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[Released] MegaSplat, a 256 texture splat mapping system..

Discussion in 'Assets and Asset Store' started by jbooth, Nov 16, 2016.

  1. NeatWolf

    NeatWolf

    Joined:
    Sep 27, 2013
    Posts:
    924
    Hi, isn't there any upgrade path to get the Ultimate bundle, considering I already own every single other asset you created (except for 3 minor ones), 2021 updates included?

    Feels a bit... unfair I'd have to pay twice for assets I already paid for :/
     
  2. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,461
    I don't write the asset store system - it doesn't allow upgrading multiple packages to one package, only 1:1.
     
  3. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    839
    Our latest video, made with MegaSplat!


    Hope you enjoy this vintage creation of ours.
    Musical Composition by Teresa Silverthorn
    Art work by David Silverthorn

    Assets Used:
    Gaia by Procedural Worlds https://assetstore.unity.com/publishers/15277
    Forest Vision by Bauervision https://assetstore.unity.com/publishers/20500
    Weather Maker by Digital Ruby (Jeff Johnson) https://assetstore.unity.com/publishers/11088
    Pegasus by Procedural Worlds https://assetstore.unity.com/publishers/15277
    Fawn by Asset4Indie https://assetstore.unity.com/publishers/10644
    Bird Flocks- Butterfly, Sparrow, Hummingbird by Unluck Software https://assetstore.unity.com/publishers/1075
    Woodland Animals- Deer by VintageSoft https://assetstore.unity.com/publishers/21015
    Super Combiner by LunarCats Studio https://assetstore.unity.com/publishers/18135
    Vegetation Studio by Awesome Technologies https://assetstore.unity.com/publishers/25402
    Final Camera Effects Pro by Project Wilberforce https://assetstore.unity.com/publishers/22764
    Inspector Gadgets Pro by Kybernetik https://assetstore.unity.com/publishers/16747
    Easy Scatter by Hedgehog Team https://assetstore.unity.com/publishers/1351
    MegaSplat by Jason Booth https://assetstore.unity.com/publishers/25047
    Turbo Rename by Rob Reijnen https://assetstore.unity.com/publishers/29405
     
  4. Ranom

    Ranom

    Joined:
    Oct 10, 2012
    Posts:
    49
    Hi Jason,

    I'm struggling to understand the differences between MegaSplat and MicroSplat and which one I should check out. Could you enlighten me?

    I tried joining your discord to ask but it looks like there is no where to talk if you haven't already purchased something.

    Thanks,

    Ranom
     
    Zypo likes this.
  5. Zypo

    Zypo

    Joined:
    Jun 7, 2015
    Posts:
    5
    A big massive super turbo-master thank you - exactly the information I was looking for!

    Couldn't get this clear until I found your post, as it seems not to be found anywhere else.

    Should be part of the descriptions of Micro- and MegaSplat.
     
    Ranom and zombieguy like this.
  6. Ranom

    Ranom

    Joined:
    Oct 10, 2012
    Posts:
    49
    Ah thanks for sharing this! I was looking through the thread but didn't think to check near the end *facepalm*
     
    Zypo likes this.
  7. Zypo

    Zypo

    Joined:
    Jun 7, 2015
    Posts:
    5
    Yeah, same for me, until I searched within the thread for "MegaSplat MicroSplat" - then finally this question and answer popped up. And after responding super thankfully, I saw your post and hoped it would help you too.

    Super double win, nice! haha
     
  8. Structurus

    Structurus

    Joined:
    Jan 19, 2014
    Posts:
    3
    Hi there! I just purchased MegaSplat and I am having some issues getting things working. The Example Mesh Scene works well and I was able to paint on the existing meshes. However, I am unable to paint correctly on any of my meshes including a standard unity box or plane in my scene or the example scene... I have attached an image that shows my current issue...

    Has anyone else had or experiencd this?

    Any Help would be greatly appreciated! Thank you!
     

    Attached Files:

  9. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,461
    Read the docs on how to convert your meshes.
     
  10. blockh34d

    blockh34d

    Joined:
    Sep 9, 2015
    Posts:
    3
    Hi there, I recently purchased the Megasplat plugin to try out and am really liking it so far. From the sounds of it, Microsplat is a bit more up to date but Megasplat seems more than adequate for my purposes so far. I just wanted to say hello, thanks for the quality work, and also ask about a little issue I'm noticing with my project to see if there's an easy fix before i go through the whole process of starting a new project and piecing out one by one all my modules until i find out whats causing this little problem. So here's the issue:

    When I use deferred shading, there is no ambient or reflection visible on the megasplat terrain. If I switch to forward or legacy deferred, everything is correct and normal. But in regular deferred, nothing. I'm also using Advanced Foliage Shader, which requires a replacement of the deferred and deferred reflections internal shaders, so that was my first thought as to what could be the issue, but I tried temporarily replacing those back out with the stock built in ones and I'm still getting the same issue. Then I thought maybe i had a weird metallic setting on my material, and that was why, but after checking in forward/legacy deferred, it all looks quite nice... except I can't use screen space reflections in those modes, which is a bummer, and also the frame rate is quite lower, and AFS stops working, so i'd much rather be using regular deferred.

    Unity Version 2021.1.2f1 Personal (DX11)

    Just to clarify, I really don't think this is an issue with Megasplat at all, it's almost certainly some kind of crossed wire / User Error on my part... But in case it isn't, or this is a known issue or something, maybe the more experienced users here could refer me to related posts on the subject or some kind of workaround. Thanks.
     
  11. Emme73

    Emme73

    Joined:
    Jan 24, 2013
    Posts:
    25
    Hi, little problem here, we have built a Microverse terrain (URP balanced, for mobile), and the daylight version looks nice, one directional light etc. The night scene not, we have a few lamp posts with point lights/spotlights, and these dont light the terrain at all. We went through all the settings, the quality is set to one main per pixel light,all others are vertex lights etc. Any idea ? The grass on the terrain (grass texture billboard) is lot, but not the (megasplat?) Terrain material :(
     
  12. FatsAndRoses

    FatsAndRoses

    Joined:
    Dec 24, 2022
    Posts:
    22
    Hi @jbooth. I'm having some issues with MegaSplat & Terrain Composer 2.
    upload_2023-12-9_16-13-53.png
    In the picture you can se what the material turns into when I use the terrain converter with the default texture arrays. Also, for some reason the material doesn't update the scene and I have to reload it every time. These are errors in the console:
    upload_2023-12-9_16-14-53.png

    I'm using Unity 2022.3.13f1 with deferred path and linear color.

    Thanks for your help in advance