Hi, Thanks everyone for your feedback. I submitted the MCS updates to the Asset Store yesterday and they got accepted today. Mesh Combine Studio 2.7: Features: - Combine Conditions, where you can choose the condition (material, mesh renderer settings, layer and static flags) which meshes should be combined and which should be combined separately. E.g. if you use different shadow casting modes. Now it's also possible to make a separate combined mesh for the shadows which in many cases you can combine different materials into 1 big mesh and weld the vertices (so 1 normal combine with shadow casting off and another MCS instance for combining all materials into 1 and use shadows only). This can reduce the draw calls/vert count on the shadows even more, and that can help a lot with e.g. 4 cascades where shadows are rendered 4x. - Welding vertices for shadow casting only mode. Improvements: - GUI foldout for each category. - GUI alignment. - Progress bar when saving meshes. Fixes: - 'Parent transform scale + child scale' would result in wrong scaling on combined meshes. - Meshes that had read/write disabled would get re-imported multiple times when clicking the enable read/write button. - With the `Copy Baked Lighting` option the combined meshes would loose their lightmap index after going to play mode or back. MCS Caves and Overhangs 1.1: Fixes: - 2 vertices on the same position would throw an error.