Hi folks, I'm wondering how you best recommend we make a MUTE function in our game? I know there's Mute Bus and MuteEverything commands but they don't quite work as we need. For example if you call MuteEverything and then you enter a new scene and a looping ambience should start and then halfway through that scene the player decides to Unmute the game - play hasn't been called on that sounds. What we would like is something that is simply the equivalent of turning the volume to 0 on all sounds. I've tried setting volume to 0 for all buses but again this seems to interfere with whether or not sounds actually get started. thanks.