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Discussion in 'Assets and Asset Store' started by TargetSoundFx, Dec 29, 2017.
It is a new message from Unity Editor when you use a complete project. Just click Install/Update
Good deal. I was able to get it imported correctly and play tested it. Thank you for the help. Another question, do you think that Rewired would work with this asset?
EDIT: I need to start reading the manual.
Thanks for this awesome template! I just bought it and I had a lot of fun playing with the demos !
There is 2 features I didn't see that would really love to have.
1- Are you considering implementing a powerup system in the futur ?
2- How easy it is to change the car controller to make it fly slightly within a range, like in the star wars racing game (without the tripod physic simulation) , and would the AI able to simulate those behaviour and avoid obstacles?
If not and what would be the best way to work on it ? I am learning programming so I might struggle a lot but this is a project I really want to make...
Thank you !
Hallo, i just buy version 1.4, but there is no documentation Online Multiplayer pdf on that folder. can you help me?
Got it, I need to download in unity 2019. is it not possible to use multiplayer on unity 2018?
1-There is no plan for power-ups.
2-The asset is not designed to change the car controller.
But if you want the car behaviour is manage on script carController.cs. You find this script on each car. You can try to modify this script to change the car behaviour to fit your project.
Sorry but you need to use Unity 2019 for the multiplayer. There is no plan to add the feature for Unity 2018.
Thank you for your response. Just to get more precision so I understand how I can work with this asset to fit my goal.
I am learning programming, so I am a bit lost about how to make change to this Asset.
1- What would be the best way to write a power-up logic whith your Asset? Is there a specific script I could modify, create...
Is there an asset that could implement those mechanics easily?
2- Does modificating the carController behaviour to allow them to fly, would break the AI or by just changing the Navmesh position, the AI car should be able to navigate through the levels.
Sorry for the noobs questions.
I really struggle to understand the whole logic of a car racing game script, and it is difficult to understand what can be change easily, and on which script should I make the modification...
I really want to learn through, and any help is welcome, as well as pointing to relevant tutorials or piece of information...
Hallo, I just build apk file which size is over 100 mb, then I compress several texture and apk size become 73 mb. Do you have any other solution how to make apk build size smaller?
1-You can try to create a booster Power up.
When the player or a enemy goes through a trigger the car increases its speed for a while.
-Add an extra speed to the car.
-Add a timer to start and stop this boost.
2-You will need to adjust the AI if you want to use airplanes.
I think 73mb is ok.
If your APK is more than 100mb you can use OBB:
I find this 2 links that gives some infos to help reduce the size of the APK (Maybe you already know those links ).
If you are interested Minicar Race 4 Environments Pack is on sales (-50%) during the Cyber Week Mega Sale.
The asset is designed to work with Minicar Race Creator.
Can we use a isometric camera with Minicar Race Creator ?
(super urgent )
No. Sorry the asset is not designed to use isometric camera.
Is there any way of making the cars slide/ drift? they seem to grip to much.
Sorry but it is not possible to change car slide/ drift.
I played around a bit with the code and got a bit of slide/drift going.
ill see if I can add a new car controller, the steering on this is not the best, doesn't feel right without a little drift or sliding. Feels like its stuck to the road, and very over responsive.
But the rest of the package is awesome, great work on it.
Hello. Can you please tell me how to create a trigger to increase cars speed for a short time. Like I want to use it for very longer jumps from one track to another. I don't know much about coding so please help me on this. Thanks a lot for this awesome asset.
I am getting this error in console, whenever I am hover over Grp_Manager>Track_Path component, WaypointCircuit Script:
Retrieving array element that was out of bounds
UnityStandardAssets.Utility.Inspector.WaypointListDrawer:OnGUI(Rect, SerializedProperty, GUIContent) (at Assets/Standard Assets/Utility/WaypointCircuit.cs:257)
UnityEngine.GUIUtility : ProcessEvent(Int32, IntPtr)
only problem this error giving me is I can't see any checkpoints when I am clicking J button.
Please help me, I don't want to see this error ruining my whole hard work.
Can I enlarge the car size?
I have tried to increase Transform.Scale 1>2.
But The car's wheel is under floor and re-spawn automatically.
I found Dis(with Spring Height) value should be changed.
Can you recommend better way to increase car's size?
Thanks in advance.
To remove the error:
In the Hierarchy select Track_Path (spot 1).
In the Inspector close the script Waypoint Circuit by pressing the small triangle next to the C# script icon (spot 2)
You can close the script because it is not needed to access those parameters in the Inspector.
Sorry but the asset doesn't allow to do what you want.
Thanks for reply. But problem is not just this error. I can't see checkpoints, AI triggers, respawn collider etc.
and please help me on creating a trigger which increase car speed which I asked above already. Thanks in advance.
In the scene Tab check if the button Gizmos is checked (spot 1) it could be the reason why you can't see checkpoints Ai triggers ...
Ok, thank you so much, it worked. I can't believe I am missing this small thing.
Can you please help me on my other request as well?
Sorry but it is not possible. The asset doesn't allow to add the car boost you wanted to add.
Ok. but I want to make it clear again. it will not work as booster(which enabled when clicking button). it will be a trigger (like AI trigger), which automatically increase car speed for a short time for longer jumps. I don't know much about coding but I don't think this is something impossible.
I'm not sure I can find a solution. I will see if I find a solution and I will come back to you in a few days.
When i import the files, the online multiplayer pdf documentation file is not present on the downloads.. please it. even its shown on the unity package list
Online multiplayer only works with Unity 2019.
-Open Unity 2019.1.1
-Then download the asset from the asset store.
You should find the documentation inside folder MCR Creator -> Documentation -> MCR Online Multiplayer.pdf.
Thanks a lot.
Need someone who can put new map. Skype: alexandarciric
help me please!!!
The message means that there is a problem loading the textMeshPro package.
For info: Minicar Race Creator doesn’t use Text Mesh Pro.
Which version of Unity are you using?
Do you import Minicar Race Creator into an empty project?
You can try reimporting all unity package dependencies:
(For safety make a copy of your project before doing so)
In Unity go to Help -> Reset all packages to defaults
I'm wondering if it's possible to only let ai cars drive so I can implement a spectator controller and watch them racing. I'm planning on making a twitch viewer game out of this where the viewers can type !play in the chat and become an ai racer for the next round
Sorry but the asset is not designed to do what you want.
May I ask why I can't do that? Maybe I can resolve that on my own
You can activate AI for the player but it may create many problems with the other modules of the asset:
If you want to try, the asset works like this:
To activate the AI the script CarAI.cs must to be enabled. This script is attached to each car.
During the Race initialisation this script is enabled or disabled (depending on whether it is a player or a Cpu).
Take a look to script GameManager.cs line 346 to 362 (MCR Creator -> Assets -> Scripts -> Manager -> GameManager.cs)
Hope it helps.
I don't own this yet so I can't test it. If you say it's likely to cause many problems then I this this is not the correct template for me. But thanks!
So I've bought this even if my first plan wouldn't work. I got many other ideas on how to make something own with this But I've already encountered some game breaking problems. I've set up the multiplayer. I've followed the manual step for step and I'm pretty sure I've done everything exactly as it was stated there. I can create a game and start it. But there are some first problems. There's no car preview and the track is just a white plane until I select another one. But that's nothing too fancy. The main problems occur as soon as I start the race. Here are my errors: http://puu.sh/F6jeZ/b0deca46b8.png Are there any ideas on how to fix this or can I contact you somehow to resolve this problem? Thanks!
I'm not sure but it is probably because when you have copied the files from folder
MCR Creator → Assets → Prefabs → 01_Cars → Online_cars
MCR Creator → Assets → Prefabs → 01_Cars → Resources
you have selected the meta data files too.
it is the same with folder
MCR Creator → Assets → Prefabs → 04_Other → _Online
MCR Creator → Assets → Prefabs → 04_Other → _Current
I have updated the pdf for Unity 2019.3 (I hope i can submit the version next week).
If you want send me a mail and i will send you the updated pdf.
You will find my mail on this page: https://assetstore.unity.com/publishers/24032
The studio is closed for the week-end so don't be surprised if i don't answer you very quickly.
Just tried to install the latest version of MCR on 2019.2 but get dependency error with Standard assets that no longer can be downloaded from asset store. Is there a fix for this coming soon?
We have already been informed of this problem today. Standard Assets is now deprecated by Unity in the asset store.
We will send an update within a day or two to replace the two standard asset scripts.
We will let you know that we will be ready to send the update.
For the moment you have two solutions to access the needed Standard Asset:
1- If you have already download an older version of Minicar Race Creator and setup the project you can use files you’ve downloaded in folder Standard Assets.
Copy from your older project the files WaypointCircuit.cs and WaypointProgressTracker.cs from
Assets -> Standard Assets -> Utility ->
Then copy them in your new Project (The path is not important).
2- If you have already download standard Assets on your computer:
In Unity Open the Asset Store.
Login to the asset store.
Click Button MyAsset.
Import Standard asset.
Thanks for a quick reply. Neither solution will work for me but no worries I just wait until you're done with the update
We have sent a new version to the asset store to replace the standard assets.
We hope it will be available soon .
The asset has been updated with the files that replace the sandard assets scripts .