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[Released] Minicar Race Creator

Discussion in 'Assets and Asset Store' started by TargetSoundFx, Dec 29, 2017.

  1. gearedgeek

    gearedgeek

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    Good deal. I was able to get it imported correctly and play tested it. Thank you for the help. Another question, do you think that Rewired would work with this asset?
     
  2. gearedgeek

    gearedgeek

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    EDIT: I need to start reading the manual.
     
  3. francoiscoiscois

    francoiscoiscois

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    Hi !

    Thanks for this awesome template! I just bought it and I had a lot of fun playing with the demos !

    There is 2 features I didn't see that would really love to have.
    1- Are you considering implementing a powerup system in the futur ?
    2- How easy it is to change the car controller to make it fly slightly within a range, like in the star wars racing game (without the tripod physic simulation) , and would the AI able to simulate those behaviour and avoid obstacles?

    If not and what would be the best way to work on it ? I am learning programming so I might struggle a lot but this is a project I really want to make...

    Thank you !
     
  4. aanov

    aanov

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    Hallo, i just buy version 1.4, but there is no documentation Online Multiplayer pdf on that folder. can you help me?
     
  5. aanov

    aanov

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    Got it, I need to download in unity 2019. is it not possible to use multiplayer on unity 2018?
     
  6. TargetSoundFx

    TargetSoundFx

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    Hi,

    1-There is no plan for power-ups.

    2-The asset is not designed to change the car controller.
    But if you want the car behaviour is manage on script carController.cs. You find this script on each car. You can try to modify this script to change the car behaviour to fit your project.
     
  7. TargetSoundFx

    TargetSoundFx

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    Hi,
    Sorry but you need to use Unity 2019 for the multiplayer. There is no plan to add the feature for Unity 2018.
     
  8. francoiscoiscois

    francoiscoiscois

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    Thank

    Thank you for your response. Just to get more precision so I understand how I can work with this asset to fit my goal.
    I am learning programming, so I am a bit lost about how to make change to this Asset.

    1- What would be the best way to write a power-up logic whith your Asset? Is there a specific script I could modify, create...
    Is there an asset that could implement those mechanics easily?

    2- Does modificating the carController behaviour to allow them to fly, would break the AI or by just changing the Navmesh position, the AI car should be able to navigate through the levels.

    Sorry for the noobs questions.
    I really struggle to understand the whole logic of a car racing game script, and it is difficult to understand what can be change easily, and on which script should I make the modification...
    I really want to learn through, and any help is welcome, as well as pointing to relevant tutorials or piece of information...

    Thank you
     
    AyArtGames likes this.
  9. aanov

    aanov

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    Hallo, I just build apk file which size is over 100 mb, then I compress several texture and apk size become 73 mb. Do you have any other solution how to make apk build size smaller?
     
  10. TargetSoundFx

    TargetSoundFx

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    Hi,
    1-You can try to create a booster Power up.
    When the player or a enemy goes through a trigger the car increases its speed for a while.
    In carController.cs:
    -Add an extra speed to the car.
    -Add a timer to start and stop this boost.

    2-You will need to adjust the AI if you want to use airplanes.
     
  11. TargetSoundFx

    TargetSoundFx

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    Hi,

    I think 73mb is ok.

    If your APK is more than 100mb you can use OBB:
    https://docs.unity3d.com/Manual/android-OBBsupport.html

    I find this 2 links that gives some infos to help reduce the size of the APK (Maybe you already know those links ;) ).
    https://docs.unity3d.com/Manual/ReducingFilesize.html
    https://damienfremont.com/2019/05/0...pk-file-size-of-your-build-for-mobile-device/
     
  12. TargetSoundFx

    TargetSoundFx

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  13. CryptidGames

    CryptidGames

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    Hi !
    Can we use a isometric camera with Minicar Race Creator ?
    (super urgent :p)
     
  14. TargetSoundFx

    TargetSoundFx

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    No. Sorry the asset is not designed to use isometric camera.
     
  15. adrog6666

    adrog6666

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    @TargetSoundFx
    Is there any way of making the cars slide/ drift? they seem to grip to much.
    Thanks..
     
  16. TargetSoundFx

    TargetSoundFx

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    Hi,

    Sorry but it is not possible to change car slide/ drift.
     
  17. adrog6666

    adrog6666

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    oh ok.
    I played around a bit with the code and got a bit of slide/drift going.
    ill see if I can add a new car controller, the steering on this is not the best, doesn't feel right without a little drift or sliding. Feels like its stuck to the road, and very over responsive.
    But the rest of the package is awesome, great work on it.
     
  18. Only4gamers

    Only4gamers

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    Hello. Can you please tell me how to create a trigger to increase cars speed for a short time. Like I want to use it for very longer jumps from one track to another. I don't know much about coding so please help me on this. Thanks a lot for this awesome asset.
     
  19. Only4gamers

    Only4gamers

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    Hello,
    I am getting this error in console, whenever I am hover over Grp_Manager>Track_Path component, WaypointCircuit Script:
    Retrieving array element that was out of bounds
    UnityEditor.SerializedProperty:GetArrayElementAtIndex(Int32)
    UnityStandardAssets.Utility.Inspector.WaypointListDrawer:OnGUI(Rect, SerializedProperty, GUIContent) (at Assets/Standard Assets/Utility/WaypointCircuit.cs:257)
    UnityEngine.GUIUtility : ProcessEvent(Int32, IntPtr)

    only problem this error giving me is I can't see any checkpoints when I am clicking J button.
    Please help me, I don't want to see this error ruining my whole hard work.
     
    Last edited: Jan 5, 2020
  20. hunny0807

    hunny0807

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    Hello..

    Can I enlarge the car size?
    I have tried to increase Transform.Scale 1>2.
    But The car's wheel is under floor and re-spawn automatically.
    I found Dis(with Spring Height) value should be changed.

    Can you recommend better way to increase car's size?

    Thanks in advance.
     
  21. TargetSoundFx

    TargetSoundFx

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    Hi,

    To remove the error:
    In the Hierarchy select Track_Path (spot 1).
    In the Inspector close the script Waypoint Circuit by pressing the small triangle next to the C# script icon (spot 2)
    You can close the script because it is not needed to access those parameters in the Inspector.

    Screen Shot 2020-01-06 at 13.59.52.jpg
     
  22. TargetSoundFx

    TargetSoundFx

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    Hi,
    Sorry but the asset doesn't allow to do what you want.
     
  23. Only4gamers

    Only4gamers

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    Thanks for reply. But problem is not just this error. I can't see checkpoints, AI triggers, respawn collider etc.
    and please help me on creating a trigger which increase car speed which I asked above already. Thanks in advance.
     
  24. TargetSoundFx

    TargetSoundFx

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    In the scene Tab check if the button Gizmos is checked (spot 1) it could be the reason why you can't see checkpoints Ai triggers ...

    Screen Shot 2020-01-06 at 14.42.50.jpg
     
  25. Only4gamers

    Only4gamers

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    Ok, thank you so much, it worked. I can't believe I am missing this small thing.
     
  26. TargetSoundFx

    TargetSoundFx

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    Great :)
     
  27. Only4gamers

    Only4gamers

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    Can you please help me on my other request as well?
     
  28. TargetSoundFx

    TargetSoundFx

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    Sorry but it is not possible. The asset doesn't allow to add the car boost you wanted to add.
     
  29. Only4gamers

    Only4gamers

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    Ok. but I want to make it clear again. it will not work as booster(which enabled when clicking button). it will be a trigger (like AI trigger), which automatically increase car speed for a short time for longer jumps. I don't know much about coding but I don't think this is something impossible.
     
  30. TargetSoundFx

    TargetSoundFx

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    I'm not sure I can find a solution. I will see if I find a solution and I will come back to you in a few days.
     
    Only4gamers likes this.
  31. rahat090255

    rahat090255

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    When i import the files, the online multiplayer pdf documentation file is not present on the downloads.. please it. even its shown on the unity package list
     
  32. TargetSoundFx

    TargetSoundFx

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    Hi,
    Online multiplayer only works with Unity 2019.
    For Example:
    -Open Unity 2019.1.1
    -Then download the asset from the asset store.
    You should find the documentation inside folder MCR Creator -> Documentation -> MCR Online Multiplayer.pdf.
     
  33. Only4gamers

    Only4gamers

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    Thanks a lot. :)
     
  34. egalactic

    egalactic

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    Need someone who can put new map. Skype: alexandarciric

    Tnx
     
  35. JayShowAyoThaya

    JayShowAyoThaya

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    upload_2020-1-28_11-17-27.png
    help me please!!!
     
  36. TargetSoundFx

    TargetSoundFx

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    Hi,

    The message means that there is a problem loading the textMeshPro package.

    For info: Minicar Race Creator doesn’t use Text Mesh Pro.

    Which version of Unity are you using?
    Do you import Minicar Race Creator into an empty project?

    You can try reimporting all unity package dependencies:
    (For safety make a copy of your project before doing so)
    In Unity go to Help -> Reset all packages to defaults
     
  37. XToGo

    XToGo

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    I'm wondering if it's possible to only let ai cars drive so I can implement a spectator controller and watch them racing. I'm planning on making a twitch viewer game out of this where the viewers can type !play in the chat and become an ai racer for the next round
     
  38. TargetSoundFx

    TargetSoundFx

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    Hi,
    Sorry but the asset is not designed to do what you want.
     
  39. XToGo

    XToGo

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    May I ask why I can't do that? Maybe I can resolve that on my own
     
  40. TargetSoundFx

    TargetSoundFx

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    You can activate AI for the player but it may create many problems with the other modules of the asset:

    If you want to try, the asset works like this:
    To activate the AI the script CarAI.cs must to be enabled. This script is attached to each car.
    During the Race initialisation this script is enabled or disabled (depending on whether it is a player or a Cpu).
    Take a look to script GameManager.cs line 346 to 362 (MCR Creator -> Assets -> Scripts -> Manager -> GameManager.cs)

    Hope it helps.
     
  41. XToGo

    XToGo

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    I don't own this yet so I can't test it. If you say it's likely to cause many problems then I this this is not the correct template for me. But thanks!
     
  42. XToGo

    XToGo

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    So I've bought this even if my first plan wouldn't work. I got many other ideas on how to make something own with this :) But I've already encountered some game breaking problems. I've set up the multiplayer. I've followed the manual step for step and I'm pretty sure I've done everything exactly as it was stated there. I can create a game and start it. But there are some first problems. There's no car preview and the track is just a white plane until I select another one. But that's nothing too fancy. The main problems occur as soon as I start the race. Here are my errors: http://puu.sh/F6jeZ/b0deca46b8.png Are there any ideas on how to fix this or can I contact you somehow to resolve this problem? Thanks!
     
  43. TargetSoundFx

    TargetSoundFx

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    Hi,

    I'm not sure but it is probably because when you have copied the files from folder
    MCR Creator → Assets → Prefabs → 01_Cars → Online_cars
    to
    MCR Creator → Assets → Prefabs → 01_Cars → Resources
    you have selected the meta data files too.

    it is the same with folder
    MCR Creator → Assets → Prefabs → 04_Other → _Online
    to
    MCR Creator → Assets → Prefabs → 04_Other → _Current


    I have updated the pdf for Unity 2019.3 (I hope i can submit the version next week).

    If you want send me a mail and i will send you the updated pdf.
    You will find my mail on this page: https://assetstore.unity.com/publishers/24032

    The studio is closed for the week-end so don't be surprised if i don't answer you very quickly.
     
  44. XToGo

    XToGo

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    Done, thanks!
     
  45. lasbamba

    lasbamba

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    Just tried to install the latest version of MCR on 2019.2 but get dependency error with Standard assets that no longer can be downloaded from asset store. Is there a fix for this coming soon?
     
  46. TargetSoundFx

    TargetSoundFx

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    Hi,

    We have already been informed of this problem today. Standard Assets is now deprecated by Unity in the asset store.
    We will send an update within a day or two to replace the two standard asset scripts.
    We will let you know that we will be ready to send the update.

    For the moment you have two solutions to access the needed Standard Asset:
    1- If you have already download an older version of Minicar Race Creator and setup the project you can use files you’ve downloaded in folder Standard Assets.

    Copy from your older project the files WaypointCircuit.cs and WaypointProgressTracker.cs from
    Assets -> Standard Assets -> Utility ->

    Then copy them in your new Project (The path is not important).

    2- If you have already download standard Assets on your computer:
    In Unity Open the Asset Store.
    Login to the asset store.
    Click Button MyAsset.
    Import Standard asset.
     
  47. lasbamba

    lasbamba

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    Thanks for a quick reply. Neither solution will work for me but no worries I just wait until you're done with the update
     
  48. TargetSoundFx

    TargetSoundFx

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    Hi,
    We have sent a new version to the asset store to replace the standard assets.
    We hope it will be available soon :).
     
    Lars-Steenhoff likes this.
  49. TargetSoundFx

    TargetSoundFx

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    Hi,
    The asset has been updated with the files that replace the sandard assets scripts :).
     
    Lars-Steenhoff likes this.
  50. rabione

    rabione

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    Hello everyone!

    I was using thhis asset in Unity 2018.4 without the multiplayer (ofc).

    After the release of the multiplayer, i downloaded the unity 2019.3.7f1 and tryed to redownload the MCR but it's always the same version (without multiplayer). How can i get the multiplayer? (i even don't have the pdf file for it)

    another question (dumb one) : When i try to add more players in the scene, their yellow squares appear but without cars in them. I don't know how to add cars in that positions. [EDIT] The cars appear when adding the scene to the game and playing it.

    Sorry and thank you all!
     
    Last edited: Apr 1, 2020