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[Released] Minicar Race Creator

Discussion in 'Assets and Asset Store' started by TargetSoundFx, Dec 29, 2017.

  1. izam

    izam

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    Nov 14, 2017
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    I just installed the android demo on a Xiaomi Redmi 4A device. It ran perfectly without any lag or sluggishness considering that this phone is not a fast one. I can’t say the same with other racing kit that I have tried. Other racing kits are just too bloated and a resource hog that even caused my phone to heat up so fast. But this racing kit doesn’t do that at all! I am truly impressed. I will be purchasing this first thing tomorrow. Keep up the great work guys! I will be waiting for the network multiplayer and weapons from you guys.
     
    TargetSoundFx likes this.
  2. TargetSoundFx

    TargetSoundFx

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    Hi,
    We worked on a skid mark system. We hope to finish next week :).
    SkidMark_03.gif
     
    FranticThumbs, izam, DrOcto and 4 others like this.
  3. Lars-Steenhoff

    Lars-Steenhoff

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    Wow that so cool! does it have skid sounds too?
     
    TargetSoundFx likes this.
  4. TargetSoundFx

    TargetSoundFx

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    Yes ;)
     
  5. izam

    izam

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    Alright!!!!! Superb!!!
     
  6. TargetSoundFx

    TargetSoundFx

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    Hi,

    Minicar v1.4 has been approved.

    Before updating your project make a copy ;)

    Have a look to Whats New.pdf. (Project Tab -> MCR Creator -> Documentation -> Whats New.pdf)

    The new version includes:
    -A skid system.
    -Improved collisions of cars with walls.

    Two new sections have been added to the documentation:
    (Project Tab -> MCR Creator -> Documentation -> MCR Documentation.pdf)
    10.4 Improve car collision with wall
    10.5 Skid Marks

    If you have already create your own car:
    Read the pdf Whats New.pdf to learn how to upgrade your cars.
    (Project Tab -> MCR Creator -> Documentation -> Whats New.pdf)

    EDIT: If you are using Unity 2019.1 you may have errors with the package manager UI after loading the unity package.
    Reset the Packages.
    Go to: Help -> Reset Packages to defaults.

    Screen Shot 2019-04-30 at 18.24.22.jpg
     
    Last edited: Apr 30, 2019
  7. Pixelnovo

    Pixelnovo

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    Sep 26, 2017
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    any news about online multiplayer? or any advice on how to do it? thanks
     
  8. TargetSoundFx

    TargetSoundFx

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    Hi,

    We started working on the Online multiplayer.
    We chose Photon (PUN).
    We did not choose UNET because it will be replaced by a new system in a while.

    We will come back to you when we have done more testing with PUN.
     
    izam, uberwiggett and DrOcto like this.
  9. izam

    izam

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    I look forward to this! :)
     
  10. Lars-Steenhoff

    Lars-Steenhoff

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    Im testing the latest version, and sometimes when I crash outside the course it does not respawn.
    But most of the time it does respawn.
     
  11. TargetSoundFx

    TargetSoundFx

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    Maybe a respawn collider is missing. Can you give us on which track do you have the problem? And if possible where to reproduce the problem on the track?
     
  12. Lars-Steenhoff

    Lars-Steenhoff

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    Screenshot 2019-05-22 at 13.33.48.png

    Strack 01 cactus country , and I went off the track with the car on its back from the wooden steps left of the screenshot

    But I cannot reproduce it at the same place, the car exploded and the camera stayed looking a the spot where the car exploded.


    I think its a problem on my side, please consider it solved for now
     
    Last edited: May 22, 2019
    TargetSoundFx likes this.
  13. FranticThumbs

    FranticThumbs

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    Mar 5, 2015
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    Looking good. I have a couple of questions as I am looking to purchase this.
    1 - Is it easy to adjust the car controller so the player car drives without the player having to touch the button?
    2 - Can the player controller be adjusted to use swipe or draw
    3 - Can I use my own assets and is there a tutorial showing how to swap your assets for mine?

    Many thanks
     
  14. TargetSoundFx

    TargetSoundFx

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    Hi Jigglybean,

    1-No. The car controller is not design to drive the car without the player having to touch the button (For example the controller is not design to use mobile gyroscope/accelerometer).
    2-I'm not sure to understand your question.
    3-Yes there is a tutorial to explain how to change cars 3D models.
     
    FranticThumbs likes this.
  15. TargetSoundFx

    TargetSoundFx

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    Hi there,
    We are still working on Online Multiplayer. We hope to have a version in about 2 weeks :).
    minicar-online-wip.jpeg
     
  16. ATeam_Production

    ATeam_Production

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    Nov 23, 2013
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    In 2 weeks ? You add this upgrade very quickly. Very impatient to test the result.
     
  17. Pixelnovo

    Pixelnovo

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    Perfect!!!
     
  18. izam

    izam

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    whoa!!!!! Can't wait!!
     
  19. Pixelnovo

    Pixelnovo

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    Hello, I'm trying the asset with an xbox one controller and I noticed there's no analog steering, is it possible to use the analog stick sensibility to control the steering value?
     
    Lars-Steenhoff likes this.
  20. TargetSoundFx

    TargetSoundFx

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    Hi,
    We have no Xbox One controller so we can’t test.
    The car controller use GetAxisRaw to check gamepad stick.
     
  21. Pode

    Pode

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    Nov 13, 2013
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    Hi,
    I need to say it once more, thanks a lot for the asset, it's really powerful.
    One of my kid asked me to integrate some new models for the cars and their drivers ('you know dad, with aT-Rex that shoots fireball !' ;) )
    I managed to inject new models for the car and new models for the drivers. However, the diameters of the wheel aren't the same than the original model (the rear wheels are bigger than the front wheels).
    I know that you specified in the documentation that the size need to be the same. Is there a procedure to change that ?
     
  22. TargetSoundFx

    TargetSoundFx

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    Hi,
    Replace the wheels respecting the original wheels diameter (rear and front).
    Then in the car inspector you can modify rear and front wheels size independently using:
    Rear Wheel Size and Front Wheel Size parameter (spot 1).

    Screen Shot 2019-06-18 at 09.05.15.jpg
     
    ATeam_Production likes this.
  23. Pode

    Pode

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    Thanks a lot for the quick answer !
    I'll try it at home this evening.
     
    TargetSoundFx likes this.
  24. TargetSoundFx

    TargetSoundFx

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    Hi,

    It is possible for you to test the new Online Multiplayer mode (Photon PUN).
    Of course for safety make a copy of your project before updating :) .

    To access the Online Multiplayer mode you need to download the asset in Unity 2019.1

    To know how to update and setup the asset. Read the new PDF:
    MCR Online Multiplayer.pdf
    (Assets-> MCR Creator -> Documentation -> MCR Online Multiplayer.pdf)

    We hope you enjoy this new multiplayer mode.


    If you want to download the version without Multiplayer download the asset in Unity 2018.3.8.


    The studio will be closed between July 1st and August 1st.
    We will not respond during this time.


    If you want to encourage us to continue to update the asset do not forget to leave a review on the store :)

    minicar-online.jpeg
     
    adrog6666, izam, DrOcto and 2 others like this.
  25. izam

    izam

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    Boom! OMG thank you for this! Will try it out:)
     
  26. cross_hunter

    cross_hunter

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    hi bought your asset but i cant mange to scale up the cars with the car controller script i looked at the previus comments your answered some body that he should look at the documentation 3.2 modify your car but with the car controller script i couldnt mange to scale the car enough like i want is it possible to scal up the car in an other way or am i limited to the car controller script .
     
  27. TargetSoundFx

    TargetSoundFx

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    Hi,
    Yes you are limited to the inspector values.
    Maybe you can scale down your environments props.

    For info we are in holidays until August 1st. So it is not easy to answer you during this period :) .
     
  28. haiderdost

    haiderdost

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    Jun 28, 2019
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    Hello, Looks a very good asset. I got few questions as you mentioned you are on holidays you cant answer complicated questions but mine are very basic questions so hope you can answer them during your holidays.
    1: I am very new to unity, I know bit of HTML, CSS and PHP programming. So will it be easy for me to play with this asset and make a good looking and working game to be publish on Apple and Android stores ?
    2: is it out of the box a fully functional game and all we have to do is to reskin it and add some more levels ?
    3: what about ads and in app puchases? mean how we can monetize this app so that we can earn from it.
    4: are there video tutorials so that we can reskin it easily.
     
  29. Lars-Steenhoff

    Lars-Steenhoff

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    I have one issue, that when a car jumps and lands on it's nose, It stays in that position until I let go if the gas.
    I would prefer it to fall to its wheels and start driving as long as the gas is pressed

    Right now it looks unrealistic

    Thanks
     
  30. TargetSoundFx

    TargetSoundFx

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    Your Lamborghini car style is very fast ;) .

    If we change the car controller, there could be other disadvantages.
    Maybe you can change a little the road position so that your car can not hit the road in this position and fit your car speed.
     
  31. Lars-Steenhoff

    Lars-Steenhoff

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    Maybe I can change to collider to a capsule collider so it won't be able to stand on its surface?
     
  32. rabione

    rabione

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    Jan 10, 2017
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    Hi there!

    I'm impressed by this very good asset.

    I just tryed to open it in unity but something weired happend; the tracks premade are empty (Missing prefab -dummy-).

    I did something wrong?
     
  33. TargetSoundFx

    TargetSoundFx

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    Hi,

    We can’t reproduce the problem.
    We have tested on PC and Mac with Unity 2019.2.2 and it works for us.

    Which version of Unity do you use?
    Do you import the asset in an empty project?
    Can you try to import the asset with different version of Unity?
    Do you have the problem with all Prefabs?
     
  34. rabione

    rabione

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    Jan 10, 2017
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    I'm using the 2017.3.0f3 version, and it bizarrely says it's the last version (when checking for updates).

    I'll download the lastest version and give you back a reply.

    Thank you for the fast answer !

    UPDATE :

    Couln't download the 2019 edition (free account :p ) I downloaded the 2018.4.7f1 and it works very fine.
    Thank you so much.

    NB: You should specify in the Assets infos that it supports up to 2 Players and infinite CPU players. The bio still says max 4 cars.
     
    Last edited: Aug 26, 2019
    TargetSoundFx likes this.
  35. rabione

    rabione

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    Jan 10, 2017
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    Hello everyone!
    Back again :) sorry for inconvenience...

    Is there a simple way to make oppenents aggressive?

    I'm very noob in coding... the idea is to make the cpu car hit the player's car when close to it (with distance check; without using trigger)...

    Thank's in advance!
     
  36. TargetSoundFx

    TargetSoundFx

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    Sorry but there is no option in the asset to make the opponents more agressive.
     
  37. erik666

    erik666

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    May 4, 2018
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    Hi! I like your asset!, Do you have planned to add some pickup items like turbo powerups, coins, guns?
     
    DrOcto and Lars-Steenhoff like this.
  38. TargetSoundFx

    TargetSoundFx

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    Yes it is a good feature that we can add to the asset. But we have no date for this feature.
     
    DrOcto and Lars-Steenhoff like this.
  39. rabione

    rabione

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    Jan 10, 2017
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    Hello Everyone !
    Could anyone (not only the asset owner) help me please!

    I struggle a lot (i'm not a coder :().

    i'm trying to make CPU cars hit the player when close...

    so I used 2 simple scripts but none worked as intended :

    the first is usually used like magnet like this :
    Code (CSharp):
    1.  
    2.         {
    3.              rgbCar.AddForce( (attraction.position - rgbCar.position) * forceFactor * Time.fixedDeltaTime);
    4.         }
    5.  
    The player car and CPU car are attracted when sphere collider is big enough but they are attracted only when the are not moving (in the first countdown). The CPU car always avoid the player's car when moving.


    The 2nd script looks a bit like this :

    Code (CSharp):
    1.  private void OnTriggerStay(Collider other)
    2.    {
    3.        if(other.CompareTag("Car"))
    4.        {
    5.            transform.position = Vector3.MoveTowards(transform.position, other.transform.position, FollowSpeed * Time.deltaTime);
    6.        }
    But here, even when i use just a little FollowSpeed float like 1, the CPU car hit the player's car so hard that they are one inside the other and cannot separe until i respawn...

    I'm really sorry for this but i'm struggling a lot...:oops:
     
  40. keroz593

    keroz593

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    Nov 15, 2019
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    Hi, I tried the demo on android note 8, it works perfectly, I like the game, but I have some doubts:
    1. Some people already asked about the option of power-ups, would be a long time before that option exists?
    2. Apart from the cars, I can modify the environment?
    3. There is no monetization option? ads to generate revenue? either google Admob preferably. and thus generate rewards that players can use in the race.
    Greetings
     
    Last edited: Nov 17, 2019
  41. rahat090255

    rahat090255

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    Aug 15, 2018
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    i have purchased the script but stilll did not download on unity. Waiting for Multiplayer mode. can you please tell me when it will be available?
     
  42. TargetSoundFx

    TargetSoundFx

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    Hi Keroz593,

    1. Some people already asked about the option of power-ups, would be a long time before that option exists?
    There is no plan for Power-Ups.

    2. Apart from the cars, I can modify the environment?
    Yes can modify the environment using your own models.

    3. There is no monetization option?
    There is a section in the documentation to explain how to use Unity ads.
    ads to generate revenue? either google Admob preferably.
    No.
    and thus generate rewards that players can use in the race.
    No.
     
  43. TargetSoundFx

    TargetSoundFx

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    Hi rahat090255,

    We do not communicate on it but multiplayer using Photon is available since August 2019. Download the latest version of the asset.
    To setup the multiplayer read the new pdf named MCR Online Multiplayer included.pdf (Project folder -> MCR Creator -> Documentation -> MCR Online Multiplayer included.pdf).
     
  44. wavepencil

    wavepencil

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    Hi,
    I'm using your asset. It's great!, I am modifying the UI, but when I run to page_carselection, I will be prompted with an error:

     
  45. TargetSoundFx

    TargetSoundFx

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    Hi,
    The message means that the script try to find an object but this object doesn’t exist in the scene.

    In the Hierarchy select Manage_Choose (spot 1).

    As you can see in the Inspector there are 3 buttons connected to the script (spot 2).

    You have probably deleted one of these buttons.
    These buttons are important to navigate into the menu scene. I suggest you to keep these buttons but if you don’t want these buttons:
    Disabled them in the Hierarchy but do not delete them.

    Hope it helps :) .

    Screen Shot 2019-11-19 at 16.46.11.jpg
     
    wavepencil likes this.
  46. wavepencil

    wavepencil

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    Oct 25, 2019
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    Thank you for your reply. The problem has been solved. I still have two questions for you.:)
    1. How to make the Championship icon in the form of scrolling, in the "Page_Championship"
    2. How to make the vehicle accelerate automatically? The user does not need to click the "accelerator" button。
     
  47. TargetSoundFx

    TargetSoundFx

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    Oct 6, 2016
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    Hi,

    Sorry but i don't really understand your point 1. Can you make a picture to explain what you want?

    For point 2:
    To setup a car with auto acceleration:
    -In the Project Tab select a Player 1 car (spot 1)
    (MCR Creator -> Prefabs -> 01_Cars -> Resources -> P1_Buggy)
    -In the Inspector check the box See Inspector (spot 2)

    Screen Shot 2019-08-02 at 09.08.57.jpeg

    -In the Inspector check the box b_btn_Acce (spot 3)

    Screen Shot 2019-08-02 at 09.09.08.jpeg

    -Repeat the step 1 to 3 for all your player 1 cars (spot 4).
    Screen Shot 2019-08-02 at 09.09.08 copy.jpeg

    For info: The asset is not design to use auto acceleration for the player. I can't guarantee that this will not create gameplay problems (For example: Player stucks in a wall and can’t go backward…)
     
  48. gearedgeek

    gearedgeek

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    Jun 19, 2015
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  49. TargetSoundFx

    TargetSoundFx

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    Hi,

    You need to download two scripts from the Unity Standard Asset.
    It is explain in the documentation section:
    1-Configuring the project (page 4).
    Project Tab: Assets -> Documentation -> MCR Documentation.pdf

    Hope it helps.
     
  50. gearedgeek

    gearedgeek

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    Jun 19, 2015
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    Yea, I was just looking over that and noticed the first part about importing the Unity Standard Assets. I have imported the Standard Assets then started to import MCR but I got this message.

    https://drive.google.com/file/d/1da160O9RYkk3x0VDMoPhZzCESeCAxik4/view?usp=sharing

    Is that referring to the Unity Standard Assets package?