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[RELEASED]Mobile Cloud

Discussion in 'Assets and Asset Store' started by yxriyin, Nov 23, 2018.

  1. yxriyin

    yxriyin

    Joined:
    May 20, 2014
    Posts:
    64

    The implementation of the cloud on the mobile phone is generally through a large number of textures stacked, such a cloud can be painted very well, but often lack of volume. In order to achieve a more compact cloud, I decided to use raymarching to do it, and with some small tips to ensure that performance has not dropped too much.

    Unfortunately, some versatility must not be sacrificed for performance, but in some scenarios, it is true that a cloud with a strong sense of volume and good performance can be obtained.

    Currently this plugin is not generic enough, but I will continue to optimize the volume cloud version to a powerful mobile cloud.

    The Addr:
    https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/mobile-cloud-133674
     
    Neviah likes this.
  2. zero4444

    zero4444

    Joined:
    Aug 14, 2017
    Posts:
    7
    How can I update this asset? Order number: 5772594980635 My version can't move through the clouds.