Requires Unity 5.1.0 or higher. Official Website http://www.jmgdigital.com/ Documentation GAME FEATURES Complete fun working MOBA game where you can choose a character to fight against the enemy team on three different lanes, where neutral monsters spawn and towers defend the "big base tower”. Every time you kill a minion or a player you gain points, which allow you to level up your character with more health and more damage. The game ends when a team destroys the big base tower!!!! • Experience split between the killers • Gold when you kill an enemy • Teleport to base • Standard MOBA keys QWER • Abilities can slow enemies, stun, dot, hot, teleport… you can even write your custom scripts to customize abilities. SPECS • Menu animations with different behaviors • Login system and registration, integrated with PHP and MySQL • Lobby, general chat • Server list where you can see the actual players and their names • Char selection window with portraits and sounds for each character • Client - lobby system - master server and node implementation • Server creation, launching multiple standalone apps for each match (Multiple server instances used in many games) using ulink, ulobby, uzone • Enemy ia, waypoints integration, using unity navmesh. • 2 custom characters with animations and custom spells • You can create new characters, new enemies with just a few lines of code, even you can fully customize your spells and attacks creating your custom scripts, you want a spell that stun a player? And deal dot at the same time? Or maybe a spell that teleports you and deals aoe dmg??? You can do it easily with a few lines of code there is no limits!!! • THIS IS NOT A USER INTERFACE CREATION ASSET…. IT´S A COMPLETE GAME THAT REQUIRES MID TO ADVANCE KNOWLEDGE OF UNITY AND C# TO WORK WITH. • I´M WORKING FULL TIME ON THIS PROJECT SO THERE WILL BE A CONSTANT UPDATE RELEASES!! Trial Version of uLink Network is included in this package.