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Assets [RELEASED] Marggob SSAO

Discussion in 'Works In Progress - Archive' started by marggob, Apr 25, 2020.

  1. marggob

    marggob

    Joined:
    Feb 24, 2013
    Posts:
    65

    Asset Store link
    https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/marggob-ssao-166316
    Main Forum Thread Link
    https://forum.unity.com/threads/released-marggob-ssao.874711/#post-5755240

    Marggob SSAO is designed according to the original scheme. At a speed acceptable for modern GPUs, our SSAO provides high quality and clarity of details.

    Features
    • Based on Raymarching method
    • Uses temporal denoising to improve the image
    Limitations
    • Only Deferred Rendering
    • Guaranteed to work only on Windows
    • Dont support URP or HDRP (In the development)
    Minimum Requirements
    • Software
      • Unity 2018+
      • NET 4.X equivalent
    • Hardware
      • Recommended GTX 1050ti or more powerful.
    Works In Progress
    • Post Processing Stack v.2 support
    • Forward Rendering Support
    • Automatic downsampling for high screen resolutions
    • Single and Multi-pass VR support
    • URP or HDRP support
    I created this duplicate theme in the WIP section to demonstrate the process of working on the asset. Here I will post new screenshots and information. In the main topic i only answer questions.

    Updates will be released approximately once a month. Unfortunately, I can't work faster, because I'm very busy with my main job.

    I will be happy to read your suggestions and comments. I will implement the most valuable tips in the asset.
    As the asset is updated, I will update the information in this post.

    P.S. This asset is under development. So please don't give me too much hate in the comments. I will fix bugs as quickly as possible. :)