8 00000000
    I/DEBUG (10950): bec5d4dc 00000000
    I/DEBUG (10950): bec5d4e0 00000000
    I/DEBUG (10950): bec5d4e4 00000000
    I/DEBUG (10950): bec5d4e8 5ca6a600 /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d4ec 5ca67cf8 /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d4f0 056a3244
    I/DEBUG (10950): bec5d4f4 000000bb
    I/DEBUG (10950): bec5d4f8 b00094f0 /system/bin/linker
    I/DEBUG (10950): bec5d4fc b0009f60 /system/bin/linker
    I/DEBUG (10950): bec5d500 000002d4
    I/DEBUG (10950): bec5d504 5ca68f68 /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d508 df0027ad
    I/DEBUG (10950): bec5d50c 00000000
    I/DEBUG (10950): #00 bec5d510 00000000
    I/DEBUG (10950): bec5d514 00000000
    I/DEBUG (10950): bec5d518 00000000
    I/DEBUG (10950): bec5d51c 00000000
    I/DEBUG (10950): bec5d520 00000000
    I/DEBUG (10950): bec5d524 00000000
    I/DEBUG (10950): bec5d528 5ca6b39f /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d52c 5ca6b3a5 /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d530 5ca6b39f /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d534 b0003a43 /system/bin/linker
    I/DEBUG (10950): bec5d538 b000e448
    I/DEBUG (10950): bec5d53c 5cadfb78 /data/data/com.twitter.android/lib/l
    btwittermedia.so
    I/DEBUG (10950): bec5d540 00000036
    I/DEBUG (10950): bec5d544 b00046b3 /system/bin/linker
    I/DEBUG (10950): bec5d548 00078670
    I/DEBUG (10950): bec5d54c 00000000
    I/DEBUG (10950): bec5d550 b000e448
    I/DEBUG (10950): bec5d554 b000e448
    I/BootReceiver( 166): Copying /data/tombstones/tombstone_07 to DropBox (SYSTEM
    TOMBSTONE)
    D/Zygote ( 85): Process 10953 terminated by signal (4)
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -n
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKey
    oardHidden:2
    D/AndroidNative(10886): onStart: com.androidnative.gms.core.GameClientManager
    I/ActivityManager( 166): Process com.twitter.android (pid 10953) has died.
    W/ActivityManager( 166): Force removing ActivityRecord{410f2610 com.twitter.an
    roid/.composer.ComposerActivity}: app died, no saved state
    D/AlarmManager( 166): Removed alarm Alarm{4148cff8 type 2 com.google.android.g
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{4156dbd8 type 2 com.google.android.gms
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:1m:35.0s
    D/AlarmManager( 166): Removed alarm Alarm{41e9c2f8 type 2 com.google.android.g
    s} type:ELAPSED_REALTIME_WAKEUP
    D/AlarmManager( 166): Added alarm Alarm{41562760 type 2 com.google.android.gms
    type:ELAPSED_REALTIME_WAKEUP when: After 0h:1m:36.0s
    D/WindowManager( 166): adjustConfigurationLw, config:{1.0 0mcc0mnc (no locale)
    layoutdir=0 sw800dp w1280dp h752dp xlrg land ?uimode ?night finger -keyb/v/h -n
    v/v} mLidOpen:-1 mHasDockFeature:true mHasHallSensorFeature:true config.hardKey
    oardHidden:2
    W/InputManagerService( 166): Window already focused, ignoring focus gain of: c

    m.android.internal.view.IInputMethodClient$Stub$Proxy@41ae2138
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 66
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): virtual int MPLSensor::setDelay(int32_t, int64_t)
    E/ ( 166): setDelay handle: 4 rate 20
    V/ ( 166): virtual int MPLSensor::update_delay()
    V/ ( 166): set fifo rate: 3 20000000
    I/MPL-fifo( 166): Actual ODR: 50000 mHz
    W/SurfaceTexture( 84): [SurfaceView] cancelBuffer: SurfaceTexture has been ab
    ndoned!
    D/OpenGLRenderer(10886): Flushing caches (mode 0)
     
  41. Stans-Assets

    Stans-Assets

    Joined:
    Jun 20, 2014
    Posts:
    57
    MobileSocialPlugin v 3.7 just released.



    New Features:
    • Post process script improved
    Fixes:
    • Remove Facebook SDK Action fixed
    • FB Login Play Maker Action fixed
     
  42. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    Is it possible to post in a Facebook Fan Page ? It should be an awesome feature ?

    AND

    Is it possible to have a like button as we can see everywhere on internet ? The like button directly linked to the fan page ?


    Thanks boss !
     
  43. bjornrun

    bjornrun

    Joined:
    Oct 29, 2013
    Posts:
    88
    UPDATE: Solved by installing into a new project and then copy the files over the old project.

    Mobile Social Plugin->Edit Settings shown only: Update Required. Resource version: Unknown Plugin version: 3.7

    Mobile Social Plugin 3.71
    Ultimate Mobile Plugin 1.7
    Android Native Plugin 4.7
    IOS Native 5.1.1
     
    Last edited: Oct 9, 2014
  44. nosheet

    nosheet

    Joined:
    Jul 10, 2013
    Posts:
    4
    Works very well with iOS, but can't get it to work on Android, at first it will not install saying:

    AndroidManifest.xml detected
    Looks like you already have AndroidManifest.xml......you can merge or replace Manifest, please choose from options below.

    And there is no "Merge" option, only [Learn More] [Do Nothing] and [Replace]


    I assume the problem is due to conflict with Chartboost plugin (which apparently uses its own chartboost_unity_android_bridge.jar).
    So first somewhere inside AndroidNative document you link to from this forum, I found a link to another document that says "Integration Chartboost with Android Native", however it is very unclear what exactly to do in step 5, which is actually the only step that is related to Android Native ( the rest is just regular Chartboost setup):
    5. Now You needed copy and paste to folder Assets another folder ChartBoost.
    This sentence is confusing because I am not sure what is "another folder" ChartBoost, and where it should be copied inside Assets folder.
    Right now I have in my Assets / Plugins / Android following:
    - AndroidManifest.xml (this one was created by importing Chartboost package)
    - ChartboostSDK folder
    - google-play-services_lib folder, also created by Chartboost package import
    - MobileSocialPlugin folder where I've put your files (copied from StansAssets):
    . - AndroidManifest.xml (which is conflicting with the Chartboost's manifest)
    . - androidnative.jar
    . - facebook folder
    . - libs folder
    . - res folder

    So since I didn't know from Integration Chartboost with Android Native what should be copied and where, I tried to follow your instructions on how to compile androidnative.jar from eclipse project, but I can't do it because I can't find the Facebook project in Assets/Extensions/GooglePlayCommon/Eclipse (in that folder I only have ANEclipseProject.zip which only contains AndroidNativeEclipce folder, not Facebook. I tried looking for Facebook in MobileSocialPlugin/facebook and tried to import that, but I have even more errors:
    [2014-10-08 17:00:15 - facebook] Unable to resolve target 'android-17'
    in addition to AndroidNative's problem:
    [2014-10-08 16:53:44 - AndroidNative] Unable to resolve target 'android-19'

    Any ideas on how I can resolve this without having to learn super deep into Android development because that pretty much defeats the purpose of the plugin? Thanks a bunch! :)
     
    Last edited: Oct 8, 2014
  45. Shbli

    Shbli

    Joined:
    Jan 28, 2014
    Posts:
    126
    Hi,

    For twitter, I need to do some server integration, I need to get twitter access token, is there a way to get the twitter user token in order to authenticate that with the server?
     
  46. satish_565

    satish_565

    Joined:
    Sep 12, 2013
    Posts:
    5
    Hello,

    I am getting problem with twitter Android. Bellow two issues i am facing i made bold. please help me on this waiting for your reply. Device(Nexus 4). do i need to add any other stuff??

    please check this log

    10-10 12:59:05.081: I/Unity(23700): AndroidJavaException: java.lang.NoSuchMethodError: no method with name='TwitterInit' signature='(Ljava/lang/String;Ljava/lang/String;)V' in class Lcom/unity3d/player/UnityPlayerNativeActivity;
    10-10 12:59:05.081: I/Unity(23700): at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <filename unknown>:0
    10-10 12:59:05.081: I/Unity(23700): at UnityEngine.AndroidJNISafe.GetMethodID (IntPtr obj, System.String name, System.String sig) [0x00000] in <filename unknown>:0
    10-10 12:59:05.081: I/Unity(23700): at UnityEngine._AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in <filename unknown>:0
    10-10 12:59:05.081: I/Unity(23700): at UnityEngine.AndroidJNIHelper.GetMethodID (IntPtr javaClass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in <filename unknown>:0
    10-10 12:59:05.081: I/Unity(23700): at UnityEngine._AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.Object[] args, Boolean isStatic) [0x00000] in <filename unknown>:0
    10-10 12:59:05.081: I/Unity(23700): at UnityEngine.AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.Object[] args, Bool
    10-10 12:59:05.101: I/Unity(23700): AndroidJavaException: java.lang.NoSuchMethodError: no method with name='AuthificateUser' signature='()V' in class Lcom/unity3d/player/UnityPlayerNativeActivity;
    10-10 12:59:05.101: I/Unity(23700): at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <filename unknown>:0

    10-10 12:59:05.101: I/Unity(23700): at UnityEngine.AndroidJNISafe.GetMethodID (IntPtr obj, System.String name, System.String sig) [0x00000] in <filename unknown>:0
    10-10 12:59:05.101: I/Unity(23700): at UnityEngine._AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in <filename unknown>:0
    10-10 12:59:05.101: I/Unity(23700): at UnityEngine.AndroidJNIHelper.GetMethodID (IntPtr javaClass, System.String methodName, System.String signature, Boolean isStatic) [0x00000] in <filename unknown>:0
    10-10 12:59:05.101: I/Unity(23700): at UnityEngine._AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.Object[] args, Boolean isStatic) [0x00000] in <filename unknown>:0
    10-10 12:59:05.101: I/Unity(23700): at UnityEngine.AndroidJNIHelper.GetMethodID (IntPtr jclass, System.String methodName, System.Object[] args, Boolean isStatic) [0x00000] in <file
     
  47. nosheet

    nosheet

    Joined:
    Jul 10, 2013
    Posts:
    4
    @newlife: Probably the question is out of place in this thread, but since I have the same problem as you guys, can you please let me know what solution you went with (private message is fine too) ?
     
  48. bdsowers

    bdsowers

    Joined:
    Oct 11, 2014
    Posts:
    14
    A version of this plugin that is more compartmentalized would be great.

    For instance, I'm working in a codebase that already has Google Play Games, Facebook, IAP etc implemented. I wanted to bring this plugin in purely for the Twitter component, but it's so loaded with other stuff that that's impractical.

    I tried just teasing out the Twitter parts, but that's actually quite hard. Plus there were conflicts (the core JAR has some libraries built in that are duplicates/different versions of libraries I already have integrated, and Unity chokes when it hits those conflicts).

    In the end, installing the plugin left my project completely unbuildable (luckily we're using source control so I was able to wipe my Unity project and redownload it). Maybe if I had started the project with this plugin it would've been useable, but trying to fit it into a mature codebase is non-trivial.
     
  49. newlife

    newlife

    Joined:
    Jan 20, 2010
    Posts:
    1,081
    Sure, i followed the advices in this website:
    http://www.daniel4d.com/blog/sharing-image-unity-android/

    Following these advises is incredibly simply to implement sharing feature inside Unity.
    If i had found this website before, I would have saved a lot of time and the money for this useless plugin.
    More, I want to tell @lacost that not replying to users request for support is a violation of the Asset Store contract.
    So think twice before not caring about support requests.
     
  50. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Sorry guys for some reason I wasn't notified about new posts. So sorry for huge delay with the response.

    Thanks for request I will see what I can do.

    the fb likes api is already implemented. You can actually get the use example under the plugin example scene.


    Hey, nosheet, you can find here Chart-boost Integration guide:
    http://unionassets.com/manual/android-native-plugin/android-native-with-chartboost-88948a1b


    Working on it, this feature should appear in two weeks with next update, There is a problem for IOS implementation since the native device API is used for it.


    bdsowers, I am working to maik it better with new version of my plugin app api will get separate jar's so it will much easier to use and will not add unnecessary stuff to your project.


    I am sorry that you had bad experience with my product.

    1) Forum isn't best place to looks for help with urgent questions, As you see some time I simply not getting notification that there is new posts here.
    Please use e-mail support there is two e-mail options:
    • stans.assets@gmail.com - with is monitored by support team, and you can be sure that you will have replay in 24 hours (usual much faster, except weekends) and your issue will not be lost
    • If for some reason support team wasn't able to help, or you simply not happy with the service, you can always contact me directly using lacost.st@gmail.com
    2) I am always positive in providing refunds if you not happy with the product.
    3) I care about my customer and try to provide the best support I can. So please use support e-mail contact, asking questions in the forum thread or in product review some times may lead to answer delay.
    4) If you steel need my help with the plugin or you want the refund, please contact me directly.

    Cheers!
     
    Last edited: Oct 20, 2014