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[Released] Master Server Kit: create your own UNET-based dedicated server

Discussion in 'Assets and Asset Store' started by gamevanilla, Oct 14, 2016.

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  1. dansyrotyn

    dansyrotyn

    Joined:
    Oct 16, 2012
    Posts:
    14
    Hello!
    we have problems with launching it on WebGL
     
  2. B_Richard

    B_Richard

    Joined:
    Sep 21, 2020
    Posts:
    16
    Hello,

    We have some timeout happening kinda randomly while playing 1v1.

    The logs (a bit obfuscated to remove our IPs) are as follow :

    Log Game Server:
    Code (CSharp):
    1. INFO,[05/17/2022 09:46:35][INFO] OnGameServerRegistrationRequested Userid : 2
    2. INFO,"[05/17/2022 09:46:36][INFO] [MSK.BaseServer.OnPlayerInfoReceived] Player not found, creating"
    3. INFO,[05/17/2022 09:46:36][INFO] AddPlayer 2 - username: Client1
    4. INFO,[05/17/2022 09:46:36][INFO] [MSK.BaseServer.AddPlayer] adding player: Client1
    5.  
    6. INFO,"Log: connection {1} has been disconnected by timeout; address {::ffff:ZoneServerAddress:58802} time {266004}, last rec time {259969} rtt {55} timeout {6000}"
    7. INFO,[05/17/2022 09:46:41][WARN] OnServerDisconnect initiated by . Last error : Timeout.
    8. INFO,"Empty player list given to NetworkServer.Destroy(), nothing to do."
    9. INFO,ServerDisconnected due to error: Timeout
    10. INFO,[05/17/2022 09:46:41][INFO] RemovePlayer by conn id: 1
    11. INFO,[05/17/2022 09:46:41][WARN] [MSK.BaseServer.RemovePlayer] player not found in list for id: 1
    12.  
    13. INFO,[05/17/2022 09:46:51][INFO] Received AwaitingPlayerJoin msg - connectionId 6
    14. INFO,"[05/17/2022 09:46:51][INFO] [MSK.BaseServer.OnPlayerInfoReceived] Player not found, creating"
    15. INFO,[05/17/2022 09:46:51][INFO] AddPlayer 1 - username: Client2
    16. INFO,[05/17/2022 09:46:51][INFO] [MSK.BaseServer.AddPlayer] adding player: Client2
    17.  
    18. INFO,[05/17/2022 09:46:52][INFO] Game started ! (from CheckForGameStarted coroutine)
    19.  
    20. INFO,[ServerSide - OnChosenManaPool] Msg sent from player NetworkInstanceId 3
    21. INFO,"[ClearManaPool] User chose:0 - ManaPool 0: 0, 0, 2, 0, 0, 0 / ManaPool 1: 0, 0, 1, 0, 0, 0"
    22.  
    23. INFO,"Log: connection {1} has been disconnected by timeout; address {::ffff:Client1Address:59289} time {298680}, last rec time {292659} rtt {53} timeout {6000}"
    24. INFO,Warning OnServerDisconnect initiated by . Last error : Timeout.
    25. INFO,[05/17/2022 09:47:14][WARN] OnServerDisconnect initiated by . Last error : Timeout.
    26. INFO,ServerDisconnected due to error: Timeout
    27. INFO,[05/17/2022 09:47:14][INFO] RemovePlayer by conn id: 1
    28. INFO,[05/17/2022 09:47:14][INFO] [MSK.BaseServer.RemovePlayer] player remove: Client1
    29.  
    30. INFO,[05/17/2022 09:47:14][INFO] Opponent disconnected.
    31.  
    32. INFO,"Log: connection {2} has been disconnected by timeout; address {::ffff:Client2Address:52099} time {298860}, last rec time {292794} rtt {31} timeout {6000}"
    33. INFO,Warning OnServerDisconnect initiated by . Last error : Timeout.
    34. INFO,[05/17/2022 09:47:14][WARN] OnServerDisconnect initiated by . Last error : Timeout.
    35. INFO,ServerDisconnected due to error: Timeout
    36. INFO,[05/17/2022 09:47:14][INFO] RemovePlayer by conn id: 2
    37. INFO,[05/17/2022 09:47:14][INFO] [MSK.BaseServer.RemovePlayer] player remove: Client2
    38.  
    39. INFO,Verbose Closing empty game server
    40. INFO,[05/17/2022 09:47:14][INFO] Closing empty game server

    Log Client1:
    Code (CSharp):
    1. Warning: Attempt to send to not connected connection {1}
    2. Error: Failed to send internal buffer channel:0 bytesToSend:4
    3. Error: Send Error: WrongConnection channel:0 bytesToSend:4
    4. Error: ClientDisconnected due to error: Timeout
    Log Client2:
    Code (CSharp):
    1. Error: ClientDisconnected due to error: Timeout
    From what I've gathered, the ZoneServer first spawns the GameServer, then gets disconnected because it has nothing left to do with it once it is launched as a standalone.
    Then, the player who requested the GameServer gets connected (Client1).
    Then the other player joins the GameServer (Client2).
    Then, the game is started.
    Then, Client1 does an action which sends a message to the GameServer and at that point, the timeout happens which triggers a serie of timeout on both clients and server side, which crashes the entire game.

    We are kinda clueless as to where we could dig to get more info / how we could fix this, but if you have any idea, feel free to share.

    Thanks.

    Also, as a side note, we are using Kubernetes / Agones to spawn GameServers from the ZoneServer.
     
  3. gamevanilla

    gamevanilla

    Joined:
    Dec 28, 2015
    Posts:
    970
    We do not provide technical support on this forum thread. We exclusively provide support via the contact form at our website and only for issues that can be reproduced locally on the default kit with no changes (which means we unfortunately do not provide support for game-specific or deployment issues).
     
  4. gamevanilla

    gamevanilla

    Joined:
    Dec 28, 2015
    Posts:
    970
    In order to centralize all our technical support efforts, we are closing this forum thread. If you have any questions or need any assistance, please reach us via the contact form at our website and we will be happy to help.
     
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