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[RELEASED] Mesh and Object Deformers for Unity 3D NEW: Skinned Mesh deformers

Discussion in 'Assets and Asset Store' started by Wixar172, Feb 15, 2017.

  1. Wixar172

    Wixar172

    Joined:
    May 6, 2016
    Posts:
    14
    .png
    Hey guys i just released this set of scripts that acts as Mesh Deformers: ripple with animation, twist, image with animation, flare, sine with animation and more.. but there is also a special type of deformers that act on objects, it affects the transforms of multiple objects: those include objects Image deformer, objects ripple deformer, and objects sine deformer , with animation features built into some of them which creates some cool basic motion graphics effects.

    you can find it on the assets store here: https://www.assetstore.unity3d.com/#!/content/81427


    3f963f1a-4f8d-44ac-88cb-773ef6a60c7b_scaled.jpg

    you can read more about it here:
    https://wixarexperience.com/2017/01/27/mesh-and-object-deformers-for-unity3d/
    you can watch a YouTube preview here to see the potential of these scripts:

    a0b11d7d-4be4-4c1b-93f0-816236682fdf_scaled.jpg

    I finally got the chance to update this assets with version 2.0 and i'm excited about the new features i included in it, most Notably is Skinned mesh deformers! and some objects deformers with Effectors for translation, rotation and scale.
    also included is Two objects Grid generators, a 3D generator and 2D generator!

     
    Last edited: Mar 29, 2017
  2. Kale

    Kale

    Joined:
    Aug 25, 2011
    Posts:
    103
    Looks really cool, been looking at mesh deforming assets lately.

    Questions:
    Do you have a squish type of effect?
    Can you stack image deformers and/or do one image deform then save it either as a prefab or just it's current instance, and then place another image deform on top of that?
    And that stuff at run time? Seems like those effects work at runtime, but unsure if you can do apply it once, then save it as permanent and further deform it.

    Thanks.
     
  3. Wixar172

    Wixar172

    Joined:
    May 6, 2016
    Posts:
    14
    Hello,
    No, it doesn't include a squish deformer
    All the deformers are meant to work in realtime so they all run at runtime, the deformers aren't stack-able unless u fiddle with the code and make it stack-able yourself.
    About saving the deformations you can do that. Find out how on the support page here:
    https://wixarexperience.com/2017/02/22/mesh-and-objects-deformers-tips-and-tricks/ so basically u save the deformed object as a 3D file and then use that to add another deformer on top, it can be tedious sometimes tho

    Best Regards